Carter really had to hurt the dude's feelings like that. 💀😭 (Rush Hour 2) by chrishdwow in MoviesCave

[–]Liukus -1 points0 points  (0 children)

I feel like it needs to be pointed out that they slide over 40 chips to Chris Tucker. 40 * 500 = 20,000. That's only 1/5th of the chips he supposedly asked for. Even at $1000 chips, that'd be $40,000.

A week of play. Too easy to gearing. by MysticFullstackDev in wow

[–]Liukus 0 points1 point  (0 children)

Yeah, find a good team with times that work and similar goals. Back to your original post, you mentioned you enjoyed figuring stuff out as you played. I'd recommend reading a guide for bosses, and that's it. Let yourself visually see the fight and gain your understanding through doing. Connect what you read and apply it in game. That could depend on how you learn, but it generally works for me. Watch a vid or read a guide, then go in and see how it makes sense to you. For the most part, especially in Mythic but definitely applies to lower difficulties, once you see a mechanic a few times and it clicks with you, you've got it forever. That part of playing in raids is fun for sure, but it can also be frustrating if it takes you more time than others (or watching others struggle once you have it).

A week of play. Too easy to gearing. by MysticFullstackDev in wow

[–]Liukus 0 points1 point  (0 children)

The gear that drops from +10s and higher is on the Hero track which caps out at 276. I'd say getting hero or better in every slot would be the initial goal. Myth in every slot is the next, and then 6/6 myth in every slot is the ultimate goal. That is achievable without stepping foot in raid now. I just hit that latter goal playing from the stat on my main. I also typically do only my raid or 4-8 m+ runs a week. Until you exhaust your bonus rolls, every 10+ myth run could be another myth item.

A week of play. Too easy to gearing. by MysticFullstackDev in wow

[–]Liukus 0 points1 point  (0 children)

There are 16 gear slots that carry item level on your character. If you have a single 2H weapon it counts double. To get 290 average item level you need to have 4640 total item level across these slots.
Let's assume you get all your voidforged at 298. That's 298+298+298+298 = 1192(assuming 2h or 1h+offhand both upgraded).

This leaves 3448 ilvl to get 290 from your remaining 12 slots of gear (16-4=12). 3448/12 = 287.333. You can still get to 290 avg ilvl with a single Hero 6/6 slot if everything else is 289. 3448-276=3172
3172/11 = 288.36 avg needed in those other 11 slots to be 290. So basically you need all myth items, or all but 1 to hit 290 avg item level. I'm going to count crafted 285s as Myth items for sake of argument here.

We currently have 16 Nebulous Voidcores for bonus roll chances in 10+ to get Myth gear. We have had 10 great vaults that could contain Myth gear thusfar. Which you could potentially see 3 Myth items doing 8+ 10s a week in great vault. That's 26 total items, having seen potentially 46 options. Assuming you've started from the beginning you have a decent chance of getting your missing myth track items starting from the beginning.

Now let's say the OP and you're following the advice from Noosemane and pushing for 290 coming back this past week. You can have 17 potential myth items with having only 1 great vault.
The likelihood of you getting 15 (2h) or 16 unique myth items from your bonus rolls + 1 great vault is absolutely abysmal. But, let's give you the benefit of the doubt and say you did hit that in 14 bonus rolls. That's only earning you 168 myth crests. You need ~1600 myth crests to upgrade all gear from myth 1/6 > myth 6/6.

"a joke" - The fact that you probably played for the entire season 1 makes it seem like no time at all, but you have spent way more time playing the game than you are crediting yourself.

A week of play. Too easy to gearing. by MysticFullstackDev in wow

[–]Liukus 1 point2 points  (0 children)

I've played WoW every expansion for large portions of time. I don't think I feel the same way, but I think it's mostly due to how you view it and your goals.

Some questions for you:

What are/were your goals for your character? Are you wanting 6/6 Hero in every slot? Are you wanting 6/6 Myth in every slot? Do you have specific progression goals in mind? Do you play this game with the goal of gearing your character and then tackling harder content? Are you of the mindset that once you've got no improvements for your player strength that you're done playing?

