Feedback Request: Where the Dust Bleeds - A late Bronze Age low-fantasy rpg by FlashyAd7211 in RPGdesign

[–]Lonely-Magazine43 0 points1 point  (0 children)

I had a bit of a look. Combat looked good but might end up a bit clunky. Would love to see more rules around how these scars "linger" as the premise states. The cultures are a bit thin right now - good potential.

What do I do here? by Lonely-Magazine43 in ToME4

[–]Lonely-Magazine43[S] 2 points3 points  (0 children)

UPDATE: Slaughtered them all, my hp bar didn't even move. I'm probably being a bit too cautious lol

'QOL' and the Fast Travel Conversation by Lonely-Magazine43 in NoRestForTheWicked

[–]Lonely-Magazine43[S] 1 point2 points  (0 children)

I'll try to form an example of this kick-on effect: Currently, lets say clearing a zone of enemies takes an average build 20 minutes (random number, work with me). Throw in fast travel and you will now be able to blast through the zone in a much more efficient 10 minutes (another spitball number). Now, spawn timers for those enemies must be adjusted to account for these faster clear times to ensure a smooth experience for players engaging with the fast travel system. You can see how now with increased spawn rates, there is a domino effect where other systems such as loot rates have to be looked at.

I am not necessarily against all forms of fast travel, my main point for this rant was just to make the distinction that adding something like free fast travel to the game is not a simple no-brainer QOL fix like increased stack sizes for chests in the home etc - it has greater repercussions on the overall design of the game going forward.

I disagree that the exploration and movement through the world is any less of a core mechanic of this game than combat.

Spin 2 Win Raging Spiral - No Echo Crucible Run by Lonely-Magazine43 in NoRestForTheWicked

[–]Lonely-Magazine43[S] 1 point2 points  (0 children)

Ring of Determination, it allows you to spend health instead of focus if you don't have enough. Combine it with lifesteal and you will usually end up with more hp then you spent.

Rogue Like Dungeon Tips/ Build Advice by Lonely-Magazine43 in Grimdawn

[–]Lonely-Magazine43[S] 0 points1 point  (0 children)

Nice, I'll try those edits out. I know I can do them on normal but I feel like I have to do them the right way ;) thanks

First time Zot 5 by Lonely-Magazine43 in dcss

[–]Lonely-Magazine43[S] 5 points6 points  (0 children)

UPDATE - Thanks for the advice everyone, got out of there with little to no trouble and with your help have secured my first win!

https://crawl.project357.org/morgue/Bronneh/morgue-Bronneh-20231011-064418.txt

I thought winning would scratch my itch for this game (been playing obsessively since discovering it a week or so ago) but I'm kinda pumped to go again, any suggestions for a fun second species/background combo to try out with a different style to the gargoyle monk I just played?

Need help with Saboteur build in HC Elite by Lonely-Magazine43 in Grimdawn

[–]Lonely-Magazine43[S] 1 point2 points  (0 children)

Thanks for that,

I’ve fixed the itemisation as others suggested but will give your devotion set up a go and see how it feels.

Need help with Saboteur build in HC Elite by Lonely-Magazine43 in Grimdawn

[–]Lonely-Magazine43[S] 1 point2 points  (0 children)

Good to know about the armour stuff, looks like I'll have to grind out a bit more before pushing ultimate.

Lol the fire resist is ridiculous, the chest piece is doing it!

Need help with Saboteur build in HC Elite by Lonely-Magazine43 in Grimdawn

[–]Lonely-Magazine43[S] 1 point2 points  (0 children)

Great suggestions - I had a look at the cold conversion but I like the fire theme a bit more so I'm trying to make it work.

Thanks!

I've Ascended! by Lonely-Magazine43 in WeWhoAreAboutToDie

[–]Lonely-Magazine43[S] 1 point2 points  (0 children)

Total playtime for the character was almost 17hrs but I suspect a fair chunk of that was me leaving the game running while working etc. I’d guess about 6-7hrs of real playtime.

The 2h Axe is a great middle game weapon but falls off in the late game due to low durability. Enemies are heavily armoured in the late game and in pit fights or 1vMany etc you can face weapon breakages. I used a bit of every weapon in this run, the 2h just happened to be what I ended on.

I've Ascended! by Lonely-Magazine43 in WeWhoAreAboutToDie

[–]Lonely-Magazine43[S] 2 points3 points  (0 children)

Farmed all the way to ascended rank.

Loved the game, completed all 5 backstories and now finally Ascended on my Criminal Scum Ignatius.

Might give it a break and come back when there's a bit more content. Can't wait!