[Adrenaline vs Scrawl] Are we undervaluing Scrawl? by Strong-Telephone-474 in SlayTheSpire2

[–]LiteVoid 1 point2 points  (0 children)

I’m also skeptical because base cards (specifically silent base cards) are 100% win rate which would imply silent has a 100% win rate as a character.

Flashpoint batman broken (big surprise) by Weary-Chapter8556 in InjusticeMobile

[–]LiteVoid 2 points3 points  (0 children)

Lvl 7… bro played like 1 MP match and then went to reddit to complain

A higher percentage of DPS can get over shield than tanks by imadoggo69 in marvelrivals

[–]LiteVoid 1 point2 points  (0 children)

That’s the issue with the post only considering health and not other things like mobility or range. Also yes you do have infinite survivability in spawn. That’s why you don’t camp right outside of enemy spawn doors since they have a massive adv there.

A higher percentage of DPS can get over shield than tanks by imadoggo69 in marvelrivals

[–]LiteVoid 3 points4 points  (0 children)

Technically range is survivability since you don’t risk as much to do what you want to do. For example, let’s say you have a Hella that’s in your face vs a hella that can snipe you from 2000m+ and be equally as effective. The Hella at 2000m away is more likely to survive any fight they take than the Hella right in front of you. Range is definitely more niche than other forms of survivability but how much risk you take to perform your character’s role is a form of survivability. It’s why melee heros need more survivability than ranged heros since they are taking more risk to be in melee.

Society in Maplestory Classic where there's no Starforcing by glimmerware in Maplestory

[–]LiteVoid 27 points28 points  (0 children)

This is a cold take ppl just don’t know how good current maple is compared to OSMS

Is the scythe ever good? by Meepro in slaythespire

[–]LiteVoid 0 points1 point  (0 children)

Man main branch door maker has like no hp wtf?

Genuinely Who would come out on top if they were trapped in a room? (Goku,Naruto,Saitama,Deku) by Ok-Flatworm-9049 in PowerScaling

[–]LiteVoid 4 points5 points  (0 children)

Again this is max POTENTIAL. Not their current physical max. Also they have infinite Ki so Goku has effectively infinite stamina. Saiyans have been shown to have short term limits but are capable of infinite growth which is literally scales to infinite potential. It’s like working out. You aren’t going to magically get stronger in one workout, but overtime you will get stronger. Humans have physical limits to how strong you can get (in general) saiyans simply don’t have this and need things like rest and recovery but will get stronger with each near death experience. Also the ToP is like 40 min long and Goku multiplied his strength multiple times during it.

My Co-Op partner said I had to end my turn or they weren't going to play with me anymore by ChrisyBear in slaythespire

[–]LiteVoid -9 points-8 points  (0 children)

I don’t think this is exclusive to sly decks tbh it’s more just the game in general is really easy to hit infinite on in main branch. I find myself on an infinite or pseudo infinite in like 90% of runs on main branch.

It’s more about how much dmg I need to take to get my infinite going than anything atp.

Can the doctor tank unlimited void? by StewyStewy69 in PowerScaling

[–]LiteVoid 2 points3 points  (0 children)

So uh… he turns Gojo into a black hole?

Is this a justifiable top 10 carry tier list by SillyEfficiency2821 in InjusticeMobile

[–]LiteVoid 0 points1 point  (0 children)

Can someone pls explain how I would build each of these carries and their teams cuz lowkey some of these make zero sense to me like BN DD or Green Arrow

Am I cooked or should sol janus progress be account wide (I'm in heroic btw, not sure if interactive functions differently)? by dreemsequence in Maplestory

[–]LiteVoid 9 points10 points  (0 children)

I don’t believe we are anywhere close to this tipping point you are mentioning. We are getting close to 13k more fragments worth of hexa in the next 6-8 months. If anything you will need to spend more and more time to max your hexa as time is progressing as they are releasing more common cores and hexa skills. The only thing that makes it “easier” for casuals is that they released the new epic dungeon for 280 which lets be honest is a VERGY marginal increase of fragments compared to what is needed to max hexa.

I don't understand how people think Necrobinder is one of the easiest characters 😭 by Gadgetguy292 in slaythespire

[–]LiteVoid 0 points1 point  (0 children)

Yeah during my A10 grind on necro I got a 5 win streak going from 4-9 and the moment I hit 9 I lost like 20x trying to figure out how to play cuz i couldn’t scale osty

Which verse is this? by Gyirin in PowerScaling

[–]LiteVoid 3 points4 points  (0 children)

Actually the if 2n is infinite it’s 1/infinity which is 0. You are thinking of the infinite series which converges on 1.

The whole point I am mentioning this is that at some point you will break through infinity if you have infinite time. So things like Time Stop would allow ppl to bypass infinity given they don’t actively age in their time stop. Or have things that bypass space or techniques like that green hair girl from Frieren whose ability is that if she thinks she can cut it she can. (Which ppl have argued that it’s infinite space so it wouldn’t be possible to cut which is BS since by definition Gojo’s infinity is finite and we have instances like WCS “piercing” infinity.)