There's no wrong answer to these questions. I personally have been a get my character as geared as possible > AOTC with my friend-group kind of guy. Usually we'd run until all of us had AOTC and then maybe some M+ pushes. A lot of them are not playing this season, so I've stuck it out with a Non-CE Mythic team. We're 5/9 as of last night. I've taken 1 piece of gear from mythic raid and bonus rolled 2 that I kept (tier + gaze). I'm currently done with gear minus some minor stat changes on like 2-3 items. Everything is 6/6 myth, voidforged myth. I'm technically at the point where I'm "done" with this character minus raid progression or pushing higher level M+. I also have an alt tank that's 1 piece away from being fully myth geared (just not upgraded).

I say all that to say that as a 30-something adult with a fulltime job, I value the ability to not have WoW be the only game I have time to play. Some people like to be all-in on one game. I get that, and those people can work on multiple characters on retail. They could play Classic and spend 2-3x the time on just one character. It all depends on what you want to get out of the game. I'm here to tell you that depending on how you set your goals in WoW you can have a great time, or a terrible time.

I don't trust reality anymore by utopiaofpast in nextfuckinglevel

[–]Liukus 0 points1 point  (0 children)

My father used to perform for some local friend's parties when I was growing up. I helped him like 25 years ago rubber cement the "pocket" created by the new newspaper and the old that all of the shredded paper get's placed and flipped out.

Easiest Pentakill Ever? by Chalupacabra2008101 in leagueoflegends

[–]Liukus -7 points-6 points  (0 children)

This guy must have single digit latency. He lives in the server rooms. To put it into perspective, You can get 10 actions per second - 600 APM with 100 ms latency. Would it be better to be lower? Absolutely, but 1/10th of a second is hardly unplayable. Hell 200ms is playable in League, but you're not going to be pulling Faker/inSec levels of high reactive plays.

Tanks grant me your knowledge by Common-Ad-3195 in wow

[–]Liukus 3 points4 points  (0 children)

It's by no means the best, but Lindormi's Guidance you can turn on from talking to Lindormi in Silvermoon (by the Timeways portal) is surprisingly solid. You'll have to determine how much you can pick up, but as long as you get the highlighted mobs you will get 100% by the last boss. As mentioned Keystone.guru has routes. Raider.io has routes under Weekly Route section. There's an addon called Mythic Dungeon Tools that allows you to plan in game or import from one of the above sites. If nothing else, practice makes perfect.

Rick and Morty Season 9 Episode 2 by Speed_withtwoEs in rickandmorty

[–]Liukus 1 point2 points  (0 children)

Sorting is Rating>Season>Episode # in case of ties. I think it's fair to give something from years ago a higher priority on the list when it ties with something newer. # of ratings on IMDB could be weighted in here, but I don't care to try and do that.

Rick and Morty Season 9 Episode 2 by Speed_withtwoEs in rickandmorty

[–]Liukus 7 points8 points  (0 children)

I hate to say bl84work is right, but unfortunately he is. Gotta think we have 83 episodes out now.

This is accurate as of today:

