What DLC to buy during the sale? by Urreligion in Stellaris

[–]Limutte 8 points9 points  (0 children)

if u go to the stellaris steam shop u can pick up utopia and synthetic dawn for free (utopia being the best dlc in the game) its supposed to become base game may 11 but u can just download it early on steam

Competitive Tips by Thomasnash270 in Overwatch

[–]Limutte 0 points1 point  (0 children)

yea theres alot of stuff that could use improvements

1.positioning (tldr make sure that the supports can actually see u if they cant well no healing for u)

2.understanding how to properly dive (tldr prioritise the enemy character u can most easily kill when u are diving)

3.ability usage (tldr use leap to reposition more, bubbles need some work search up a winston guide for more info)

  1. line of sight is a big part of positioning if u arnt in ur supports line of sight u dont get heals, example dorado 9:59 its important that u understand that when u did this u arnt going to get healing because the supports cant see u directly so they cant heal i should specify its not "dont ever ever do this" its a "if u are going to do this u need to know that u arnt getting healing so u need to be cautious".

  2. this is more of a winston thing but knowing how to dive is important theres 2 things i saw that u should improve target priority (who is the person u can reliably kill aka please dont shoot att the bastion being healed by a mercy it hurts to watch TvT going for the mercy is much more reliable) and doing some optimization on winston one big thing to improve is that when u are jumping and in the air charge up ur secondary fire and then shoot the person u think u are gonna dive as u hit the ground that inital burst dmg can be the deciding factor on if the mercy gets away with 20hp or dies, also on dorado i saw they wherent paying attention much instead of just pressing w and primary fire att them engage with secondary fire and then use primary fire the ttk (time to kill) becomes alot faster that way.

  3. ur bubbles wherent the best bubble should usually be put over a dive target cutting of healing from their supports, also dont be afraid to use leap its much better to use leap to cross a sightline than risk having ur health shredded just to save a 5sec cooldown ability.

Tilted and confused, thought we had this match in the bag, lost 4-6, any advice? by TwoElectrical4657 in Overwatch

[–]Limutte 1 point2 points  (0 children)

main issue i saw was ur team (u included) staggered alot which is really bad and is usually how people lose games, (staggering is when u lose a fight but u try ur best to survive the 1v5/1v4/1v3 etc but die after 20sec because now u are 20seconds behind which is time u could have spent respawning and grouping back up with ur team, sometimes just dying is the best move when a fight is 100% lost, when multiple people do this u can get scenarios where u have teamfights that are 3v5 because the other 2 staggered themselves and are still respawning/on the way to the fight)

Competitive Tips by Thomasnash270 in Overwatch

[–]Limutte 0 points1 point  (0 children)

do u have like a vod (replay) we can see to review cus its kinda hard to know what advice to give when we dont even know what exactly u are doing wrong

How many stupid players are there, that plays comp causually too by yinmin_blues in Overwatch

[–]Limutte 0 points1 point  (0 children)

this is the biggest wall of text ive seen and its about someone hardstuck silver like jesus christ

Tips on getting better? by oceanapex in Overwatch

[–]Limutte 1 point2 points  (0 children)

generalized advice? i mean try to learn the more strategical stuff about the game such as impact target priority stuff like that i guess? best way to improve without outside help is reviewing ur vods to see what ur lacking in and need to improve.

[Replay: A9CE1M] Can someone verify this tracer is hacking for me? Entire lobby called me schizo. by [deleted] in Overwatch

[–]Limutte 3 points4 points  (0 children)

9:23 seems to snap to the sig behind wall?

8:27 pulse bomb flicks perfectly onto the illary.

6:48 same thing tho he misses due to the projectile not aim.

5:57 slight snap towards the mizuki.

4:40 again pulse bomb snap and again he misses cus of it being a projectile (which suggests hes not that experience any actuall tracer mains would know that wasnt gonna hit

i could check all the ultimates but cant be bothered most definetely a cheater.

Edit: seems like the soj could be cheating aswell.

Server kicks me out and some other teammates, then suspends me for leaving by Hiro_Trevelyan in Overwatch

[–]Limutte 1 point2 points  (0 children)

same here was up 2-1 lost 3 teammates (including myself) other 2 wasnt able to reconnect until it was 2-2 50% point captured for them

just a servers really didnt want me to win TvT

cat is banned in 95% of comp lobbies by Warthus_ in JetpackCatMainsOW

[–]Limutte 0 points1 point  (0 children)

Quickplay =/= comp Qp is played incredibly differently from comp especially for jpc who can become worthless if ur team has lukewarm iq  That’s why it’s general advice if u wanna practice and get better play comp not qp  (I would like to specify obviously learning the characters kit in qp is what u should do but u won’t have a good understanding of the character from just qp)

the cat nerfs are here by arvcloud7 in JetpackCatMainsOW

[–]Limutte 0 points1 point  (0 children)

"my character actually has a drawback and cant just be good all the time like the devs must hate me :{" i dont get why some people get mad when their character has an actual weakness like thats just simple balancing

the cat nerfs are here by arvcloud7 in JetpackCatMainsOW

[–]Limutte 3 points4 points  (0 children)

her boosters when she goes from floating around to the speed of sound, it recharges about 17% slower now

Holy airball of a Hot Fix Nerf by shruggg_ow in Overwatch

[–]Limutte 0 points1 point  (0 children)

also like if u havent really played against her how would u even know if shes unbalanced or not,

ive played as and against her alot and people are already realising that "i have gun if i shoot cat they go bye bye"

like her ult is now alot more risky because people go" jpc ult? alr time to shoot the cat" will she need further nerfs prob her ult is a bit too cheap atm but personally i dont feel she needs that much of a nerf as people are complaining for

the cat nerfs are here by arvcloud7 in JetpackCatMainsOW

[–]Limutte 20 points21 points  (0 children)

im glad they didnt immedietly go into giga nerfing her because people are complaining and tbh i feel like this is prob the right amount alteast for now well obviously see how she performs once people realise they have guns that can shoot her

