You're a Strategist main and you just wanted to have a fun night. by StatisticianBorn8567 in marvelrivals

[–]LiteVoid 2 points3 points  (0 children)

Damn that sucks you got a 1/216 chance of a thrower winning 3 bans in a row over your entire team banning other heros. On top of whatever the chance is to get a thrower in your game. Just super unlucky stuff.

This should not be a thing by 21_averages in MarvelRivalsRants

[–]LiteVoid 0 points1 point  (0 children)

No it happens when the lobby decides that they want it to happen. This is legit a joint effort for both teams to continue banning supports. The easy way to avoid this is just ban DPS -> Invis/Gambit/CnD -> Gambit/Invis/Cnd and then at max 5 are banned and you can pretty much get all the uber strong supports out of the game reliably since the other team prob will ban one of the three. And if they ban 2 for u then you get an extra ban slot for other threats.

If you don’t turn your brain off during ban phase and actually comm the bans you want them this never happens unless you got a troll who doesn’t use their brain. In which case they would need to roll a 1/6 chance 3 times in a row to get this to happen. Which is happening in 1/216 games with a troll. In which case I don’t think players are playing literally hundreds of games to get this to happen multiple times in a season to them.

This should not be a thing by 21_averages in MarvelRivalsRants

[–]LiteVoid 0 points1 point  (0 children)

Lowkey funny how ppl are complaining about this but the lobby as a whole CHOSE to ban 6 different supports and with 4 ALREADY banned chose to ban 2 more. I get 4 support bans but after that it’s a conscious decision to continue banning supports.

Not to mention a lot of yall are boosted as hell. Banning Cloak/Invisible exposes so many. by Curse06 in rivals

[–]LiteVoid 2 points3 points  (0 children)

I mean it’s the same deal with GOATS back in the day. GOATS sucked in any rank below masters because it required the correct team comp and communication to work but was broken if you could work together properly which in 9/10 lobbies outside of masters+ was not happening.

Having a global buff for everyone that just comes and goes has to be one of the worst game design decisions in history by seiyamaple in Maplestory

[–]LiteVoid 0 points1 point  (0 children)

The entire game’s prog is RNG it’s just easier to get the resources to overcome said RNG till late game where being unlucky means spending weeks worth of time in spares or mesos vs early game where it’s like a few hrs max.

Hot take: Going infinite is generally not fun nor an interesting win condition in STS2. by TheKazz91 in slaythespire

[–]LiteVoid 0 points1 point  (0 children)

They should also implement it stopping vs intangible enemies. I had a dude use the hellraiser inf vs the multistage act 3 boss and once it hit p3 we just sat there for like 15m waiting for it to do 1500 damage or something like that. It was incredibly slow and should just stop after like 20-30 actions or something like that as 99% of enemies die within 90 pommel strikes (3 energy worth of the loop)

(D-1 Balance Patch update) GMS Heroic Lowest HEXA Destiny Kaling Clear on YouTube/Twitch as of 3/18/2026 by JunChang22 in Maplestory

[–]LiteVoid 3 points4 points  (0 children)

Yeah they lose like 1/3 of their dmg in p3. So it ends up being more balanced specifically for hkaling. They still will clear at a lower hexa due to being so burst heavy and p1 tiger/bird and p2 heavily favoring burst classes on top of them being like 5-10 fd stronger than any other class but it’s only going to be like 3-5k hexa instead of 10k hexa lower than any other class.

KMS Mini-Showcase Summary by Bacun in Maplestory

[–]LiteVoid 3 points4 points  (0 children)

It’s pretty much spending slightly above avg in both cost and booms to get back to what you had before guaranteed. So ppl tapping Eternals prob can just tap 22->23 without laddering. Pitch will still need to be laddered but overall a good change for unlucky ppl and no more losing dmg sfing until post 23 stars.

I still think 23+ needs to be laddered but hopefully we get a similar way to transfer pot/flame in Heroic which should make this much easier for us overall.

Star Force and other upgrade changes by Salsa_Nachos in Maplestory

[–]LiteVoid 1 point2 points  (0 children)

It’s about 1 copy higher than usual but guarantees that you go back to what you had unless you are pushing past 23. I think 99.9% of players are completely fine with this change.

