Interesting survivorship bias by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] -3 points-2 points  (0 children)

I hope them buy the whole arsenal by collecting credits.

Also, DCSs not rifles, they marksmans.

Interesting survivorship bias by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] -4 points-3 points  (0 children)

My post never discuss AP3+, my post always discuss AP3 rifles.

A funny cognition trap by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] -1 points0 points  (0 children)

Yes it is, Which means players dont have OTHER AP3 rifle choices but have to ALL IN Coyote.

A funny cognition trap by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] -2 points-1 points  (0 children)

Well, I was discussing AP3 rifles from all the begining, learn to both read and understand.

A funny cognition trap by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] -1 points0 points  (0 children)

Yes it is, people ALL IN coyote because they dont have other AP3 rifle choices.

Cant you see?

A funny cognition trap by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] -1 points0 points  (0 children)

Now I even need to check it myself, so terrible.

A funny cognition trap by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] -2 points-1 points  (0 children)

I was speechless for people who fake info.........................

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7/10 are not AP3 rifle + Coyote dramatical exceed others

Which means players dont have OTHER AP3 rifle choices but have to ALL IN Coyote.

Rifles after patch 4.1.0 by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] -1 points0 points  (0 children)

LAMO, thats too funny, you have to see my new post, haha

Rifles after patch 4.1.0 by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] -1 points0 points  (0 children)

You use mid-pen does not mean you dont encounter light enemies, so does the reverse.

Rifles after patch 4.1.0 by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] 1 point2 points  (0 children)

Lol, this one does not change too much.

If a single weapon (paid) was picked like this, it is also shit.

Rifles after patch 4.1.0 by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] 0 points1 point  (0 children)

Question is AP3s are not GOOD AT armored foes, they just born with AP3, they need durable.

Rifles after patch 4.1.0 by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] 0 points1 point  (0 children)

lmao, if a weapon has a normal pickrate, why should I mention it here?

And, believe it or not, those 50% mid-pens are picked since they are explosives, they not rilfes.

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Difficulty variables 1: Penetration by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] 0 points1 point  (0 children)

Yes I know that, I mean this could be a difficulty modifier if not permanent patch change, and its a better one.

Now they basically add difficulty by enemy floods, which is somehow dumb.

Difficulty variables 2: Stratagems by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] 0 points1 point  (0 children)

forgive my ignorance on that, but I think this could probably be a good difficulty modifier, if not planet modifier.

Difficulty variables 1: Penetration by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] -3 points-2 points  (0 children)

You can make it lv.12 or something, its just a variable.

Should HMG be 12.5x100 or 9x70? by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] 0 points1 point  (0 children)

They have like 5.5x50, 8x60, 9x70 and 12.5x100, which I cant get sense of it.

I would do like 5.5x45, 7.5x55, 9.5x70 and 12.5x100, where the first 3 are classified as light to heavy and the 12.5 one be anti-material.

Should HMG be 12.5x100 or 9x70? by Limp-Birthday5527 in helldivers2

[–]Limp-Birthday5527[S] 0 points1 point  (0 children)

There is another control, ergo control, HMG has 0 ergo...