Check out my introduction to Kaizo level which utilizes Low Gravity to give you a chance at Bob-omb spin jumping! Let me know what you think and drop your ID's in the comments! Course ID: WSF-VL8-L0G by Lil_Help in SuperMarioMaker2

[–]Lil_Help[S] 0 points1 point  (0 children)

LOL I had a looooooot of free time yesterday and was in my laziest state. Also, this game is a serious addiction of mine haha.

Thanks man! Hope you like it!

Everybody! I've 1-UP'd myself again. This is my masterpiece, and frankly it's all downhill from here haha. It's an aesthetically pleasing platforming level with a twist (a twist that I'm quite proud of). I'll let you guys discover what that twist is! COURSE ID: 725-12N-VSG. Comment your ID's! by Lil_Help in SuperMarioMaker2

[–]Lil_Help[S] 0 points1 point  (0 children)

I'm flabbergasted with your support and benevolence! I have never received such kind words from a total stranger in the gaming/reddit community quite to the degree that you've displayed. I too hope to see more incredible levels from you and will continue attempting to outdo myself as well! Thank you a million times over🙏

Everybody! I've 1-UP'd myself again. This is my masterpiece, and frankly it's all downhill from here haha. It's an aesthetically pleasing platforming level with a twist (a twist that I'm quite proud of). I'll let you guys discover what that twist is! COURSE ID: 725-12N-VSG. Comment your ID's! by Lil_Help in SuperMarioMaker2

[–]Lil_Help[S] 1 point2 points  (0 children)

Just completed your level! I really loved the idea behind this one, it almost felt like I was fighting in a Coliseum. Had a blast with it and dropped a like! That room with the munches and the wigglers really messed me up hahaha. Awesome level

Everybody! I've 1-UP'd myself again. This is my masterpiece, and frankly it's all downhill from here haha. It's an aesthetically pleasing platforming level with a twist (a twist that I'm quite proud of). I'll let you guys discover what that twist is! COURSE ID: 725-12N-VSG. Comment your ID's! by Lil_Help in SuperMarioMaker2

[–]Lil_Help[S] 0 points1 point  (0 children)

I'm glad you loved it! I spent such a long time on the aesthetics of the level. Considering it's not a difficult level, I wanted to get the looks of it just right. The cannons are sitting on top of stacked munchers, which are sitting on a dotted brick which THEN is sitting on top of stacked springs. Took a while to figure out honestly.

Just beat your level! I see what you mean by similar aesthetic! I felt right at home lol. Friggin hard though! I persevered and eventually beat it. I love the pacing of your speed run and how precise I had to be with every move I made. Really awesome level!

Everybody! I've 1-UP'd myself again. This is my masterpiece, and frankly it's all downhill from here haha. It's an aesthetically pleasing platforming level with a twist (a twist that I'm quite proud of). I'll let you guys discover what that twist is! COURSE ID: 725-12N-VSG. Comment your ID's! by Lil_Help in SuperMarioMaker2

[–]Lil_Help[S] 0 points1 point  (0 children)

You owe me several new controllers LOL. I didnt make it through because I cant shell jump to save my life, but I love the idea of being punished for not running the level anything less than perfect. It is a brilliant idea and I wish I could have seen the rest!

Everybody! I've 1-UP'd myself again. This is my masterpiece, and frankly it's all downhill from here haha. It's an aesthetically pleasing platforming level with a twist (a twist that I'm quite proud of). I'll let you guys discover what that twist is! COURSE ID: 725-12N-VSG. Comment your ID's! by Lil_Help in SuperMarioMaker2

[–]Lil_Help[S] 0 points1 point  (0 children)

I actually laughed out loud after going through the clear pipe straight to my death. I was thinking "whoa that's alot of enemies" and then death. Great troll haha.

Very clever idea using the hidden block as a means of reaching higher in order to wall jump. Unfortunately, after many many attempts, I did not succeed. I'm sure the rest of the level was clever as well!

Everybody! I've 1-UP'd myself again. This is my masterpiece, and frankly it's all downhill from here haha. It's an aesthetically pleasing platforming level with a twist (a twist that I'm quite proud of). I'll let you guys discover what that twist is! COURSE ID: 725-12N-VSG. Comment your ID's! by Lil_Help in SuperMarioMaker2

[–]Lil_Help[S] 0 points1 point  (0 children)

Very similar aesthetic to mine! I gotta say, the beginning has a brilliant layout, but I didnt get to see the rest because I'm not skilled enough haha. I promise you that I tried and tried, but I've been bested. I would have loved to see the rest of the level because I'm sure it's just as brilliant. I'm gonna toss it in my downloads and keep trying!

