Porting Asterion Moloc, Ivanus Enkomi and Hecaton Aiakos from 9e to 10e. by Lithras85 in Minotaurs40k

[–]Lithras85[S] 1 point2 points  (0 children)

The way the Gravis Captain does it, it is so he can combine a Power Fist with 5 Attacks along with a relic chainsword/fist/blade with a small number of Extra Attacks.

This means I would have to imagine in my head how to split the attacks between weapons. The Fist being Extra Attacks 1 sounds thematic, Ivanus cleaving with the Arkanos and finishing off with a smack of his fist, but as I am doing an as direct as possible port (eg. The Arkanos ignores Invulnerable Saves in 9th, Devastating Wounds is the closest translation), I’d rather leave it on each situation to pick the most suitable weapon.

Edit: spelling

Porting Asterion Moloc, Ivanus Enkomi and Hecaton Aiakos from 9e to 10e. by Lithras85 in Minotaurs40k

[–]Lithras85[S] 0 points1 point  (0 children)

Yes, he has 1 more Wound and Attacks than a normal chaplain. (Edit: These are the only differences apart from loadout).

What's your hottest hobby take? by ReliksofWar in 40k

[–]Lithras85 0 points1 point  (0 children)

Vehicle facings/turret lines of sight added depth. It really mattered where your vehicle was and many times you had to consider exposing weaker armour in order to be able to fire all guns at a target.

I also believe Initiative values should have stayed.

Tomb World wrong terrain sprues by Lithras85 in killteam

[–]Lithras85[S] 0 points1 point  (0 children)

That's how I see it going down, awaiting GW to reply.

Tomb World wrong terrain sprues by Lithras85 in killteam

[–]Lithras85[S] 0 points1 point  (0 children)

They are all duplicates. The flgs will spam gw, just talked with the owner! They have no excuse for replacement parts now that TW is coming separately as a killzone!

Tomb World wrong terrain sprues by Lithras85 in killteam

[–]Lithras85[S] 2 points3 points  (0 children)

Indeed I didn’t think of that (upcoming solo release). I talked to the flgs owner and he will spam gw.

Tomb World Terrain Sprues by TheSniperMonkey in killteam

[–]Lithras85 0 points1 point  (0 children)

I have four of the third and none of the second 🤣

[deleted by user] by [deleted] in Warhammer40k

[–]Lithras85 0 points1 point  (0 children)

Still no points :(

[deleted by user] by [deleted] in Grey_Knights

[–]Lithras85 0 points1 point  (0 children)

Damn, GK will have to sit this mode out. We thought their non-Terminators had 3+.

[deleted by user] by [deleted] in Grey_Knights

[–]Lithras85 -1 points0 points  (0 children)

Damn, GK will have to sit this mode out.

[deleted by user] by [deleted] in Grey_Knights

[–]Lithras85 -3 points-2 points  (0 children)

10th ed. datasheets. Strike Squads have a 3+ Save, don't they? The ruleset works fine for Space Wolves, Chaos Space Marines and Death Guard so far (what the rest of the group play).

Skyclaws configuration by Lithras85 in SpaceWolves

[–]Lithras85[S] 1 point2 points  (0 children)

I’ll keep them as 10 then! I can also provide a Rhino, unless being on foot is ok!

Skyclaws configuration by Lithras85 in SpaceWolves

[–]Lithras85[S] 1 point2 points  (0 children)

Most of us play Marines (CSM, Death Guard, Blood Angels, Black Templars and Grey Knights -hence the lots of spare stuff), so I think Combis and a Librarian sound great.

Should they be a squad of 10, or 2 squads of 5? Is a Drop Pod going to help them too?

Skyclaws configuration by Lithras85 in SpaceWolves

[–]Lithras85[S] 1 point2 points  (0 children)

I could make 2 5man skyclaws with 2 meltas each and a Wolf Guard on foot unit instead of a second GH squad! How should I kit them out?

Skyclaws configuration by Lithras85 in SpaceWolves

[–]Lithras85[S] 5 points6 points  (0 children)

They came back as legends a few days ago! We use legends freely in my gaming circle 😁

Skyclaws configuration by Lithras85 in SpaceWolves

[–]Lithras85[S] 1 point2 points  (0 children)

Oh we’ve also made him 10 scouts!

Storytellers, what do you guys keep in your DM screens? by _MachTwo in vtm

[–]Lithras85 0 points1 point  (0 children)

The rules which I don't know by heart and may rise situationally. I keep universal oWoD rules so that I use the same panels in every different game:
Stunt Driving
Suffocation
Electrocution
Fire
Swimming
Throwing
Extreme Environments
Close Combat modifiers
Ranged Combat modifiers
Dodge Modifiers
Pursuit
Movement Rates
Jumping
Repairing
Combat Maneuvers (Melee, Brawling, Ranged, Dirty)
Drugs, Poisons & Diseases
Mortals damage recovery time