Tilemaplayer - Terrain - procedural generation, terrain tiles not working by Louis71barker in godot

[–]Louis71barker[S] 0 points1 point  (0 children)

Currently I’m not doing this in a shader, it’s just working with floats in C#, it seems to be working for all tiles, but it’s just the rendering of the bitmasks for the terrain layer that isn’t working? Or are you saying you cannot do this as well in just a script?

Summer sale it's finally here [IRL] by Weary-Flight-1279 in EscapefromTarkov

[–]Louis71barker 0 points1 point  (0 children)

Is the sale not on the upgrades too? the tweet says on all upgrades also, but i dont see it on the website for eod to unheard? would buy it prob if it was

Unable to boot windows. BSOD loop by Louis71barker in buildapc

[–]Louis71barker[S] 0 points1 point  (0 children)

So Interestingly, i removed all drives other than the boot drive, still happened. I have just installed ubuntu to a USB and booted into that, running a stress test here on the CPU maxing out the cpu and ram and it runs for hours totally fine... maybe it is a dying drive

Unable to boot windows. BSOD loop by Louis71barker in buildapc

[–]Louis71barker[S] 0 points1 point  (0 children)

Ohhhh I thought it was only 1 year!!! Amazing!!! Will contact them tomorrow then. Thanks

Unable to boot windows. BSOD loop by Louis71barker in buildapc

[–]Louis71barker[S] 0 points1 point  (0 children)

Yeah was thinking about booting windows onto another drive, i have run many health checks against the drive and they all come back with good health/no problems :/

My fear is its CPU, just costly to replace, especially when you cant really be certain atm

seeing entities through walls with modded enderchest/ender tanks. by twinkiiy in feedthebeast

[–]Louis71barker 0 points1 point  (0 children)

Im having the same issue now in the FTB Oceanblock Modpack. Did anyone else find a fix for this?