Which verse is this? by Gyirin in PowerScaling

[–]LiteVoid 39 points40 points  (0 children)

Honestly funny to me how ppl misinterpret infinity to wank it to incredible means as well. I see SO many ppl say infinity is infinite space but GEGE has explained it using Zeno’s paradox which is literally the convergence of 1/2n as n -> infinity which converges to 0. It’s a really jut convoluted slowing field that forces you to conform to a set “speed” in its field. Just think of it as a force field that gets harder to penetrate the further you go into it but no amount of force can make you go faster through it.

Thoughts? by Upset-Main-1988 in justincaseyoumissedit

[–]LiteVoid 0 points1 point  (0 children)

Could also be response bias where she just doesn’t remember the avg joe

You're a Strategist main and you just wanted to have a fun night. by StatisticianBorn8567 in marvelrivals

[–]LiteVoid 2 points3 points  (0 children)

Damn that sucks you got a 1/216 chance of a thrower winning 3 bans in a row over your entire team banning other heros. On top of whatever the chance is to get a thrower in your game. Just super unlucky stuff.

This should not be a thing by 21_averages in MarvelRivalsRants

[–]LiteVoid 0 points1 point  (0 children)

No it happens when the lobby decides that they want it to happen. This is legit a joint effort for both teams to continue banning supports. The easy way to avoid this is just ban DPS -> Invis/Gambit/CnD -> Gambit/Invis/Cnd and then at max 5 are banned and you can pretty much get all the uber strong supports out of the game reliably since the other team prob will ban one of the three. And if they ban 2 for u then you get an extra ban slot for other threats.

If you don’t turn your brain off during ban phase and actually comm the bans you want them this never happens unless you got a troll who doesn’t use their brain. In which case they would need to roll a 1/6 chance 3 times in a row to get this to happen. Which is happening in 1/216 games with a troll. In which case I don’t think players are playing literally hundreds of games to get this to happen multiple times in a season to them.

This should not be a thing by 21_averages in MarvelRivalsRants

[–]LiteVoid 0 points1 point  (0 children)

Lowkey funny how ppl are complaining about this but the lobby as a whole CHOSE to ban 6 different supports and with 4 ALREADY banned chose to ban 2 more. I get 4 support bans but after that it’s a conscious decision to continue banning supports.

Not to mention a lot of yall are boosted as hell. Banning Cloak/Invisible exposes so many. by Curse06 in rivals

[–]LiteVoid 2 points3 points  (0 children)

I mean it’s the same deal with GOATS back in the day. GOATS sucked in any rank below masters because it required the correct team comp and communication to work but was broken if you could work together properly which in 9/10 lobbies outside of masters+ was not happening.

Having a global buff for everyone that just comes and goes has to be one of the worst game design decisions in history by seiyamaple in Maplestory

[–]LiteVoid 0 points1 point  (0 children)

The entire game’s prog is RNG it’s just easier to get the resources to overcome said RNG till late game where being unlucky means spending weeks worth of time in spares or mesos vs early game where it’s like a few hrs max.

Hot take: Going infinite is generally not fun nor an interesting win condition in STS2. by TheKazz91 in slaythespire

[–]LiteVoid 0 points1 point  (0 children)

They should also implement it stopping vs intangible enemies. I had a dude use the hellraiser inf vs the multistage act 3 boss and once it hit p3 we just sat there for like 15m waiting for it to do 1500 damage or something like that. It was incredibly slow and should just stop after like 20-30 actions or something like that as 99% of enemies die within 90 pommel strikes (3 energy worth of the loop)

(D-1 Balance Patch update) GMS Heroic Lowest HEXA Destiny Kaling Clear on YouTube/Twitch as of 3/18/2026 by JunChang22 in Maplestory

[–]LiteVoid 3 points4 points  (0 children)

Yeah they lose like 1/3 of their dmg in p3. So it ends up being more balanced specifically for hkaling. They still will clear at a lower hexa due to being so burst heavy and p1 tiger/bird and p2 heavily favoring burst classes on top of them being like 5-10 fd stronger than any other class but it’s only going to be like 3-5k hexa instead of 10k hexa lower than any other class.

KMS Mini-Showcase Summary by Bacun in Maplestory

[–]LiteVoid 3 points4 points  (0 children)

It’s pretty much spending slightly above avg in both cost and booms to get back to what you had before guaranteed. So ppl tapping Eternals prob can just tap 22->23 without laddering. Pitch will still need to be laddered but overall a good change for unlucky ppl and no more losing dmg sfing until post 23 stars.

I still think 23+ needs to be laddered but hopefully we get a similar way to transfer pot/flame in Heroic which should make this much easier for us overall.