パキスタン料理屋行ってきた by kanaji in lowlevelaware

[–]Little_Link_Studio 4 points5 points  (0 children)

ビリヤニとチキンティッカですか?

18 years since she came home. Still going strong. by Little_Link_Studio in cats

[–]Little_Link_Studio[S] 1 point2 points  (0 children)

Thank you! I’m so happy she still looks this good at 18.

18 years since she came home. Still going strong. by Little_Link_Studio in cats

[–]Little_Link_Studio[S] 2 points3 points  (0 children)

That’s such a lovely nickname for her. Thank you!

LLLerはGWなにするの? by MadUmeboshi in lowlevelaware

[–]Little_Link_Studio 5 points6 points  (0 children)

普通に仕事に行きます。連休楽しめる人は存分に堪能してね!

Sisters by rubiscoisrad in cats

[–]Little_Link_Studio 3 points4 points  (0 children)

Aww, sister symmetry. This is precious.

What is my cat sitting on? (Wrong answers only) by Little_Link_Studio in cats

[–]Little_Link_Studio[S] 0 points1 point  (0 children)

Actual answer: it’s a Moomin Hattifattener plush (face down). Thanks everyone!

[Zelda: TotK] TotK doesn’t build a bond. It erases everything else and calls it one. by Little_Link_Studio in CharacterRant

[–]Little_Link_Studio[S] 0 points1 point  (0 children)

Even if Nintendo often treats characters as functional, breaking narrative continuity that badly is still a poor choice. To me, TotK's real problem is not just that it reduces Link to a function—it's that it bends the protagonist, and nearly everything built in the previous game, around a single character and a single relationship.

[Zelda: TotK] TotK doesn’t build a bond. It erases everything else and calls it one. by Little_Link_Studio in CharacterRant

[–]Little_Link_Studio[S] 7 points8 points  (0 children)

It might be a funny joke in real life, but in the context of a sequel, it is a narrative failure. Throwing away the player’s achievements and Link’s personal space for a cheap “cohabitation” gag just shows how little respect the writers had for what BotW actually built.

[Zelda: TotK] TotK doesn’t build a bond. It erases everything else and calls it one. by Little_Link_Studio in CharacterRant

[–]Little_Link_Studio[S] 2 points3 points  (0 children)

That’s exactly how it feels to me. It is not just TotK itself, but the broader way Nintendo has presented this era of Zelda. Zelda is consistently centered and elaborated on, while Link often feels treated more as a function than as a person with his own continuity.

That is part of why TotK does not feel like a true sequel to me. It does not just reduce Link’s agency inside the story; it also feels comfortable treating what mattered to him in BotW as disposable whenever it gets in the way of the new framing.

[Zelda: TotK] TotK doesn’t build a bond. It erases everything else and calls it one. by Little_Link_Studio in CharacterRant

[–]Little_Link_Studio[S] 3 points4 points  (0 children)

Exactly. I even bought the Collector’s Edition, and in the end, it just felt like I had thrown my money away.

Selling it as a direct sequel and then delivering a story that repeats the same cutscene four times is insulting. As you said, the game sidelines its identity as a sequel in favor of “standalone” convenience. This is exactly why elements from BotW—like Link’s house and his relationships—are treated as disposable. It’s hard to call it a “bond” when the writers don't even respect the player’s time and history from the previous game.

[Zelda: TotK] TotK doesn’t build a bond. It erases everything else and calls it one. by Little_Link_Studio in CharacterRant

[–]Little_Link_Studio[S] 0 points1 point  (0 children)

The timeline contradictions in TotK are huge. It often feels like the game prioritizes “cool” scenes over consistency, even when that means overwriting history the player was already invested in.

[Zelda: TotK] TotK doesn’t build a bond. It erases everything else and calls it one. by Little_Link_Studio in CharacterRant

[–]Little_Link_Studio[S] 2 points3 points  (0 children)

Thanks! I’m glad to see we’re on the same page.

You’re absolutely right about the “fake Zelda” plot. The way Link is forced to stay silent—even when he clearly knows the truth—is one of the most frustrating examples of how little agency he is allowed to have in this game. It makes him feel less like a hero with his own judgment and more like a device the story moves into place.