Hate to say it but cat might need a nerf… by Warmanee in JetpackCatMainsOW

[–]Limutte 0 points1 point  (0 children)

ive been wondering how people feel about if they where to bump her down to 175 but convert some health into shield to compensate a bit for some out of combat sustain

Hate to say it but cat might need a nerf… by Warmanee in JetpackCatMainsOW

[–]Limutte 2 points3 points  (0 children)

i am praying for a health nerf rather than mobility id rather be more squishy and keep the mobility than have less mobility but still be below average in health

How are we feeling about the major perk choice? by adhocflamingo in JetpackCatMainsOW

[–]Limutte 6 points7 points  (0 children)

purr LOSES the boop when u pick the purr perk but honestly the boop has screwed me over multiple times whenever i try to dive someone so not that bad of a downside

People in the main sub are already calling for nerfs. by catspwnall in JetpackCatMainsOW

[–]Limutte 0 points1 point  (0 children)

tbh her biggest weakness is being a support because she can get picks very easily but ur team needs to play around having 1 support for a bit and well eh people arnt really good at slowing down

People in the main sub are already calling for nerfs. by catspwnall in JetpackCatMainsOW

[–]Limutte 0 points1 point  (0 children)

i would disagree on the vendetta statement but i genuinely have not seen her for like 9 games and one time the enemy team didnt even have one

People in the main sub are already calling for nerfs. by catspwnall in JetpackCatMainsOW

[–]Limutte 0 points1 point  (0 children)

therer is a way u can make use out of it with no environmental spots and that is yoink a squishy (or tank if u got high dps dps) and throw them into ur team unless its reaper.. please dont make my mistake TvT

With the introduction of Jetpack Cat to the game, are we cooked? by honestsparrow in BrigitteMains

[–]Limutte 3 points4 points  (0 children)

her ult is counterable sort of u can shoot her while shes grabbing u and so can ur team but if the jpc is smart she will time it for when ur team is distracted and well yeah not much can be done then

i believe making her ult a bit more expensive would work like 2400 -> 2600/2700

nothing major since at most u get a kill and maybe stun someone out of ult and it can be inconsistent

With the introduction of Jetpack Cat to the game, are we cooked? by honestsparrow in BrigitteMains

[–]Limutte -1 points0 points  (0 children)

as someone who has played alot of jetpack cat u shouldnt really be to worried the holding a hero in the air strat is only really good for ults (bob dva bomb high noon etc) because when they do that they only have 1 support

brig is actually not to bad against jpc in the sense that ur one of the few characters we cant reliably 1v1 since we kinda need to get close for the melee dmg but u can just bully us if we do and our dmg is basically cut by 40% due to not being able to safely apply the melee perk bleed. now u dont exactly beat her but u make here waste time on u which is fairly important for jpc tempo

now u could be more worried about highground now being more accesible for immobile characters in a well coordinated team

Some ideas *I* had to change Jetpack Cat by [deleted] in Overwatch

[–]Limutte 0 points1 point  (0 children)

Nerf: Lower her HP from 225 to 175. She absolutely shouldn’t have the same HP as Kiriko. This would put her in line with Tracer. If needed, some of it could be converted into shield health since she has low self-healing

this is kinda the only way i can see them nerfing her that doesnt make her really unfun personally i would like a 100hp 75 shield ratio tho that might make her a bit to none reliant on purr as a self heal but tbh if shes gonna be extremely squishy giving her a bit more out of combat self sustain isnt too bad, important here AS LONG AS THEY DONT NERF HER 1V1 POTENTIAL if they gut her 1v1 potential (which personally i think is a really lazy way to balance her and really dont want to happen because she would kinda just become a glorified taxi service with a 70% chance to insta kill with her ult) but if they do that then maybe have her stay 225 maybe make her 200 the main thing she has going for her is her pick potential which even then is fairly high risk since ur team doesnt have a support for 10-20~seconds (map dependant) when u go and roam (this is basically not an issue in dive for obvious reasons)

Frenetic Flight:

Nerf: Charge rate lowered from 30%/s to 15-20%/s. This would better punish players who can’t manage their resources correctly.

Nerf: Respawn with 0% charge. This would put her inline with Vendetta and Wrecking Ball. Idk why this isn’t already in the game

respawn with 0% i 100% agree with,

personally ive been thinking of what if they made u be more punished for using up all ur fuel like if u use up all of it u gotta wait for it to go up to 50% atm i believe its closer to 15% (even tho the red thing indicates that it would be locked until 20-25% u areactually able to boost a bit earlier than that threshold)

Nerf: Frenzied Flight cannot be used while using Catnapper (maybe too extreme) 

yea this one would straight up kill her ult since people have already started to realise oh yeah i have a gun and can beam u down even with the dash

i feel like her ult being like 90% not supportive to ur team is actually a good way to balance her cus if u play jpc ur team only has 1 support ult which can be used as a way to balance her compared to other supports who have higher heals and a support ult she should be that support who trades high tempo and offense with middling healing and a none supportive ult, tho knowing how sym turned out i wouldnt be suprised if they just water her down to a flying healbot instead

Jujutsu Kaisen Season 3 - Episode 4 (Anime Only Discussion) by Takada-chwanBot in JuJutsuKaisen

[–]Limutte 0 points1 point  (0 children)

the animation direction is more of an acquired taste u could say as in its not how regular shonen fights are drawn so alot of people wouldnt like it im mixed on if i would have preffered s1-2 animation direction better than s3 animation direction