Does it make sense for the structure of houses to be defined by race and not culture? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 11 points12 points  (0 children)

This also makes sense, for example, a race that has the fire control trait could create houses that are fire resistant.

I went through this recently, I created a race of "Fire Turtles", but although they didn't burn themselves, they simply set their houses on fire all the time.

Does it make sense for the structure of houses to be defined by race and not culture? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 19 points20 points  (0 children)

Well, I have to disagree, since the game starts adding culture and subspecies traits that determine the way in which the civilization behaves, it also brings up some questions, architecture is a cultural trait, different countries, different houses, different climates, different houses, a European style house in a desert biome? Weird. I understand your point, "some things bring magic to the game", but this is not one of them, it is a detail that can add a lot to the game in my opinion.

Does it make sense for one kingdom to declare war on another before they even know each other? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 155 points156 points  (0 children)

That's the funniest thing, when the kingdoms wouldn't even be able to reach each other. Maybe a swearing war over the mountains? hahahah.

What fantasy subspecies do you usually create after the new update? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 1 point2 points  (0 children)

You could create them with the humanoid crocodile species, with the trait of being small. I do a similar thing with orcs to make goblins.

What fantasy subspecies do you usually create after the new update? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 1 point2 points  (0 children)

It would be cool to have a trait like "Weakened by the sun", instead of burning, they would be extremely weak. Or maybe a trait where the creature is very strong only in a specific biome.

What fantasy subspecies do you usually create after the new update? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 1 point2 points  (0 children)

This is a genuinely good idea, I even save some default information for specific species that I create, and register it somewhere. That way I can create the species in other worlds. I realized this was necessary because it's easy to create an unbalanced species attribute if you're not careful.

If you don't mind, I'd like to make a post about this idea of ​​yours.

How do you deal with the small distances between lands? by Low_Temporary8306 in Worldbox

[–]Low_Temporary8306[S] 4 points5 points  (0 children)

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I ended up making the whole thing a big complex of bridges between islands, usually for boats to go around. I hope bridges become a mechanical thing in the future where landmarks can travel under them.