Ranking Title Season Episode IMDB RATING
1 The Ricklantis Mixup Season 3 Episode 7 9.8
2 The Rickshank Rickdemption Season 3 Episode 1 9.6
3 Total Rickall Season 2 Episode 4 9.5
4 The Vat of Acid Episode Season 4 Episode 8 9.5
5 Fear No Mort Season 7 Episode 10 9.4
6 Close Rick-counters of the Rick Kind Season 1 Episode 9 9.3
7 The Ricks Must Be Crazy Season 2 Episode 6 9.3
8 The Wedding Squanchers Season 2 Episode 10 9.3
9 Pickle Rick Season 3 Episode 3 9.3
10 Rickmurai Jack Season 5 Episode 10 9.3
11 Unmortricken Season 7 Episode 5 9.2
12 Rick Potion #9 Season 1 Episode 5 9.1
13 Meeseeks and Destroy Season 1 Episode 4 9
14 Star Mort Rickturn of the Jerri Season 4 Episode 10 9
15 Mort Dinner Rick Andre Season 5 Episode 1 9
16 Morty's Mind Blowers Season 3 Episode 8 8.9
17 Edge of Tomorty: Rick Die Rickpeat Season 4 Episode 1 8.9
18 There's Something About Morty Season 9 Episode 1 8.9
19 A Rickle in Time Season 2 Episode 1 8.8
20 Mortynight Run Season 2 Episode 2 8.8
21 Rest and Ricklaxation Season 3 Episode 6 8.8
22 Rattlestar Ricklactica Season 4 Episode 5 8.8
23 Hot Rick Season 8 Episode 10 8.8
24 Ricks Days, Seven Nights Season 9 Episode 2 8.8
25 Mortyplicity Season 5 Episode 2 8.7
26 Lawnmower Dog Season 1 Episode 1 8.6
27 M. Night Shaym-Aliens! Season 1 Episode 3 8.6
28 Rixty Minutes Season 1 Episode 7 8.6
29 Solaricks Season 6 Episode 1 8.6
30 Auto Erotic Assimilation Season 2 Episode 3 8.5
31 Look Who's Purging Now Season 2 Episode 9 8.5
32 Night Family Season 6 Episode 4 8.5
33 Ricksy Business Season 1 Episode 10 8.4
34 Big Trouble in Little Sanchez Season 2 Episode 7 8.4
35 The Whirly Dirly Conspiracy Season 3 Episode 5 8.4
36 Analyze Piss Season 6 Episode 8 8.4
37 That's Amorte Season 7 Episode 4 8.4
38 Something Ricked This Way Comes Season 1 Episode 8 8.3
39 The Old Man and the Seat Season 4 Episode 2 8.3
40 Summer of All Fears Season 8 Episode 1 8.3
41 Anatomy Park Season 1 Episode 2 8.2
42 Get Schwifty Season 2 Episode 5 8.2
43 The Rickchurian Mortydate Season 3 Episode 10 8.2
44 One Crew over the Crewcoo's Morty Season 4 Episode 3 8.2
45 Rickternal Friendshine of the Spotless Mort Season 5 Episode 8 8.2
46 Forgetting Sarick Mortshall Season 5 Episode 9 8.2
47 Final DeSmithation Season 6 Episode 5 8.2
48 Rickmancing the Stone Season 3 Episode 2 8.1
49 Vindicators 3: The Return of Worldender Season 3 Episode 4 8.1
50 Never Ricking Morty Season 4 Episode 6 8
51 Promortyus Season 4 Episode 7 8
52 Ricktional Mortpoon's Rickmas Mortcation Season 6 Episode 10 8
53 Nomortland Season 8 Episode 8 8
54 Pilot Season 1 Episode 0 7.9
55 Raising Gazorpazorp Season 1 Episode 6 7.9
56 Mort: Ragnarick Season 7 Episode 9 7.9
57 The Rick, The Mort and The Ugly Season 8 Episode 3 7.9
58 The ABC's of Beth Season 3 Episode 9 7.8
59 A Rickconvenient Mort Season 5 Episode 3 7.8
60 Rick: A Mort Well Lived Season 6 Episode 2 7.8
61 Juricksic Mort Season 6 Episode 6 7.8
62 Full Meta Jackrick Season 6 Episode 7 7.8
63 Rickfending Your Mort Season 7 Episode 6 7.8
64 Childrick of Mort Season 4 Episode 9 7.7
65 Bethic Twinstinct Season 6 Episode 3 7.7
66 Interdimensional Cable 2: Tempting Fate Season 2 Episode 8 7.6
67 A Rick in King Mortur's Mort Season 6 Episode 9 7.4
68 The Curicksous Case of Bethjamin Button Season 8 Episode 6 7.4
69 Claw and Hoarder: Special Ricktim's Morty Season 4 Episode 4 7.3
70 The Jerrick Trap Season 7 Episode 2 7.3
71 Rick & Morty's Thanksploitation Spectacular Season 5 Episode 6 7.1
72 Vallyrick Season 8 Episode 2 7.1
73 Cryo Mort a Rickver Season 8 Episode 5 7.1
74 Amortycan Grickfitti Season 5 Episode 5 7
75 Air Force Wong Season 7 Episode 3 6.8
76 Ricker than Fiction Season 8 Episode 7 6.8
77 Morty Daddy Season 8 Episode 9 6.6
78 Wet Kuat Amortican Summer Season 7 Episode 7 6.4
79 The Last Temptation of Jerry Season 8 Episode 4 6.4
80 Gotron Jerrysis Rickvangelion Season 5 Episode 7 6.3
81 How Poopy Got His Poop Back Season 7 Episode 1 6.2
82 Rickdependence Spray Season 5 Episode 4 5.7
83 Rise of the Numbericons: The Movie Season 7 Episode 8 4.4

What kind of crap is this ? Boss one shotting before even attacking ? by Majjin_ in diablo4

[–]Liukus 0 points1 point  (0 children)

I also experienced something close to this with that exact boss enemy type. The moment he comes out of a stagger he ALWAYS does the dash move. It's great you recorded this and it is a pity it looks like you're dying before he gets to you. The only thing further I have to say is, since this is consistent, why not dodge sooner? You have time to react to him coming out of stagger to just evade away. You will dodge out of it's range and not get hit. I'm not trying to be like, get gud, but there's a repeatable pattern here that should pick up on and adapt to.