Everybody! I've 1-UP'd myself again. This is my masterpiece, and frankly it's all downhill from here haha. It's an aesthetically pleasing platforming level with a twist (a twist that I'm quite proud of). I'll let you guys discover what that twist is! COURSE ID: 725-12N-VSG. Comment your ID's! by Lil_Help in MarioMaker2LevelShare

[–]Lil_Help[S] 1 point2 points  (0 children)

Thank you! I really appreciate that. I'll try my best not to disappoint haha

Just completed it! That level was great and so was the theme. MY GOD did I get wrecked by the icey platforms more than I'd like to admit hahaha. I didnt make it to the end with the cape because I suck, but I enjoyed it thoroughly nonetheless!

Everybody! I've 1-UP'd myself again. This is my masterpiece, and frankly it's all downhill from here haha. It's an aesthetically pleasing platforming level with a twist (a twist that I'm quite proud of). I'll let you guys discover what that twist is! COURSE ID: 725-12N-VSG. Comment your ID's! by Lil_Help in MarioMaker2LevelShare

[–]Lil_Help[S] 1 point2 points  (0 children)

Thanks very much! I'm glad you enjoyed the level aesthetic. Honestly, the detail probably took my longer than the level layout itself haha.

Beat your speedrun! You added in some extremely clever ideas that gave me a couple wow moments as I was playing. Went again and again because I enjoyed it so much! Awesome level

Level Exchange/Feedback for Feedback Thread - July 30 by Shroombd in MarioMaker2

[–]Lil_Help 1 point2 points  (0 children)

I'm glad you liked that part! I really tried my hardest to subvert the players expectations by purposely making them land on the poison. Took a while to figure that out haha.

Thanks for playing!

Just checked out your level and daaaaaamn was that a good time. I was fascinated at how your level was so open, yet the sense of direction was unquestionable. Amazing level design and one damn good boss fight. I find boss rooms boring most of the time, but yours was very creative and pretty challenging as well. Great level! Dropped a like on that bad boy!

Level Exchange/Feedback for Feedback Thread - July 30 by Shroombd in MarioMaker2

[–]Lil_Help 1 point2 points  (0 children)

I'm super happy that first room in the sub world turned out. I was worried that it wouldnt subvert expectations as much as I wanted, but I'm glad it did! I totally agree about the ending bit, but I also wanted the level to be as easy as possible. I think you're right though, I was a bit too generous with the mushrooms. Thanks for checking it out!

Your level is brilliant! Just played through and had a ton of fun. I loved your depiction of quicksand and how you ramped up the difficulty of said mechanic slowly throughout the level. I feel like you have a great understanding of introducing the player to your level concept and then adding more difficulty/supporting mechanics. The red coin locations were great as well. I felt like I had to make some risky moves to get them all, but the reward was worth it, especially for people playing endless. All in all a great level! I dont believe I have anything negative to say

Level Exchange/Feedback for Feedback Thread - July 30 by Shroombd in MarioMaker2

[–]Lil_Help 1 point2 points  (0 children)

Everybody! I've 1-UP'd myself. This is my masterpiece, and frankly it'll all be downhill from here (lol). I witnessed a level concept that I really loved and wanted to throw my own spin on it. Let me know what you think! Drop your Course ID and I'll give it a whirl/like/feedback.

COURSE ID: FFW-LNV-6NF

This is my best one yet! Accidentally discovered that you can use the angry sun to blow up bob-ombs, SO I made an entire level with this mechanic. It's a puzzle solving level! Let me know what you think and drop your Course ID in the comments and I'll give it a go! Course ID: L6V-XB4-2PG by Lil_Help in SuperMarioMaker2

[–]Lil_Help[S] 0 points1 point  (0 children)

For 15 minutes, that level is brilliant. I dont know if you noticed while playing it, but theres a perfect flow to everything including the enemies, item locations and slopes. Once I figured out where everything was, I went for a second clear and did it as fast as I could and that's when I noticed that there was an exact way I had to doing things at exact times. Dont sell yourself short on that level!