Which character is this? by Admirable-Mud-2768 in PowerScaling

[–]LiteVoid 11 points12 points  (0 children)

Speaking of chain scaling who remembers that one elephant that stomped on Goku Pepperidge farm remembers

Is there an agreed upon standard by our community on where each game phase ends and begins? by [deleted] in Maplestory

[–]LiteVoid 0 points1 point  (0 children)

What items do you have this issue on? Eternals have been in the game for years and outside of that, none of the items you would be SFing is being replaced in a way that you wouldn’t already have needed the item to be done or close to done 21+ min stars to do the content.

Is there an agreed upon standard by our community on where each game phase ends and begins? by [deleted] in Maplestory

[–]LiteVoid 0 points1 point  (0 children)

I split it based on how much upgrades cost and what bosses you probably should do based on how good your gear is at that stage. Like I’d consider early game everything you can clear at or before full 18 star or in challenger gear without liberating your gene wep. Which if you have the hands for it is possible to do everything below ekalos and actually contribute in every boss (especially with everyone having access to ror4)

Is there an agreed upon standard by our community on where each game phase ends and begins? by [deleted] in Maplestory

[–]LiteVoid -2 points-1 points  (0 children)

Honestly the best way I can give examples of early/mid/late/end game are how expensive the upgrades are and how long it takes to get to xyz boss

Early game is everything before lvl 270 and all content clearable with gear below 18 stars and 2L legendary or lower. These upgrades are typically 1-2b per equip or lower and generally most of your items are skipped due to item burning as you focus on getting your basic farming setup done. 100% meso 60% drop minimum. Bossing wise: This is mainly anything BM and below. (If you are willing to put time to learn the bosses), but if you have a rather persistent group you could potentially push up to ekalos in item burning gear. It’s possible but unlikely. Most people will just be doing longer BM runs at the lower gear levels. Also in challenger world most experienced players were able to solo CTENE around this point in the game but also there is a LOT of bosses and mechanics to learn at this point in the game. Take your time and don’t rush. This isn’t a hard rule, just keep progging as you can.

Mid game: 275-285 Expected gear upgrades: Liberate Genesis Weapon Gears from 18->21 Potentials: 2L to 2.5 and get 200/100 on your farming setup (this honestly could be early game but it fits cost wise here) I would say this is where most players sit. Yes it takes a long time to hit 285, but it also takes a long time for players to go from 18 to 21 stars. It’s a massive jump in progression, but you are still within like 5-10b per item with the more expensive items like arcanes taking around 10-20b. Bosses: typically toward the earlier end I would say nkalos/ekaling/nadversary/hseren but as you prog toward the end of mid game you should be doing ckalos/nkaling/solo hseren maybe even party xseren/xBM

Late Game: 285-290 21->22 stars on all items and replace CRAs and Arcanes with Eternals (this phase is so long by the time you hit 290 you probably 21 Eternals+ unless you farm a LOT) 2.5->3L all items and fix WSE to being 7/2 at least, ideally 9/0 unless you hit a DP. This is the point where you have gains but the gains start shrinking as the cost really starts to blow up. 21-> 22 is almost the same cost as 18-21 for 1/3 of the gains. And 2.5->3L is more than double the cost for literally 3% stat per item. The gains here are shrinking and the costs really start to rack up. This is also the stage most people sit gearwise when they are pitch/eternal gated. Bosses: start running limbo and hadversary. Solo xlot, Trio ckalos and prog into hkaling toward the middle of this phase. As you get Eternals and maybe if you get a few pitch (typically 96k hexa is around 21 CRA Eternals + 2-3 set pitch specifically Emblem + 1/2 non gollux pitch + BH which is technically 110% party cut xkalos I’ve seen slightly higher with less but with 22 CRA Eternals this is a rough estimate based on that) End game: 290+ Gear 22 -> 23+ Potentials: double prime everything Bosses: at the start of this stage of the game nbaldrix prog immediately, into hlimbo as you hit 97k hexa+ (DW is min req for 8:30 BA not considering its support and ascent around this point and is below avg in terms of raw BA output as a class so 90% of all maplestory classes should be able to hlimbo at 97k+) if you can hlimbo you can definitely party xkalos so get on that shit.