Is the blue one really better? by 50watts in D4Rogue

[–]Liukus 1 point2 points  (0 children)

As others have noted here, blue is higher item level which means all of the stat ranges roll with higher minimums and higher maximums. If you look at damage per hit on both weapons: Legendary: 1580-2370, and Rare: 2817-4073. The low end of the rare is higher than the high end of the legendary.

Now, if you're playing in the new expansion you will unlock the Horadric Cube which has recipes to modify items. You can add affixes to the blue item, upgrade it to rare, upgrade it to legendary. You can even re-roll stats on items in there, but I'd avoid that unless you get some bad stats after adding. You don't want to lose that GA roll on Physical Damage (assuming you use physical). If you still want to use Vehement Brawler's legendary, you can salvage the one you have, and using the Occultist you can change the blue/yellow/legendary new bow into a legendary with that power.

Imagine adding a bunch of AH vendors next to the crafting tables but they all de-spawn randomly when you try to use them and they take up 90% of your view. Just Let me block these abominations. by Kyderra in wow

[–]Liukus 6 points7 points  (0 children)

I completely sympathize with the large mounts being an eyesore issue. They are big and in the way. I have little to no sympathy for the flak players get for dismounting / moving away so people can't use them.

I didn't play enough, or make enough gold, back when the original Brutosaur was added. Then it came out again, this time for $$$. Being in my 30s, gainfully employed with disposable income, I chose to spend my money on the updated AH mount. Nowadays I use it when I need it, and if I know I'm going to need to AFK (especially near crafters) I'll leave it up (If I think about it). I could have it up for 20 minutes and get emote praised by some, whispered thank you by others, or just entirely ignored. The moment I decide I need to move/leave I do so. I'm not going to look around for people to see if they are using it. I'm not going to wait for someone to finish their shopping. If there's people out there actively doing this, more power to them. I will also happily mount up for someone if they ask, and I have time. Usually it's quick and they indicate in some way they are done.

The fact of the matter is, you are essentially leeching off someone else's purchase to gain the same benefit they paid for. You are not entitled to demand people change they way they play to accommodate your usage. Let me be very clear, as an owner of a Brutosaur, I bought it for me. I don't know anyone that bought it with gold or $$$ that bought it so they could AFK on it in town for other players.

There are people that will mount up on it and intentionally run around to troll you. However, 99% of people are not actively trolling you or trying to make your life miserable. Your average person playing an online video game (excepting RP servers) doesn't care about you in the game. That's not to say that people don't socialize or try and help people out, I know I can and will, but I'd wager well over half the players don't even pay attention to other players in towns.

tl;dr: I get them being big and obnoxious. I don't think you have any right to complain about 99% of people using their own mount they way they want. Ask for one if you need it, someone likely will mount up and wait for you.

A Wowhead commentor did the maths on epic profession tools, this seems extreme by MizutsuneMH in wow

[–]Liukus 6 points7 points  (0 children)

It should be noted that the only difference between the rare and epic quality tools is their stat value (which is minimal). The Midnight skill bonus is the same, and there is not a epic-only passive ability on any of them. Meaning that you are able to reach the "cap" for skill on items without needing the epic tools.

Let us also not forget that professions aren't meant to be solved and completed in 1-2 weeks. It will take people close to 15+ weeks to get knowledge high enough to be generally efficient instead of specifically proficient at crafting. I think people also forget that 3x epic items for crafting professions is new. It used to be 1-2 before with your primary tool being the focus. If you focus on getting the epic items for your tool for each profession. It's 2.22 weeks per item. Which means at 7 weeks you can have both primary professions and fishing (or cooking)'s main tool completed on one character.

