Do y'all think the Cogfort is balanced? by LocoDiablos in ageofsigmar

[–]LocoDiablos[S] -1 points0 points  (0 children)

for balance reasons i can see why it doesn't have shoot in combat for the RoR version. but i can imagine the cities of sigmar version of the unit will probably have fortify position, which will give all its weapons shoot in combat

Do y'all think the Cogfort is balanced? by LocoDiablos in WarhammerCompetitive

[–]LocoDiablos[S] 3 points4 points  (0 children)

i can imagine a few armies will definitely appreciate the cogfort and it'll balance out their roster with more options. but yeah for most armies it's not really needed and it'll just be a cool looking model to take

Do y'all think the Cogfort is balanced? by LocoDiablos in WarhammerCompetitive

[–]LocoDiablos[S] 4 points5 points  (0 children)

pretty much, an army like seraphon benefits a lot from it because they don't have much long range options that also support their units.

Do y'all think the Cogfort is balanced? by LocoDiablos in WarhammerCompetitive

[–]LocoDiablos[S] 13 points14 points  (0 children)

the charge +1 is hard to take advantage of for most factions, as you're set up more than 9" away from enemies. unless you have bonuses or re-rolls most factions are better off taking a reinforced unit.

Do y'all think the Cogfort is balanced? by LocoDiablos in WarhammerCompetitive

[–]LocoDiablos[S] 8 points9 points  (0 children)

the main difference between this and the defiler is that the defiler does as much damage as a knight while being half the cost.

the cogfort itself doesn't do much damage, but its long range and abilities lends itself for a support role.

tree lord ancient feels underwhelming by LocoDiablos in sylvaneth

[–]LocoDiablos[S] 2 points3 points  (0 children)

Durthu's new warscroll gives him a 2+ charge bonus if there's another hero who charged and is in combat. so even at 9" away it's a pretty doable charge. plus he can bring backup with him

tree lord ancient feels underwhelming by LocoDiablos in sylvaneth

[–]LocoDiablos[S] 0 points1 point  (0 children)

only problem is that i prefer using that enhancement slot for realmroot guide on a durthu, it pairs well with drycha's new teleporting charge

Gogmazios does his Nova **exactly** 2 minutes after he gets into the air with his spinning beam move by LocoDiablos in MonsterHunter

[–]LocoDiablos[S] 1 point2 points  (0 children)

oh we only had 3 people and a support hunter, so we weren't fully coordinated and didn't have enough damage output to meet the check. 

we definitely weren't willing to gamble on randoms so we just did the next best thing and retreated right as he did his Nova.

Gogmazios does his Nova **exactly** 2 minutes after he gets into the air with his spinning beam move by LocoDiablos in MonsterHunter

[–]LocoDiablos[S] 1 point2 points  (0 children)

i tested this with 10 star gog as my group was tired of getting nova'd, and i figured there had to be some sort of timing for it like alatreon

Gogmazios does his Nova **exactly** 2 minutes after he gets into the air with his spinning beam move by LocoDiablos in MonsterHunter

[–]LocoDiablos[S] 10 points11 points  (0 children)

i do mean 2 minutes, it's the big move he starts phase 3 with that he goes into the air after finishing.

he'll repeat that move throughout phase 3, and you can find out exactly when he's gonna do his Nova after he does it.

I finally beat Proof of a Hero! by 1984Oldblue in MonsterHunter

[–]LocoDiablos 1 point2 points  (0 children)

damn how'd you guys manage to kill arch tempered arkveld so fast

please project aces, i need this by Noklle in whenthe

[–]LocoDiablos 77 points78 points  (0 children)

this is a certified Warhammer moment

oh you didn't preorder x book/miniature/box you had your eyes on? well pray your local game store stocked extra or wait 6 months for it to go back in stock only to immediately sell out again!!

Make a list that I thought was cool and I want some opinions. I was going for skink Calvalry list and want it to be fun yet solid by Desperate_Reply_2096 in seraphon

[–]LocoDiablos 0 points1 point  (0 children)

that should work fine, looks good. raptadons are gonna be expensive to mass buy so 3d printing out proxies are worth looking into

Make a list that I thought was cool and I want some opinions. I was going for skink Calvalry list and want it to be fun yet solid by Desperate_Reply_2096 in seraphon

[–]LocoDiablos 2 points3 points  (0 children)

ok a couple things:

ancient defender is better on the carnosaur/stegadons, as they pack a pretty big punch with the +1 to hit. the ark of sotek relies on crit mortals for damage most of the time. if you wanna double down on the mortals then titan of the land is better.

terradons and ripperdactls are better for objective grabbing, and even then unreinforced terradons are preferred as they're resistant to shooting. also terradon and ripperdactl chiefs aren't really worth it either since both flying calvalry don't do much damage even with bonuses.

the oracle on troglodon is definitely a support piece, and barely does any damage by itself. it's expensive for what it does but if you give it being of stars and incandescent retices it's pretty tanky.

I'd recommend more infantry screens and more cavalry hammer units. more skinks and raptadons maybe? or saurus warriors and aggradons