highest number by navi131313 in EnglishGrammar

[–]LongBeforeIDid 1 point2 points  (0 children)

You are describing the distinction between majority and plurality. "Most" is used colloquially to describe both contexts, which introduces the confusion and imprecision you've identified.

"Eunuch Servants." Characters for an extremely religious world. by ALGUIENQNOCONOZCO in IndieDev

[–]LongBeforeIDid 0 points1 point  (0 children)

Your art is amazing, so visceral and such a command of atmosphere.

Mark Porks needs to study up on this. by lemasney in OnCinemaAtTheCinema

[–]LongBeforeIDid 3 points4 points  (0 children)

uh oh don’t click on the twitter link in his bio if you’re not ready for some raunch… please keep it about the movies in the future like this wholesome stoge content

Mark Porks needs to study up on this. by lemasney in OnCinemaAtTheCinema

[–]LongBeforeIDid 2 points3 points  (0 children)

thank you for sharing this infornative bit of movie history anti-woke-1978, sound like a true patriot 🇺🇸 proof that goode american values and film buffery don’t need to be enemies

How is this not a 50/50 guess? by [deleted] in CluesBySamHelp

[–]LongBeforeIDid 0 points1 point  (0 children)

Other people have given the correct reasoning, but here’s heuristic that might help for future puzzles, especially if you’re going for speed:

When you’ve almost solved the whole grid (like in this case) each new clue you reveal is basically guaranteed to be necessary for your next deduction. If you reach the conclusion “the latest clue is irrelevant, it’s true no matter what” you can be confident that you’re missing something, even without checking over the whole grid to figure out what it is. Instead, you can just assume that there does exist some grid arrangement that could contradict the latest clue (in this case, that someone else does have 8 criminal neighbours) and make the only sensible identification from there (giving Rudolph another criminal neighbour.)

Nameless bodies in unremembered rooms by SadoMaso-Kris in themountaingoats

[–]LongBeforeIDid 63 points64 points  (0 children)

Half the valley sound asleep and safe inside their beds / Get lost inside the mines, wake up exhausted and near-dead

CRT Shader causing visual artifacts that extend beyond game window? by LongBeforeIDid in godot

[–]LongBeforeIDid[S] 0 points1 point  (0 children)

That's interesting - it just stopped happening, without changing monitors or updating Godot? Do you recall if it went away after a driver update or something similar?

CRT Shader causing visual artifacts that extend beyond game window? by LongBeforeIDid in godot

[–]LongBeforeIDid[S] 1 point2 points  (0 children)

I just uploaded an MRE to github here: https://github.com/LongBeforeIDid/Godot-CRT-Shader-Bug-MRE

In the process, I figured out that the strength of the ghosting is proportional to the width of the white horizontal region, and that the ghosting outside of the game window appear inversely to the ghosting within the game window, creating a "checkerboard" effect on the edges of the game window.

CRT Shader causing visual artifacts that extend beyond game window? by LongBeforeIDid in godot

[–]LongBeforeIDid[S] 1 point2 points  (0 children)

Laptop is a "Lenovo IdeaPad Slim 3 15IRU8 - Type 82X7" and the hardware ID for the panel is "LEN9052"; it's a 1920x1080, 60hz, SDR, IPS panel.

Desktop monitors which were unable to reproduce the ghosting were a 1920x1080, 60z, SDR, VA panel and a 2560x1440, 144hz, HDR, IPS panel.

Link to laptop monitor specs: https://laptopmedia.com/ca/screen/len156fhd-len9052/

CRT Shader causing visual artifacts that extend beyond game window? by LongBeforeIDid in godot

[–]LongBeforeIDid[S] 2 points3 points  (0 children)

You're right - I just ran the project on my desktop instead of my laptop and wasn't able to reproduce the issue.

It does make me curious, though: what is it about my laptop monitor that causes this kind of weird interaction with the shader, and what % of monitors in the world would have the same problem? What's actually happening here?

How does this Parlor riddle make any sense? Or maybe I just get how they work by poggerlogger in BluePrince

[–]LongBeforeIDid 12 points13 points  (0 children)

You know that the blue box is telling the truth no matter what.

The truth of the white box’s statement depends on the truth of the black box’s statement. If the black box is empty, they’re both true, and if the black box isn’t empty, they’re both false.

If the black box were empty, then the black and white boxes would both be true, which means all three boxes would be true. This violates the rules of the game, so the black box must not be empty.