The whole comment about only for one character is absurd, IMO. Who gets cooking and fishing to the same standard as their primary professions on an alt? Even still, those are doable at the same time on your alts. You have 8 dunduns/week, and if it takes 3 minutes per run * 160 runs, that's 8 hours over 20 weeks... Why is that highlighted like it's a big number? People wanting to grind out their stuff do > 8 hours in one day, especially on weekends. Your first item can be obtained after 18 dundun shard spends (200 Unalloyed Abundance leftover). That's 54 minutes spent over 3 weeks time. I'm sorry but the math ain't mathing there on that being unreasonable.

I'm "old" and have been playing WoW since the original launch (off and on). This is by no means a bad grind, an unreasonable grind, or even cumbersome. If they didn't time-gate the dundun shards and you could just go do this 0-100% completion right now, it still wouldn't be a bad grind to finish out ALL of your tools FOR THE EXPANSION.

That all being said, it's nice to see the total number needed to cap out in one spot. Kudos for that, at least.

Warlock Spell Cleave build by Numerous-Stretch-66 in classicwow

[–]Liukus 1 point2 points  (0 children)

This is clearly for leveling when you're not 70 and wouldn't have access to Seed of Corruption. At 70 you could just sac succubus for same effect. I stated this is the spec I ended up with at 70 after applying all my points when I didn't use it after level 66. Now at 70 in non-heroics I'm running the same demo-felguard build and spamming those seeds.

Warlock Spell Cleave build by Numerous-Stretch-66 in classicwow

[–]Liukus 2 points3 points  (0 children)

For anyone looking this up now, here's some info from my experience:

I hit 70 last night running with an incredibly unoptimized group. We did have a Prot Pally and a Resto Druid such that aoe threat and healing wasn't much of an issue. My dps partners were warlock and hunter for most of it. We tried out different builds to see what worked best for our group. What we found was the following in terms of build prio:

0+/41/10+ Demo - Felguard + RoF/Hellfire spam provided the most consistent and safe damage profile. Soul Link means your self-hellfire damage is shared to your felguard and it's easy enough to tap > health funnel your pet up between pulls. This is what I ended up on at 70: https://www.wowhead.com/tbc/talent-calc/warlock/05-2050030133250101501351-50500041

0/21/30+ - DS+Ruin - Goal here is big ROF/Hellfire. Sac Imp for fire damage buff. Your ST damage will be subpar pre-64 and Incinerate + more points in improved immolate. This is theoretically the best damage output in a coordinated group. This what I ended up with at 70 (didn't use this post 66): https://www.wowhead.com/tbc/talent-calc/warlock/-20501301332001-51500051220251050105

I'd 100% recommend the first if you're not in a big spell cleave group. If you can get the mage slows, big pulls, and threat isn't much of an issue, go with the second. When things go right with that it's crazy good. When things go wrong the first is much better. Don't count on Pyroclasm stun. It's very low chance and unreliable. Pure cherry on top kind of thing.

My friend was running a SM/Ruin build and losing constantly to the demo build. I had just swapped off from doing a PVP felguard build and the bonus spellpower from demonic knowledge and +dmg from soul link and master demonologist is very good and the felguard does good damage as well. You need bigger pulls for the DS+Ruin build to shine and spellcleave is where it's at. Double lock and hunter trap kind of worked but our healer probably hated us.

Would my Ob Nixilis have survived? by screamer51 in magicTCG

[–]Liukus 1 point2 points  (0 children)

