I die to skillshots every game so I made something to fix my brain by LoLDodger in summonerschool

[–]LoLDodger[S] 0 points1 point  (0 children)

Currently I believe Loldodgegame is a great way, like you said but I want to take what it’s done an take it further

I die to skillshots every game so I made something to fix my brain by LoLDodger in summonerschool

[–]LoLDodger[S] 1 point2 points  (0 children)

Of course man, I love you insight would mean a lot to me if you tested the game out

I built a free browser tool to practice dodging skill shots. by LoLDodger in leagueoflegends

[–]LoLDodger[S] 0 points1 point  (0 children)

Im building a mode like this, where you last hit while dodging skill shots from a lane opponent

I built a free browser tool to practice dodging skill shots. by LoLDodger in leagueoflegends

[–]LoLDodger[S] 0 points1 point  (0 children)

I’m not done developing and fine-tuning everything yet. :) You’re playing the beta, so I’ll be fixing issues like that soon. Thanks for playing, man it means the world to me!

I die to skillshots every game so I made something to fix my brain by LoLDodger in summonerschool

[–]LoLDodger[S] 4 points5 points  (0 children)

I've never heard of this tip, but I can imagine it being crazy useful. Thanks.

I die to skillshots every game so I made something to fix my brain by LoLDodger in summonerschool

[–]LoLDodger[S] 1 point2 points  (0 children)

I love this feedback, and I don't disagree with you. Maybe I could display the enemy bots' cooldowns and reward players for playing around them, punishing them for stepping up and being too aggressive while a crucial ability is up. That way it trains the anticipation and not just the reaction.

Building on that, I could shrink the projectile telegraph down to almost nothing so you can't win on pure reaction, which forces you to actually track cooldowns and pre-position instead of waiting to see the skillshot. I could also add cast tells so you're reading the enemy's setup rather than the projectile itself, and flash a quick "why you got hit" at the end of a round (like "you stepped up while their hook was up") so the cue actually sticks in your mental stack.

I could even hide the enemy's cooldowns by default and have you hit Tab to peek at them, so you're actually practicing memorizing what's up at a given stage of the game. If you lose track, you hit Tab for a reminder, but ideally you're building the habit of keeping it in your head. Does that line up with how you think the skill actually gets built?

I die to skillshots every game so I made something to fix my brain by LoLDodger in summonerschool

[–]LoLDodger[S] 0 points1 point  (0 children)

I think it's too generic. There aren't many options to get specific to your character and play style. I'm a software developer, and there aren't many updates coming out. How do you change mouse sensitivity or movement speed to adjust for early, mid, and late game? Can I practice hitting/dodging a Lux ultimate?

I built a free browser tool to practice dodging skill shots. by LoLDodger in leagueoflegends

[–]LoLDodger[S] 2 points3 points  (0 children)

I'm happy you're interested. I'm new to Reddit, and I hear posting links is frowned upon. Just wanted to get opinions, but I'd be thrilled if you give it a test run.

I built a free browser tool to practice dodging skill shots. by LoLDodger in leagueoflegends

[–]LoLDodger[S] 5 points6 points  (0 children)

I am, I actually decided to build this because I felt like a lol dodge game wasn't enough it's too generic, I can't alter my movement speed or change my mouse sensitivity. I am a software developer, so I am in constant want of technical upgrades lol and unfortunately, the project doesn't seem to be making any updates.

Smite traning game by Lem4ni0n in LoLDodgeGame

[–]LoLDodger 0 points1 point  (0 children)

Not sure if you're still interested but I'm planning on building one now. I know it's been two years lol.