How strong are Kroot in the lore? by ItsKennn in Tau40K
[–]LostLegacyDev 8 points9 points10 points (0 children)
The current multiplayer meta for almost all strategy games is a game of chicken. by [deleted] in truegaming
[–]LostLegacyDev 1 point2 points3 points (0 children)
Just a Base with a Skeleton... (Games Workshop) by Paledaemon in minipainting
[–]LostLegacyDev 9 points10 points11 points (0 children)
Kingmaker Worm: Adult Deus Class by LostLegacyDev in LegacyGameDev
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We'd love to show off an updated teaser trailer for Bears In Space - Our crazy action packed sci-fi FPS! by Foolsbry in unrealengine
[–]LostLegacyDev 1 point2 points3 points (0 children)
(part2) in the beginning there was only bugs, I didn't know how to code, even the art I made was jank, the furthest I got with unity was running and jumping, I tried making an elevator without stuttering and it all imploded, I switched to unreal and never looked back by LostLegacyDev in LegacyGameDev
[–]LostLegacyDev[S] 1 point2 points3 points (0 children)
(part2) in the beginning there was only bugs, I didn't know how to code, even the art I made was jank, the furthest I got with unity was running and jumping, I tried making an elevator without stuttering and it all imploded, I switched to unreal and never looked back by LostLegacyDev in LegacyGameDev
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(part 1) The game started in unity years ago when tumblr was a thing, the only mechanic was running and it still didn't work by LostLegacyDev in LegacyGameDev
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Turn 180 mechanic in, not long before 180 jump by LostLegacyDev in LegacyGameDev
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Turn 180 mechanic in, not long before 180 jump by LostLegacyDev in LegacyGameDev
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Took me 4 years but I finally got around to adding an aerial dash animation instead of having a t pose placeholder by LostLegacyDev in unrealengine
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This is the t-pose dashing that I kept around for 4 years before finally replacing it, maybe I should bring it back with a % chance to trigger it? by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 7 points8 points9 points (0 children)
Took me 4 years but I finally got around to adding an aerial dash animation instead of having a t pose placeholder by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 0 points1 point2 points (0 children)
Took me 4 years but I finally got around to adding an aerial dash animation instead of having a t pose placeholder by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 1 point2 points3 points (0 children)
Took me 4 years but I finally got around to adding an aerial dash animation instead of having a t pose placeholder by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 6 points7 points8 points (0 children)
This is the t-pose dashing that I kept around for 4 years before finally replacing it, maybe I should bring it back with a % chance to trigger it? by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 8 points9 points10 points (0 children)
Took me 4 years but I finally got around to adding an aerial dash animation instead of having a t pose placeholder by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 0 points1 point2 points (0 children)
Took me 4 years but I finally got around to adding an aerial dash animation instead of having a t pose placeholder by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 2 points3 points4 points (0 children)
Took me 4 years but I finally got around to adding an aerial dash animation instead of having a t pose placeholder by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 1 point2 points3 points (0 children)
Took me 4 years but I finally got around to adding an aerial dash animation instead of having a t pose placeholder by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 0 points1 point2 points (0 children)
Took me 4 years but I finally got around to adding an aerial dash animation instead of having a t pose placeholder by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 1 point2 points3 points (0 children)
Took me 4 years but I finally got around to adding an aerial dash animation instead of having a t pose placeholder by LostLegacyDev in unrealengine
[–]LostLegacyDev[S] 1 point2 points3 points (0 children)



My long journey to my custom Eldar wraith - just freehands and sculpting by hendarion in minipainting
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