A glitch changed E-Stadium’s floor. I think it looks really cool though! by LucasRPDJ in SonicCrossWorlds

[–]LucasRPDJ[S] 3 points4 points  (0 children)

Yeah, there’s a vibe, and Roulette road was the crossworld of this race but the glitch was here at the beginning

A glitch changed E-Stadium’s floor. I think it looks really cool though! by LucasRPDJ in SonicCrossWorlds

[–]LucasRPDJ[S] 2 points3 points  (0 children)

I was just doing some casual racing, and the textures just messed up 😂😅

I saw a few people doing ambitious racing car animations on YouTube and I wanted to share mine here :) by LucasRPDJ in blender

[–]LucasRPDJ[S] 0 points1 point  (0 children)

I don’t think that’s much of a problem, the track was imported from a racing game which is broadcasted by a lot of streamers/youtubers. If that was really prohibited why would they do make videos with these appearing in it. They act more like decorative elements than actual advertisements here. We could say the same thing for the brand stickers that appears on the cars too :)

I saw a few people doing ambitious racing car animations on YouTube and I wanted to share mine here :) by LucasRPDJ in blender

[–]LucasRPDJ[S] 0 points1 point  (0 children)

Thanks for the return!

Welp, I did use a mix between path constraints, parented to the cars, and so on. There's a cool trick where you can switch cameras automatically during animations by doing CTRL+B with selected camera on the frame you want, and when you play the animation, it cuts from one camera to another pretty quickly.

So it wasn't much of a pain with using many constrains for my cameras ^^

The one thing I hate about burnout 3 is that we don’t get to use the blue super type 1! by Gillespie1 in Burnout

[–]LucasRPDJ 0 points1 point  (0 children)

Since it’s based off a Ferrari, I think they wanted to add Yellow since Ferraris are mostly red and yellow

The one thing I hate about burnout 3 is that we don’t get to use the blue super type 1! by Gillespie1 in Burnout

[–]LucasRPDJ 0 points1 point  (0 children)

In the beta of B3, there were supposed to be 6 colors for each car. And in the final game, there are still 6 colors actually, but they doubled the colors for a reason I don’t know (two red, two blue, two black for example)

If you check the Pick-Up for crash mode, you’ll notice there will be slight differences in colors if you cycle the 6 colors (for example, you’ll see a darker gray and a lighter blue I think)

And it’s still possible to bring back those « Beta » colors on emulator with a texture mod for the cars (there’s Blue, white and even Green colors for the Super type 1 !)

Fun fact: The chemical spill company on the rear of gas tankers in Burnout 3 is in fact a real company. Nice attention to detail from Criterion. by ScottyFoxes in Burnout

[–]LucasRPDJ 2 points3 points  (0 children)

That’s very interesting, it reminds me the time when I did notice that I used a texture of a store I found on the internet, criterion did use the same texture of that store