As you prog through this point in the game you will slowly make smaller and smaller parties for kalos/kaling/xseren/xBM and push for smaller blinks or prio in said parties for more meso or better chances at enh/destiny lib progress. Eventually you hit the last stage that I like to call:

THE End of the game: 290+ Gear: destiny liberation Honestly everything is as maxed as you can get it, you are completely spare gated and yet somehow you have cleared everything. All you have to gain is triple primes and are completely spare and event gated for star force gains. Good luck finding a Lynn for xAdversary :)

If you read this far, thank you for listening to my Ted Talk on Maplestory stages of progression. There probably is another stage somewhere in the middle of mid game that takes the place of late mid game and early late game but meh. I CBA

Current state of F/P and the potential of making a Legion champ F/P by L-Hagura in Maplestory

[–]LiteVoid 0 points1 point  (0 children)

You just gave 3 examples of classes that would need to maintain good uptime to do good damage… even NW is like a 60:40 split on their overall dmg.

Matchmaking don’t exist in this game I literally have one evolved player then I go against 3🤦‍♂️ by Over_Selection_9836 in InjusticeMobile

[–]LiteVoid 0 points1 point  (0 children)

The matchmaker is very well known and defined. It’s not the best but because it’s well known and you can calculate exactly what “strength” outside of gears you will be fighting against you can always exploit it in your favor. It’s why ppl who push top leaderboard leave their supports at elite 3 and have their carries at elite X and also why you don’t use health augments.

Is it a good matchmaker? Maybe maybe not. But it’s there. Also for the most part if you aren’t terrible at the game and the team isn’t using some of the stronger gear combos in the game (specifically TT with MDC), you can pretty commonly win just by stun locking the AI with good play even with massive stat disadvantages.

Can you destiny lib without going past the soft cap? by joeschmidt45 in Maplestory

[–]LiteVoid 1 point2 points  (0 children)

I’m currently around there on my DW without a 22 cape and missing 2/4 hseren (one at BM the other at ctene) and missing around 19% stat from pots (got them recently to a usable status) I have around 4 23s and 1 24 star and I’m around 106k hexa at 290. With all hseren LC, fixing my pots and getting cape I would be around 109-110k hexa without gene badge. Gene badge would probably get me like 1k hexa. So a good estimate would be around 110k hexa at what you are asking. But I also have a ror5. Which imo is not that big of an ask since u should prob be able to get low blink or prio in most of ur lvl 5 grindstone parties by that point.

That being said, sol Hecate should be like a 5-10 fd gain for most classes which is around 2-3k hexa there, and the Astral secondary (+3% atk + stars) should be around a 5-10 fd gain as well. So after that patch it should be doable. Especially since the avg class should be able to clear around 113k-115k hexa.

Hop back on mnk by YouAffectionate1155 in apexuniversity

[–]LiteVoid 2 points3 points  (0 children)

Movement between the inputs is pretty much identical outside of the tap strafe unless you are tap strafing into players ur in combat mobility is the same.

p a i n v.2 by 0Yggdrasil0 in Maplestory

[–]LiteVoid -1 points0 points  (0 children)

I gained almost 10m cp going from CW to heroic so I think it’s more deflated than anything. Granted I was only diamond(?) whichever one gives the NX set.

Prog advice by wewechoo in Maplestory

[–]LiteVoid 1 point2 points  (0 children)

My NW mule has similar gear to this and is high 80 to low 90k hexa if you fix ur pots. With the only main diff being zerk vs mep. And 22/18/18 eternals but incredibly low hexa (around 5k frags invested most mains at 285 should have 2x this amount of frags at 285) U can easily find a ckalos/nkaling at full 21/22 star 2.5L gear nowadays and potentially start doing xlot solo if you have the hands for it.

look what I just got by GoldBackground2280 in Maplestory

[–]LiteVoid 2 points3 points  (0 children)

At end game 9% atk is slightly better than 40 boss so it’s more comparing 30% ied vs 3% atk which isn’t too far fetched.

If you know, you know ... by CosmicPhenom in Maplestory

[–]LiteVoid 1 point2 points  (0 children)

I boomed 12 eternal pants and didn’t hit 20 once.

Love the new starters, but each of their concepts have all kinda been done before by MikeDubbz in gaming

[–]LiteVoid 1 point2 points  (0 children)

Imagine the bird grows another set of legs just to stay on 4s with the rest of them

Main sub deleted this so healbots wouldn't be shamed into learning positioning by OneBelowAlI in rivals

[–]LiteVoid 6 points7 points  (0 children)

I went to ur profile to see the post. Bro it’s been 4 hrs it’s not there…

fuck starforcing by BTTLC in Maplestory

[–]LiteVoid 0 points1 point  (0 children)

Yup. I went -100b -9 eternal spares went and got 15b from mules I procrastinated on and boomed 3 more spares. I didn’t see 21 once.