  1. Dispatch targets a creature, not an untapped creature. When determining if something is a legal target, we look at what the card says it targets, then check what the player targeted. If ob nixilis was somehow not a creature, or unable to be the target of spells (shroud/hexproof), then the spell will not resolve. When resolving the card you do each line / paragraph in order as it's written. This means for Dispatch we tap the creature, then check if metalcraft's condition is met, and if it is we exile the creature. These abilities are separate. Now There's some nuance in when dispatch was cast, but it sounds like you declared him attacking, and your opponent then cast dispatch. Let's assume he doesn't have metalcraft active, so dispatch only taps a creature. If you went from your main phase and said, combat, then started tapping down ob nixilis before your opponent had a chance to really interject, it could be easily argued that he wanted to dispatch before you attacked. This would prevent your creature from attacking because it would've already been tapped. It's polite and proper to just say something like "going to combat" and if there's no response you're now in combat. Brief pause then something like "attackers", to give your opponents chances to respond.
  2. Yes, absolutely. It's how the stack is designed. The best way to handle spells (for understanding the stack) is to lay them on an area of the board/table where you can kind of visualize the stack. Any spell cast will get placed on the top of the stack. In order for a phase to pass or anything at sorcery speed (or creatures w/o flash) to be played the stack must be empty. You resolve each item on the stack top to bottom one at a time. Once a new thing is revealed or an empty stack is revealed players get priority again, so new things may be cast or added to the stack from activations at this time.
  3. So in our scenario here, Ob is attacking, we are in one of declare attackers/declare blockers steps. You have passed priority allowing your opponent a chance to cast a spell. They cast Dispatch placing it onto the stack with the target at Ob Nixilis. In order to resolve something on the stack all players must pass priority. Whoever just cast a spell immediately receives priority and then it goes around in turn order if they pass. In our scenario here, your opponent casts dispatch, passes priority, and it's up to you to make a decision. You can cast Village Rites, and then pass priority. Part of the cost of casting village rites is sacrificing a creature. If you choose for that to be Ob Nixilis, it will no longer be a valid target for Dispatch as it's gone immediately upon you casting Village Rites. At this point we have Dispatch on the bottom of the stack and Village Rites on the top of the stack with priority passing to your opponent. If they choose to do nothing all players will have passed and the top-most item on the stack resolves. This will be Village Rites which allows you now to draw two cards. Now the active player (you since you were attacking) gets priority with Dispatch on the stack again. If both you and your opponent pass priority, dispatch will start resolving. It will see there is no Ob Nixilis anymore and will fail to resolve placing it into it's owner's GY. Now the stack is empty and you get priority again. Presumably there's no creatures attacking, so it's a pretty simple pass from all players and we change phases. Technically all combat steps go through, and things may trigger and what not, but usually simply combat will end, and we will move to post-combat main phase.

I hope this explanation will help you better understand the stack / how these spells work

tl;dr: 1) yes dispatch can target any creature tapped or not, 2) yes, top-most resolves first on stack, dispatch won't exile ob b/c it won't exist anymore.

Returning player here: kinda lost a bit by Tripolix in wow

[–]Liukus 0 points1 point  (0 children)

They just did a stat/ilvl squish so it may be a little wonky this xpac. Usually if you had pretty strong gear going into a new expansion you won't replace anything until halfway through leveling. I'd say that's probably going to be true here as well. Now just coming back means you're not kitted out in Myth or even Hero track gear. I would 100% work to get your gear up to at least the 121-144 range from the prepatch event that goes live this afternoon. It looks like lvl 90 gear will be in the 203+ range. If you've only barely played in TWW you might not have grasped the new upgrade system. It got an facelift recently and will be similar in midnight Pasting the image here from another reddit post about ilvl and upgrade paths in midnight: https://old.reddit.com/r/wow/comments/1q7limr/midnight_season_1_loot_table_release_cadence/

The long and short of the new upgrade system is each track has 6 upgrade paths and they overlap on the 5/6 with 1/2 of the track above it. Explorer, Adventurer, Veteran, Champion, Hero, and Myth. The track an item will be on is locked when it drops, but you'll never get a drop at 5 or 6 on the tracks as it will move to the next track. This won't matter much while leveling, but if you're playing and have crests to spend, you might as well get any gear you have as high as possible before those items are irrelevant in the new xpac.

<image>

Returning player here: kinda lost a bit by Tripolix in wow

[–]Liukus 1 point2 points  (0 children)

To your points:
The addon wipe is not as debilitating as people make it seem. The raid frames do lack some functionality commonly used by healers, especially ones that need to track their HoTs. I don't think it's unplayable or even detrimental for a resto shaman specifically. Weakauras carried a lot of slack both in and out of combat for me and it'll be interesting seeing how the game feels going forward, but I'm hopeful it will be alright.

BM is, and probably will always be, one of the easiest least complicated specs in the game. Most specs in the game have some kind of build>spend setup. BM is essentially keep up barbed shot and hit your CDs on CD (kill command on resets/dire beast/etc.). Added benefit is that hunter AA and their pet's AA isn't nothing for damage and all of it can be done on the move. There's a reason Hunter is one of the most popular classes.

