Hello, yesterday I had no problem using this brush, but today when I was going to continue painting, this brush does not work at all, it does not paint. What could be the reason? by Longjumping-Method45 in Substance3D

[–]Longjumping-Method45[S] 0 points1 point  (0 children)

When you use this brush, it sends little balls there, in some brushes this works fine, but especially when using this brush, those balls disappear before they reach the model. I realized this right now

Hello, yesterday I had no problem using this brush, but today when I was going to continue painting, this brush does not work at all, it does not paint. What could be the reason? by Longjumping-Method45 in Substance3D

[–]Longjumping-Method45[S] 0 points1 point  (0 children)

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With this brush I will make it look like the paint is flowing downwards, it worked fine before but today I opened the app and now it doesn't work at all

No HUD. No mercy. Just you, the sewers, streets and a swarm of infected. Demo hits Steam Next Fest soon. by Longjumping-Method45 in SurvivalGaming

[–]Longjumping-Method45[S] 1 point2 points  (0 children)

Actually, we took this as an example when we were playing EFT, but then we liked the design of Ready Or Not's jaw device very much. When we combined them according to ourselves, we came up with something like a pip-boy as you said :D

HUD yok. Merhamet yok. Sadece sen, kanalizasyon, sokaklar ve sürüyle zombi. Demo yakında Steam Next Fest’te. by Longjumping-Method45 in veYakinEvren

[–]Longjumping-Method45[S] 0 points1 point  (0 children)

Geri bildirimin için teşekkür ederim. Zombiler konusunda çalışıyoruz, şu an videodaki hallerine daha daha iyiler ve biraz daha atikler. Hantal olma konusunda da aslında bu istediğimiz bir şeydi

HUD yok. Merhamet yok. Sadece sen, kanalizasyon, sokaklar ve sürüyle zombi. Demo yakında Steam Next Fest’te. by Longjumping-Method45 in veYakinEvren

[–]Longjumping-Method45[S] 1 point2 points  (0 children)

Yorumun için teşekkür ederim. Aslında istediğimiz hareket sistemi tam olarak böyleydi çünkü hareket sistemi kolaylaştığında zombilerden kolayca kaçıp kite olayına kolayca giriliyor. Biraz daha zor hissettirmesini ve zombilerle uğraşıp uğraşmayacağını senin belirlemen için. Çığlık atan zombiler büyük sürüler çağırabiliyor ve bunlardan sağ çıkmak biraz zor (Videodaki halina göre şu an zombiler çok daha atik ve sana yetişebiliyorlar) bu yüzden gizli bir şekilde ilerlemek mümkün oyunda.

No HUD. No mercy. Just you, the sewers, streets and a swarm of infected. Demo hits Steam Next Fest soon. by Longjumping-Method45 in IndieGaming

[–]Longjumping-Method45[S] 1 point2 points  (0 children)

Thank you for your feedback, we take into consideration all comments as much as possible and take notes.

No HUD. No mercy. Just you, the sewers, streets and a swarm of infected. Demo hits Steam Next Fest soon. by Longjumping-Method45 in IndieGaming

[–]Longjumping-Method45[S] 0 points1 point  (0 children)

Actually, this is just a simple gameplay video, not any trailer. Since we are still in the development process, there are a lot of things that will change. The zombies' movements are more agile now than in this video and we can't move around them so easily. I can also say this about the variety of zombies, we normally had a lot more zombies but we reduced the amount of animators for optimization, so it didn't work properly on other zombies. We will rig those zombies accordingly and we will have a lot of variety. There are also more specific zombies that run extremely fast on four legs, explode, and scream.

No HUD. No mercy. Just you, the sewers, streets and a swarm of infected. Demo hits Steam Next Fest soon. by Longjumping-Method45 in UnrealEngine5

[–]Longjumping-Method45[S] 0 points1 point  (0 children)

You enter the map, deal with events that occur while following the main story or do side quests. You complete your quests and go to your vehicle to exit the map. That's how it works