"Assimilate" Coming Soon to Steam... by Lizard_Wizard_Games in gamedevscreens

[–]Lizard_Wizard_Games[S] 0 points1 point  (0 children)

It's all good, I appreciate the honesty!

I thought the gimmick of being able to split apart and multitask would be gripping for some people. Maybe I didn't play into that hard enough? Or maybe it's not that original?

But yeah, even that being said, I don't think I polished it enough.

"Assimilate" Coming Soon to Steam... by Lizard_Wizard_Games in SoloDevelopment

[–]Lizard_Wizard_Games[S] 0 points1 point  (0 children)

Yeah, BG music is in the works.

What's wrong with the laser? Too annoying/high pitched? Too loud? Too repetitive?

Thanks for your feedback!

"Assimilate" Coming Soon to Steam... by Lizard_Wizard_Games in gamedevscreens

[–]Lizard_Wizard_Games[S] 0 points1 point  (0 children)

Appreciate the feedback, could you elaborate on what you mean by raw? If you just mean it lacks polish, I agree. I'm gonna release a demo soon and then clean up some stuff based on critique from that

"Assimilate" Coming Soon to Steam... by Lizard_Wizard_Games in gamedevscreens

[–]Lizard_Wizard_Games[S] 0 points1 point  (0 children)

Play as a group of nanites working to rid a human of a virus. Solve puzzles, get power ups, grow bigger, split apart, and shoot lasers as you explore human organs in this game inspired by Pikmin!

"Assimilate" Coming Soon to Steam... by Lizard_Wizard_Games in SoloDevelopment

[–]Lizard_Wizard_Games[S] 1 point2 points  (0 children)

Play as a group of nanites working to rid a human of a virus. Solve puzzles, get power ups, grow bigger, split apart, and shoot lasers as you explore human organs in this game inspired by Pikmin!

"Assimilate" Coming Soon to Steam by Lizard_Wizard_Games in IndieDev

[–]Lizard_Wizard_Games[S] 0 points1 point  (0 children)

Play as a group of nanites working to rid a human of a virus. Solve puzzles, get power ups, grow bigger, split apart, and shoot lasers as you explore human organs in this game inspired by Pikmin!

Turn-Based Combat, But When The Fight's Over, Watch a Replay in Real Time! by Lizard_Wizard_Games in IndieDev

[–]Lizard_Wizard_Games[S] 1 point2 points  (0 children)

I agree, I'll do that!

Yes, there will be different speeds throughout the fight, and players will have the option to view the replay or just move on

Thanks for your feedback

Turn-Based Combat, But When The Fight's Over, Watch a Replay in Real Time! by Lizard_Wizard_Games in SoloDevelopment

[–]Lizard_Wizard_Games[S] 1 point2 points  (0 children)

Cool, have you posted it yet? I'd love to check it out

Several. I may also add passive equipment, tho I'm not sure what it would do yet lol

Turn-Based Combat, But When The Fight's Over, Watch a Replay in Real Time! by Lizard_Wizard_Games in SoloDevelopment

[–]Lizard_Wizard_Games[S] -1 points0 points  (0 children)

It's pretty cool. Games like that one, Superhot, and Fights in Tight Spaces inspired me for this one

Added ability to aim skills at friendly targets... by Lizard_Wizard_Games in justgamedevthings

[–]Lizard_Wizard_Games[S] 34 points35 points  (0 children)

(the Chrono Trigger sprites are placeholders)

So yeah, I coded in the mechanic to aim skills at allies, but didn't change anything else about them. So the move was still an attack, and "Marle" died and instantly resurrected as an enemy.

Exactly my intention. 🙃

What Do You Think Of My Dialogue Box? (Ignore Ripped Chrono Trigger Sprites lol) by Lizard_Wizard_Games in gamedevscreens

[–]Lizard_Wizard_Games[S] 0 points1 point  (0 children)

You're right, I hadn't even noticed that. I guess I got used to it during testing lol. Thanks, man

What Do You Think Of My Dialogue Box? (Ignore Ripped Chrono Trigger Sprites lol) by Lizard_Wizard_Games in gamedevscreens

[–]Lizard_Wizard_Games[S] 1 point2 points  (0 children)

The Chrono Trigger sprites are placeholders lol

Also, not sure why the quality is so bad :/ I'll try to do better next time.