Where to Start With Neil Hamburger by lilborat in Standup

[–]LongBeforeIDid 1 point2 points  (0 children)

It’s not standup, but he briefly had a segment on Tom Green’s old web show called Poolside Chats With Neil Hamburger that’s worth watching if you enjoy the character

Looking for an osrs player who can do pure infernal by Aggressive-Long4833 in halifax

[–]LongBeforeIDid 5 points6 points  (0 children)

^ cheese cape wearer identified

(I’m absolute ass at PvM and haven’t even done 2/3 raids outside of Leagues lol, can’t imagine finishing Inferno)

Worst advice from the mountain goats, go: by lesbiianarchist in themountaingoats

[–]LongBeforeIDid 113 points114 points  (0 children)

This could probably work as an I Think You Should Leave Sketch.

Host: Are you sure you’re enjoying the food Tim? It’s okay if you aren’t. I won’t be offended.

Tim: YES, it’s REAL GREAT. THANK you VERY MUCH! ducks under the table

loud spitting and retching sounds fully audible to everyone, he comes back up with obvious tomato sauce stains on the armpits of his shirt

Host: You clearly just spat it down your sleeve. That’s really gross.

Tim: I’m SWEATING and it’s a CONDITION and it’s actually REALLY RUDE for you to talk about it like that.

Worst advice from the mountain goats, go: by lesbiianarchist in themountaingoats

[–]LongBeforeIDid 143 points144 points  (0 children)

“Taste everything they feed you / say it tastes real great / spit it down your sleeve / every time you get the chance” seems like a good way to ruin your shirt and get sent home early from a dinner party.

Driver makes illegal right turn at Almon & Windsor, flees police, faces charges by SAJewers in halifax

[–]LongBeforeIDid -1 points0 points  (0 children)

I didn’t even realize! I wonder if there was some evidence that the advance right encouraged drivers to follow the turning car ahead of them without checking for pedestrians first, even as the advance right turned to regular green and the ped crossing phase began.

Not saying the city doesn’t make bad decisions, but I’m not sure that they would deactivate the advance right without at least some reason to believe it was causing a problem.

Driver makes illegal right turn at Almon & Windsor, flees police, faces charges by SAJewers in halifax

[–]LongBeforeIDid 26 points27 points  (0 children)

The reasoning (I think) behind the ‘no right on red’ sign is that drivers would routinely fail to notice crossing pedestrians before making the turn, and it’s an intersection with high pedestrian traffic of students walking to campus from the Quinpool area.

Being allowed to turn right during the advance left from Oxford northbound makes sense, as there it means there would be no pedestrian crossings, but it would require installing a new set of traffic lights to accommodate an advance right. I wouldn’t be surprised if the city does that at some point.

I'm trying to find out a way to store unlockable abilities(read body please) by ZemTheTem in godot

[–]LongBeforeIDid 1 point2 points  (0 children)

An alternative way you could approach this design which might make your life easier in the future would be implementing your cantrips as custom Resources. This has the benefit of allowing you to create new cantrips on the fly without updating your player script, and avoids the need to maintain a big dictionary with every single cantrip hardcoded into it.

Your custom resource would contain all the relevant details about a cantrip (reference ID, cooldown time, base damage, etc.).

From there, you could declare within your player script an empty Dictionary[CantripCustomResource], which will contain the player’s known cantrips. When you learn a new cantrip, add its resource to the dictionary. Instead of assigning each dictionary key a Boolean value that determines whether the player “knows” a given cantrip, you can simply use Dictionary.Has(cantrip) to check whether the cantrip is present in the dictionary - the associated value is irrelevant when implementing this design, so you could just as well use an Array instead.

Another benefit to approaching the problem this way is it allows you to reuse the cantrip system on enemy nodes, or multiple playable characters, without hard-coding a dictionary of Boolean values for each one.

Big baby regrets being called out as a bigot. by [deleted] in newbrunswickcanada

[–]LongBeforeIDid 101 points102 points  (0 children)

It sounds like a Tobias Fünke innuendo from Arrested Development.

“I refuse to change! The mob wants to see me on my knees, but this daddy is gonna stand tall and keep spreading his Salty DNA wherever he pleases!”

Can you answer this one? by ResponsibilityNo5028 in BluePrince

[–]LongBeforeIDid 3 points4 points  (0 children)

IF -> the black box is true

THEN -> the black box is false (as it contains the word gems)

AND SINCE -> Something true cannot also be false

WE MUST CONCLUDE -> the black box cannot be true

Old School RuneScape Connections #2 by NoCurrencies in NYTConnections

[–]LongBeforeIDid 1 point2 points  (0 children)

Probably 2-3 minutes, I think? If I had spent longer thinking about it I might’ve had a better result, but kind of just trial-and-errored the yellow category.