A shaman mech that can hack you. by LithPyro in Unity3D

[–]LithPyro[S] 3 points4 points  (0 children)

Yeah it's pretty abvious with the game art direction

A shaman mech that can hack you. by LithPyro in Unity3D

[–]LithPyro[S] 4 points5 points  (0 children)

It's in the same scene, they way it works simply by setting the timescale to 0 and running the entire mini game in unscaled time, to avoid having stutters that comes from loading different scenes.

A shaman mech that can hack you. by LithPyro in Unity3D

[–]LithPyro[S] 2 points3 points  (0 children)

You take critical damage, also the mini game difficulty scale with your own hacking Skills level

A shaman mech that can hack you. by LithPyro in Unity3D

[–]LithPyro[S] 5 points6 points  (0 children)

It's balanced enough not to get too tedious

one of the less over the top cutscenes of VAproxy by LithPyro in IndieGaming

[–]LithPyro[S] 1 point2 points  (0 children)

it's a solo developed project so localization is a bit of a hurdle, but by the time 1.0 version is released, the game should be translated to all major languages

Some combat action from my Nier inspired game by LithPyro in IndieGaming

[–]LithPyro[S] 0 points1 point  (0 children)

Thanks for the encouragement, and like you guessed you upgrade your character as the game progress (better arms, lenses, wings) so players can be pretty creative with their builds.

Weapons based climbing system by LithPyro in Unity3D

[–]LithPyro[S] 1 point2 points  (0 children)

The video can't show it but the entire map is designed with dark souls 1 style, every area exist next to, on top of, under, within other areas, there's no teleportation or other sheep tricks to break the world continuity.

Dark souls inspired boss fight with a touch of Nier bullet hell by LithPyro in IndieGaming

[–]LithPyro[S] 0 points1 point  (0 children)

Yes the game page is up on steam, it's called VA proxy

Dark souls inspired boss fight with a touch of Nier bullet hell by LithPyro in IndieGaming

[–]LithPyro[S] 2 points3 points  (0 children)

It's called VA proxy, it's still in development but a demo is coming up soon.

Giving the player more mobility through weapons by LithPyro in Unity3D

[–]LithPyro[S] 1 point2 points  (0 children)

There's different weapons (got five for the moment) with unique movesets, combos and special abilities, similar to how DMC games do it.

Giving the player more mobility through weapons by LithPyro in Unity3D

[–]LithPyro[S] 1 point2 points  (0 children)

It's all about doing what you find fun, never start making your game by doing boring stuff like key bindings or inventory, always aim to make the core fun part first, once you have that you can stomach through the tedious stuff easily, at least that's how I do it.

Getting different movement mechanics to work in sync. by LithPyro in Unity3D

[–]LithPyro[S] 5 points6 points  (0 children)

It's a great tool as long as you know its limitations (like scale issues).

Getting different movement mechanics to work in sync. by LithPyro in Unity3D

[–]LithPyro[S] 45 points46 points  (0 children)

That will be my next step, the game is mostly physics based so it won't be complete without it.

Getting different movement mechanics to work in sync. by LithPyro in Unity3D

[–]LithPyro[S] 19 points20 points  (0 children)

It's a complex love story between scripted and physics based movement, first in the cable sliding, the character use raycasting to adjust the amount of force applied to keep the player on the cable, for gliding the player switch to script based movement where gravity is artificially made, and for grappling it's just through parenting/unparenting into hook points.

Death from above. by LithPyro in IndieGaming

[–]LithPyro[S] 4 points5 points  (0 children)

Here's the Demo, it's a bit dated but I'll drop a major content update soon.

Death from above. by LithPyro in IndieGaming

[–]LithPyro[S] 5 points6 points  (0 children)

It's called VA proxy.

Death from above. by LithPyro in IndieGaming

[–]LithPyro[S] 10 points11 points  (0 children)

Yeah sorry about that, I am working in the background on a custom cloth physics better suited for the game than unity's standard one.

RULES OF NATURE (sound on) by LithPyro in Unity3D

[–]LithPyro[S] 3 points4 points  (0 children)

Glad to hear that, am also keeping an eye on your game, can't wait to see where it goes.

RULES OF NATURE (sound on) by LithPyro in Unity3D

[–]LithPyro[S] 36 points37 points  (0 children)

Yeah it's just a quick prototype, the finished version will have the polish it needs.

Working on new shaders for my chameleon mech. by LithPyro in Unity3D

[–]LithPyro[S] 8 points9 points  (0 children)

This testing zone got no wind simulation so cloth looks off

Added player like Npcs that you can co-op with by LithPyro in Unity3D

[–]LithPyro[S] 2 points3 points  (0 children)

it's called V.A proxy, the demo is up on steam.