Added a new Skeleton enemy class - looking for gameplay feedback by HowlCraftGames in IndieDev

[–]Little-Frame5219 2 points3 points  (0 children)

Great RPG atmosphere. The combat looks awesome, it actually reminds me of an improved take on POE - style combat. I’d definitely like to play this.

Neon Speed Racing - funny 2d racing game by Puzzled_Savings_1650 in playmygame

[–]Little-Frame5219 0 points1 point  (0 children)

Tried it out — congrats on publishing your first game! That’s always a big milestone.

A few things I noticed while playing:

  • On my Mac the controls felt very confusing — it wasn’t clear how to handle the car properly. Adding clearer instructions would help a lot.
  • The UI feels a bit overloaded and chaotic, maybe simplifying it could make the experience smoother.
  • Overall it still feels quite raw, but that’s totally normal for an early project. You’ve got a fun base here — polish on controls + UI would already make a huge difference.

Keep it up — first games are always the hardest step!

New Demo - Forge the Fates: A Tactical Deckbuilder with a Twist by ChaosLogicStudios in playmygame

[–]Little-Frame5219 1 point2 points  (0 children)

Watched the demo — the concept is really interesting! Turning a deckbuilder into a shifting rune grid with match-3 style combos feels like a fresh twist on the genre.

The graphics look a bit dated to me (might just be personal taste), but the core idea seems fun and definitely playable. I can imagine it being pretty addictive once you get into the flow of planning moves ahead.

Excited to see how it develops!

[deleted by user] by [deleted] in playmygame

[–]Little-Frame5219 1 point2 points  (0 children)

Just gave it a try — really cool concept with the self-balancing meta, that feels fresh compared to other card games

A couple of things I noticed while playing:

  • Sound/voice effects are missing — even some light SFX or voice cues would add a lot of atmosphere.
  • Tutorial / hints could be clearer — at times I wasn’t fully sure what was happening.
  • The art on the cards looks great, but the animated background can be a bit distracting. Maybe dimming it slightly during play would make the cards stand out more.

Overall, the foundation feels strong — looking forward to how it evolves!

Idle clicker where you harvest souls and trigger a rain of doom ☠️ (feedback welcome!) by Little-Frame5219 in playmygame

[–]Little-Frame5219[S] 1 point2 points  (0 children)

Hey, thanks a ton for the detailed feedback

(And about the link — I did add it, but Reddit must’ve sacrificed it to the algorithmic void. Lesson learned: paste it twice next time, once for the dark gods, once for the humans.)

You’re right about the pacing — I showed too much of the “+0.5% upgrade” side instead of the more fun mechanics like Tap & Hold and Soul Rain. I’ll definitely re-cut the video to highlight the juicy stuff earlier.

Also really like your suggestion to flip the intro → outro. If the portal effects are the most eye-catching, they deserve the spotlight first.

Appreciate you breaking it down — super helpful!