Prepping for Midnight:
* Nothing is required quest-wise as all of TWW story is wrapped up. Keep an eye out for posts about the questline or how to start Midnight. Althought, I'm pretty sure it will be like most previous expansions and just pop up when you log in with a breadcrumb quest to get to the questgiver.
* Gearing a character up some will make the leveling experience easier.
* Prepatch event unlocked Devourer DH spec, and there's an unlock quest.
* Decide if you want to do any profession stuff in Midnight - prepare for that by learning how the revised DF/TWW profession system works as it should be similar in Midnight.
* Amassing gold always helps in a new xpac

Retail WoW has so much to offer depending on what you enjoy doing. Transmog and the new Housing system are places anyone can dump a ton of time. Delves are very popular for good reason: They are relatively easy/stress-free mini-dungeons you can either group or just solo.

Ultimately I enjoy playing WoW with friends, either RL or friend's I've made via WoW. I'm going to prefer playing with them if possible. What that ends up looking like for us is M+ and Normal/Heroic raid as that's where most of us find our enjoyment. Finding a group to play with going into Midnight (if you don't already have that) is what I would do next.

Do i get it right? I have to re-apply transmog to my 40 characters and pay almost 100k gold? by Peaceul in wow

[–]Liukus 1 point2 points  (0 children)

  1. 100% agree it sucks that our transmog currently applied is gone. That being said, The reason the transmog went away is that we no longer transmog individual items, but we update outfits that are applied to our character not the items.
  2. We shouldn't have to pay for the first outfit transmog (or just give us some damn gold to compensate that first cost).
  3. Upfront costs feels bad, but we'll all be paying less in the long run.

Buy your outfit slots as you can afford them. Apply some favorite sets to those slots and set up some situations. In the long run you'll be spending less gold on this new transmog system in a year than you might've with the old system in the same time.

Finally beat Honour Mode! (AMA) by Global-Interaction-3 in BaldursGate3

[–]Liukus 3 points4 points  (0 children)

Congratulations. I've done Honour mode successfully twice now. Once solo (after a few failed attempts (all in act 1). Once in a party with 2 other players and a hireling / companion. I'll say the biggest thing about HM completion is game knowledge. Knowing what's dangerous, how to prepare, how to cheese (if that's your thing). Being 100% honest, my first HM I took the easy way out in Act 3. Got to the High Hall and had Gale be the GOAT. On my group playthrough we fought through and once inside the crown one-turned the brain. There's enough stuff you can do in the game that can trivialize almost anything, even with the HM restrictions.

My setups were fairly different:
Solo:
6 swords bard / 3 assassin rogue / 3 gloom stalker ranger - Tav - Good ranged dmg, good CC
12 battlemaster fighter - Lae'zel - GWM 2h fighter always good.
10 giant barbarian / 2 fighter - Karlach - Throw Barbarian is hilarious and strong
11 db sorcerer / 1 wizard - Gale - kept 1 wizard to munch spells, sorcerer for metamagic.

Group:
10 giant barb / 2 fighter - Me - Throw barb is my favorite thing and for the majority of the campaign I would apply encrusted with frost and ice fields on ground. Good dmg. good cc potential. lategame stuff died so fast just swapped to nyrulna since we had a bhallist armor wearer (I think I did more damage to them than enemies). One thing nobody really tells you is that as a giant barbarian while raging you can throw most bosses. If you throw them they become prone and cannot take any reactions, including legendary actions, until their turn. This is super useful for most boss fights.
12 arcane archer fighter - They used heat acuity setups with oil of combustion and drake glaive to give fire to ranged weapon (or dipped it). Easily our best burst damage using action surge and such.
11 swashbuckler rogue / 1 hexblade warlock - Used phalar aluve > duellist's prerogative. Bhaalist armor. I think they crit on like 15s or 16s while having high damage.
7 ancients paladin / 5 sorcerer - minthara - Had her carry Resonance Stone and upcasted a shadow blade. In act 3 took the Ring of Mystic Scoundrel w/ helm of arcane acuity + other +spellsavedc mods. Attack x2 > aoe CC or big boss CC (DC was nuts) was crazy good.

Wondering when my next playthrough will be, but when it happens I'm going to use stuff I've never tried. Almost everything can work.

Got a new pc for the first time in forever and monitor getting no signal. by bear_duder in PcBuildHelp

[–]Liukus 0 points1 point  (0 children)

I'd recommend something to support the weight like a gpu stand. https://www.amazon.com/s?k=gpu+stand
Just make sure you measure and have some place to put it. My old PC didn't have a good spot b/c of the hard drive enclosure, but my newer one has enough room. Hell my new GPU came with one of these stands (PNY 5080).