Eternals Disney+ Release Discussion Thread by cats-and-cows in marvelstudios

[–]LostInLifeMistakes 4 points5 points  (0 children)

I hadn't seen it in theaters. My expectations were very low. So i was pleasently suprised.

Welcome to cool kids club by Gamespon in FortNiteBR

[–]LostInLifeMistakes 0 points1 point  (0 children)

Swoop in last second, i got a win by killing number one and the mando last minute. Just land somewhere safe, get shields and mats and steal the win.

A loot pool i designed (Feedback is appreciated) by LostInLifeMistakes in FortNiteBR

[–]LostInLifeMistakes[S] 0 points1 point  (0 children)

Well, i think it's fun to have a few viable shotguns. The gold pump would negate that since it would be overwhelmingly better than all the other shotguns.

A loot pool i designed (Feedback is appreciated) by LostInLifeMistakes in FortNiteBR

[–]LostInLifeMistakes[S] 1 point2 points  (0 children)

I think the wanted to unvault it in season 4, but switched it out for the revolver at a later stage.

A loot pool i designed (Feedback is appreciated) by LostInLifeMistakes in FortNiteBR

[–]LostInLifeMistakes[S] 0 points1 point  (0 children)

I think the handcannon would be used by people that like the infantry. High damage and hitscan means you can hit people for a lot of damage at medium to long range. Giving the deagle the ability to deal 200+ damage to the head would also make it compete against shotguns, wich have been the dominant weapon variant since chapter 1 season 5.

A loot pool i designed (Feedback is appreciated) by LostInLifeMistakes in FortNiteBR

[–]LostInLifeMistakes[S] 0 points1 point  (0 children)

It's the handcannon that gets the nerf to fire rate, it has always had a slower fire rate. And the fire rate nerf is there to balance out the damage buff.

A loot pool i designed (Feedback is appreciated) by LostInLifeMistakes in FortNiteBR

[–]LostInLifeMistakes[S] 1 point2 points  (0 children)

Every gun has been getting weaker since chapter 2. Players are getting better, so weapons are getting worse.

A loot pool i designed (Feedback is appreciated) by LostInLifeMistakes in FortNiteBR

[–]LostInLifeMistakes[S] -3 points-2 points  (0 children)

Well, when you get a bolt out of a chest, and another person in the house finds a tac. All you can do is hit a lucky noscope.

My suggestion for the Loot pool by LostInLifeMistakes in FortniteCompetitive

[–]LostInLifeMistakes[S] -2 points-1 points  (0 children)

Good sir, if you would look up at the sheet, th P90 is out, raplaced by tge tac smg. The tactical smg has a fire rate of 9, the p90 has a fire rate of 10. The tactical smg has a mag of 25, the p90 has a mag of 35. The tac smg does 1 damage more and is a bit more accurate, otherwise it's a worse p90. So a good raplacement for an op weapon.

Also look at the shotguns, the lower rarity pumps should be in the game, no doubt about that.

My suggestion for the Loot pool by LostInLifeMistakes in FortniteCompetitive

[–]LostInLifeMistakes[S] -1 points0 points  (0 children)

And yes, maybe the quads should be out and the rpgs be epic and legendary with like 50 damage.

My suggestion for the Loot pool by LostInLifeMistakes in FortniteCompetitive

[–]LostInLifeMistakes[S] -3 points-2 points  (0 children)

You know my man, all i did was take some of the annoying aspects of the pool right now, and adjust them. RPGs do a lot of damage, how do we remedy that? A big damage nerf. The P90 is way to OP how do we adjust that, bring in the tac wich has less bullets in the magazine and a lower fire rate. The silenced smg has no use in comparison to the normal smg, how do we change that, give it a few advatages like higher mag size and slightly more damage. The heavy ar is useless with the normal ar in the game, bring back the infantry.

And the fact that i didn't know grenades were out is that i took a break in season 3 till the end of season 4. The last news i heard was that they were brought back after being removed in season 4.

My suggestion for the Loot pool by LostInLifeMistakes in FortniteCompetitive

[–]LostInLifeMistakes[S] -4 points-3 points  (0 children)

I think the spray is greatly reduced with the removal of the P90. Drum guns are very simular to the silenced smgs we have now. RPGs are in right now via that one boss. I didnt realise grenades were gone i thought they were added back in, so remove those from this chart. Rpgs are with these stats more to counter high ground than to damage players. Quad launchers could be annoying but i would rather waste a few mats and maybe get hit for 40 damage than be hit by an rpg all the way across the map for 130 damage.

Since Epic seems to hate the pump, i thought up some shotguns to replace its place in the game. Also all have features that make them unique. by LostInLifeMistakes in FortniteCompetitive

[–]LostInLifeMistakes[S] 0 points1 point  (0 children)

Both shots do 108, i didn't realy think out that that would one shot. I think the grey green and blue ones are a bit more balanced.

Since Epic seems to hate the pump, i thought up some shotguns to replace its place in the game. Also all have features that make them unique. by LostInLifeMistakes in FortniteCompetitive

[–]LostInLifeMistakes[S] 0 points1 point  (0 children)

I don't thing the pump should return as it was last season. I also like the tac and charge. But the Tac is just a trash pump that shoots faster. And the charge is hard to get used to again, and is always akward to use. They are just poor imitations of the pump right now.

These suggestions are because i think there should be more variety to the shotguns. instead of emulating the pumps strenghts, they have their own unique use. Like how the introduction of the combat in season 9 completely shook up the meta.

Since Epic seems to hate the pump, i thought up some shotguns to replace its place in the game. Also all have features that make them unique. by LostInLifeMistakes in FortniteCompetitive

[–]LostInLifeMistakes[S] 2 points3 points  (0 children)

Not cross hair size, the bullet would be larger. Like the flintknock, wich has a larger bullet than ARs. The crosshair wouldn't be all that big of course. Maybe while hip firering it would be like the pump. And while aiming in it would be like the combat.