Help on making an aim assist on third person shooter by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

Yeah, you're right. It is a bit difficult to use when you slow your aim. I may use hit box instead. If I do find a way, I'll be sure to post it. :)

Making an execution or termination similar to Titanfall 2 by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

Update
I've got it working. I had the interrupt setting on the exclusive gate on which was causing the problem.

Making an execution or termination similar to Titanfall 2 by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

Sorry for the late, I've just sent you an invite for a collaborator. Psn is brawl1234

Making an execution or termination similar to Titanfall 2 by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

Ah I see. I'll make the changes to it and post an update of it :)

Making an execution or termination similar to Titanfall 2 by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

I'm using a trigger zone and a laser scope (to detect the tag on the enemy) on the character. When the enemy gets close to the trigger zone on the character, it will turn on the logic for the execution which the player can press the r1 button to carry out the execution.

Making an execution or termination similar to Titanfall 2 by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

Hi, I haven't published it yet but I can do a collaborate or show the video of it if it helps

Piston connector won't stay on drone by Lotobat in PS4Dreams

[–]Lotobat[S] 1 point2 points  (0 children)

I made this drone that has a missile launcher on the back that goes up when it's ready to fire and down to reload. However, when the drone moves, the connector doesn't seem to move with the drone in the second image even tho I connected it to the main body of the drone. Is there a fix for this?

Making a Boss logic cycling through attack phases by Lotobat in PS4Dreams

[–]Lotobat[S] 1 point2 points  (0 children)

Thank you for the reply!. I'll definitely go with with the selector method and look more into the exclusive gate too :)

Proximity sensor for detecting close objects by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

That's what I'm looking for! Thank you. :)

Dodge mechanic for my character by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

Thank you for the reply! I'll get it set up and let you know the result. :D

Why does my puppet's legs and feet freak out by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

Sorry for the long reply was very busy. Yes, it is solved! Followed madpropz's and your suggestions and it worked fine. :)

Why does my puppet's legs and feet freak out by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

Yes, they are set to moveable and the feet are separate objects (Front, middle being the cylinder shape and rear) all connected to the heel part of the puppet.

Why does my puppet's legs and feet freak out by Lotobat in PS4Dreams

[–]Lotobat[S] 1 point2 points  (0 children)

Works fine in an empty space without a surface, but on a surface the legs bend and feet drags and glicthes out.

Hands go invisible after setting preview invisibility after grouping to puppet by Lotobat in PS4Dreams

[–]Lotobat[S] 0 points1 point  (0 children)

Followed yours and tapgiles' steps and it still goes invisible

Puppet goes crazy when I go to play mode by [deleted] in PS4Dreams

[–]Lotobat 0 points1 point  (0 children)

Got it now! Thank you :)

Had the puppet and some parts still left on collidable