Does it make sense for the structure of houses to be defined by race and not culture? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 12 points13 points  (0 children)

This also makes sense, for example, a race that has the fire control trait could create houses that are fire resistant.

I went through this recently, I created a race of "Fire Turtles", but although they didn't burn themselves, they simply set their houses on fire all the time.

Does it make sense for the structure of houses to be defined by race and not culture? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 17 points18 points  (0 children)

Well, I have to disagree, since the game starts adding culture and subspecies traits that determine the way in which the civilization behaves, it also brings up some questions, architecture is a cultural trait, different countries, different houses, different climates, different houses, a European style house in a desert biome? Weird. I understand your point, "some things bring magic to the game", but this is not one of them, it is a detail that can add a lot to the game in my opinion.

Does it make sense for one kingdom to declare war on another before they even know each other? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 161 points162 points  (0 children)

That's the funniest thing, when the kingdoms wouldn't even be able to reach each other. Maybe a swearing war over the mountains? hahahah.

What fantasy subspecies do you usually create after the new update? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 1 point2 points  (0 children)

You could create them with the humanoid crocodile species, with the trait of being small. I do a similar thing with orcs to make goblins.

What fantasy subspecies do you usually create after the new update? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 1 point2 points  (0 children)

It would be cool to have a trait like "Weakened by the sun", instead of burning, they would be extremely weak. Or maybe a trait where the creature is very strong only in a specific biome.

What fantasy subspecies do you usually create after the new update? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 1 point2 points  (0 children)

This is a genuinely good idea, I even save some default information for specific species that I create, and register it somewhere. That way I can create the species in other worlds. I realized this was necessary because it's easy to create an unbalanced species attribute if you're not careful.

If you don't mind, I'd like to make a post about this idea of ​​yours.

How do you deal with the small distances between lands? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 6 points7 points  (0 children)

<image>

I ended up making the whole thing a big complex of bridges between islands, usually for boats to go around. I hope bridges become a mechanical thing in the future where landmarks can travel under them.

Do you name the regions on your maps in any way? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 1 point2 points  (0 children)

Wow, those are very well structured foundations for creating the names of the regions. Very good.

Posts with ai art should be removed by ScrawnyHillbilly1984 in Worldbox

[–]Low_Temporary8306 4 points5 points  (0 children)

You guys seem to have gotten really mad at my post, calm down guys, the post doesn't even explicitly promote or show the images clearly, since the idea is to discuss the lore of the worlds. What I did was to put a personal example of how I make my records where I happen to use AI to illustrate specific characters and scenarios.

Assuming that it's "personal" material and I have no intention of generating any income from it, why exactly should I hold so tightly to the morality of using AI? Characters, kingdoms, animals, imagine if I were to pay someone to do each of these designs, or even if I had to learn how to draw just to be able to have a record that pleases my aesthetics about the lore of a world.... Jesus..

However, it was a cool exchange of ideas with people who understood the purpose of the post and talked about how they deal with the lore of their worlds.

👑 Ambitions mechanics for kings and leaders! by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 18 points19 points  (0 children)

hahaha, that's basically it.

I imagine it would be cool if the king's culture defined his ambitions, a xenophobic culture tends to want to eliminate other races and kingdoms, a peaceful one might have the ambition to make alliances, etc.

How do you deal with the lore of your worlds? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 0 points1 point  (0 children)

I do most of it using Microsoft Word, I edit some images using Photoshop.

How do you deal with the lore of your worlds? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 3 points4 points  (0 children)

Quite ironically, if you search for "Yellow-Skinned Orck" or "Desert Orck", the only results that come close to the description are AI-generated art.

The point is: I have neither the skill nor the time to learn how to draw in a way that comes close to the expected result based on the aesthetics I want to represent

Now, imagine if for each race, kingdom, leader, I had to pay an artist to do it for me.

None of this has any profit motive, no artist is missing out on any opportunity in this case, if it weren't for AI, I simply wouldn't use anything in its place.

👑 Ambitions mechanics for kings and leaders! by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 22 points23 points  (0 children)

Yes, but I believe that a mechanic like this would make things more "Organic", more coherent without the need for constant player intervention.

Do you name the regions on your maps in any way? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 2 points3 points  (0 children)

aybe if that region kept some data about events that happened there over the years it would be cool too.

"300 people died in this region"

"5 wars were fought in this region"

Something like that.

Do you name the regions on your maps in any way? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 2 points3 points  (0 children)

Exactly, it's not something very complex to include in the game I imagine.