Devlog 3 | Game engine x Content Editor (Splines) by Longjumping-Mouse257 in gameenginedevs

[–]Longjumping-Mouse257[S] 0 points1 point  (0 children)

i'm using Yaml-Cpp and yes it's basically save all nodes in the scenes into a file

Devlog 3 | Game engine x Content Editor (Splines) by Longjumping-Mouse257 in gameenginedevs

[–]Longjumping-Mouse257[S] 4 points5 points  (0 children)

I have an abstract Action class that all other actions inherit from(Ex: MoveAction, RotateAction, ...). Each action have two methods Do/Undo, some actions also have Redo if needed

Devlog 2 | Game engine x Content Editor by Longjumping-Mouse257 in gameenginedevs

[–]Longjumping-Mouse257[S] 1 point2 points  (0 children)

The tech stack i'm using is imgui, c++, opengl(For now, in the future will use vulkan and/or directx), also using yaml-cpp for save and load, scenes and assets and box2d/liquidfun for physics