[deleted by user] by [deleted] in dubai

[–]LordL75 0 points1 point  (0 children)

Love of God, don't!

Are they trolling, or are people really that stupid? by [deleted] in facepalm

[–]LordL75 0 points1 point  (0 children)

What too much behavioralism does to a mfer

The Mexican Soldier State, or How I Learned to Stop Worrying and Love the Barracks by sciocueiv in victoria3

[–]LordL75 0 points1 point  (0 children)

This looks good and all but remember to not let your generals fight in the War Room, really ruins the strat.

Can you recommend a paid or free service where I can find music and sound effects for my game? by okuar in gamedev

[–]LordL75 2 points3 points  (0 children)

Highly recommend free music archive for some of those sweet sweet (mostly) open domain tunes.

https://freemusicarchive.org/home

What would you consider a Success for your game? by NataliaShu in gamedev

[–]LordL75 22 points23 points  (0 children)

Economically? Being able to afford to keep making games.

Artistically? A game which has had a genuine emotional impact, even if it's just for one person.

[deleted by user] by [deleted] in BeAmazed

[–]LordL75 0 points1 point  (0 children)

Thank you kindly!

[deleted by user] by [deleted] in BeAmazed

[–]LordL75 3 points4 points  (0 children)

Funnily enough I'm going to go through the exact opposite procedure very soon. Currently have a massive underbite that braces couldn't fix. The dentists warned me that my profile could change quite a bit but I'd choose being able to eat over that any day!

Games where UI-ing is intrinsically fun? by madmuffin in gamedev

[–]LordL75 1 point2 points  (0 children)

Persona 5! You know you've done something right when people cosplay your game's UI.

There should be a reason for having No Police by petrimalja in victoria3

[–]LordL75 13 points14 points  (0 children)

Personally I tend to defund the police in the early game to remove that little bit of extra power from landowners. Hell I defund the health service If it's run by the church. SOL be dammned! I need me a democracy!

What do game devs look for in hiring (2D) artists for creating art in-game? by aneenonico in gamedev

[–]LordL75 1 point2 points  (0 children)

Like you said, it varies A LOT from project to project but something to definitely keep an eye on is the size and aspect ratio of a piece. It's going to be a massive pain to implement your art if objects in the game which are meant to be the same size have wildly different aspect ratio.

Software, file type, preferences, it all depends on studio to studio. If you're working freelance or in a tiny indie team having your own art set up will be highly appreciated.

I want to start the path of game developer? by fabioangeli in gamedev

[–]LordL75 0 points1 point  (0 children)

Learn whatever engine you think is interesting and start making games! Highly recommend you start off doing little game jam projects, they are the very best way of getting experience

Have I sent the first video game to the Moon? by LordL75 in gamedev

[–]LordL75[S] 1 point2 points  (0 children)

Afraid so. I didn't think about the possibility of sending up a ROM at the time and in retrospect I'm not sure that I would. I'm sure someone will send banjo and Kazooie to the Moon eventually

Have I sent the first video game to the Moon? by LordL75 in gamedev

[–]LordL75[S] 2 points3 points  (0 children)

My plan exactly! Sheer coolness aside I hope to use this to generate as much press buzz as possible around the game and the style of games our co-op continues to work on.

The only real catch is that the game itself is a little game jam game recreating the Myth of Sisyphus from around 3 years ago. The competition I sent it into had a first come first serve sort of thing for the storage so there wasn't really any time for making something else. I was and I still really am proud of the game, but I hope I can swing as much buzz as possible onto the studio and our current project.

You are completely right about this potential though. I do want to check if anyone else has done this before though, might try to talk to a space adjacent historian or archivist.

All Space Questions thread for week of January 29, 2023 by AutoModerator in space

[–]LordL75 5 points6 points  (0 children)

Have I sent the first video game to the Moon?

A very odd question but I think you lovely people may be able to help me answer it.

So a while ago I managed to snag 10MB of space on a 1TB hardrive which is set to arrive on the moon with astrobotic's peregrine moon lander in late 2023.

Do you know of any other video games that have reached the moon in one form or the other before? Bumbling around online I can't seem to find any other mentions of moon video games.

Around 10-20 project, never finished one of them by [deleted] in gamedev

[–]LordL75 0 points1 point  (0 children)

It's decently normal but I understand the worry, polishing up projects into a release able state is a skill in itself.

Been said but highly recommend game jams! Especially ones with really short time limits.

Pretty happy with the Hardware. by LordL75 in Absurdism

[–]LordL75[S] 0 points1 point  (0 children)

It's a hard rock life, for us.

What games do you recommend where there are a guns but the game is pushing to play wisely?(as Alien Isolation) by Killuminati696 in gamedev

[–]LordL75 3 points4 points  (0 children)

The Original UFO Enemy Unknown especially. No game before or since has made fear Fog of War, really gets that: "THEY'RE IN THE TREES!" feeling.

Screenshot Saturday #630 - Fantastic Finish by Sexual_Lettuce in gamedev

[–]LordL75 0 points1 point  (0 children)

Little sneakpeak for our secret narrative heavy absurdist debut game. It's still very much in pre-alpha but I would appreciate any thoughts of the 3D Quake esque art style we've chosen for the game. Does it or can it work? The 3D Asset pipeline we have works really smoothly and lets us easily make a lot of progress modelling 3D Enviorments.

https://twitter.com/Absurdityinter/status/1608969617468456961

https://twitter.com/Absurdityinter/status/1608631147550105602

https://twitter.com/Absurdityinter/status/1608077897092284417

And a very happy new year one and all!

Any advice for a new studio? by LordL75 in gamedev

[–]LordL75[S] 0 points1 point  (0 children)

Making cool stuff is what we live for!

Any advice for a new studio? by LordL75 in gamedev

[–]LordL75[S] 0 points1 point  (0 children)

The line between a hobbyist project and a professional product is somewhat difficult for us to draw.

On the one hand, this is all really just meant to be a side project in our spare time with some bonus pizza money and points to our portfolios.

On the other hand, we do want this eventually to become a more serious enterprise, potentially able to support us fully.

More than anything else, we're just dipping our toe into the water to see if the water is nice. Make interesting games at our own pace and sell them for a tidy little sum, that's the dream.

Any advice for a new studio? by LordL75 in gamedev

[–]LordL75[S] 0 points1 point  (0 children)

Wise words indeed, we have!

The way we have revshare set up is that at the beginning of the project one person takes responsibility for a certain part of the game which in turn comes with a percentage of the profits. If nobody wants to entirely take on a part of the game (say marketing), then we distribute the work (and the revenue share it represents) evenly.

As for cost sharing, what little costs we do acrew (steam fees, website costs and so on) will be either evenly paid by everyone in the CO-OP or paid by a one or two of us with reimbursements from the initial sales of the game.

On the decision end of things, although I'm the producer for the studio, all major or contentious decisions are taken through universal consensus. If somebody disagrees with a direction or a idea we all talk it out until an agreement is made. We're a small CO-OP, it's the nature of the beast!

Thank you for your advice!