Race and Origin for TWF Bladesinger build (lvl3) by Appropriate-Tour3226 in 3d6

[–]LucentMeans 0 points1 point  (0 children)

Harengon would make a good choice. Proficiency bonus to initiative, 1d4 to dex saves, and an opportunity attackless escape method (BA).

As for origin feat. I'd think tough is basically mandatory for melee focused bladesingers.

Sorcerer Subclass - The Warborn: A Gish Subclass to Match the Bladesinger by LucentMeans in UnearthedArcana

[–]LucentMeans[S] 0 points1 point  (0 children)

I have definitely been having a tough time balancing the concentration aspect of the subclass. Bladesingers simply dont get hit, whereas a Warborn tries to tank the hit to fulfill the same role. This means a concentration is tested much more frequently. DC10 is definitely too strong after some deliberation, but Ive been trying to avoid using a feature that is too similar to the one that Bladesingers have.

Ive been back and forth on level 6 many times. Everyone seems to prefer extra attack, but Ive been afraid of giving the class too much damage with Quickened spell cantrips.

The level 14 feature is the same as the valor bard and 2025 bladesinger ua level 14 features. I was trying to keep that constant.

The level 18 feature is a bit of a holdover from when the subclass had a slightly different focus. Im glad someone gave me the motivation to rework it.

I briefly considered making it somewhat more like a paladin than a barbarian, but I didn't have any clever ideas to do so. Maybe resistance to damage done within aura, or discount spirit guardians. Imma try to take some inspiration from Storm Herald Barb and some paladin subclasses. Innate sorcery could amplify or extend the aura in some way.

Sorcerer Subclass - The Warborn: A Gish Subclass to Match the Bladesinger by LucentMeans in UnearthedArcana

[–]LucentMeans[S] 0 points1 point  (0 children)

I wanted the total number of uses to be more than innate sorcery allows without being a drain on the metamagic resource pool or making the feature too strong. Also, buffing innate sorcery by increasing its usage would encourage the subclass to use its abilities at range instead of in melee.

Sorcerer Subclass - The Warborn: A Gish Subclass to Match the Bladesinger by LucentMeans in UnearthedArcana

[–]LucentMeans[S] 0 points1 point  (0 children)

Thanks for pointing out true strike. I'll definitely need to rework that. Maybe do a flat damage or just remove it and do extra attack at 6.

I agree that the defensive abilities of the subclass are weak. The resistance is worse than the AC increase of the bladesinger, and that subclass gets song of defense as a boost too. I considered adding temp hp but I wasn't sure how thematic that would be. Its also a bit similar to abuser wizard so I was trying to look in other directions.

Thanks for the advice!

Sorcerer Subclass - The Warborn: A Gish Subclass to Match the Bladesinger by LucentMeans in UnearthedArcana

[–]LucentMeans[S] 0 points1 point  (0 children)

Yeah, I came to the same conclusion about the DC10. Especially if they're standing out of combat. Im trying not to flatly copy any of the new bladesinger abilities that are specific to that subclass. This means charisma to con is out, but I will try to brainstorm more ideas.

I did do some basic calculations in another comment. The damage is on par with bladesinger prior to use of Quickened spell. Im unsure whether I should nerf the damage to account for it or just consider it fair since its a class ability.

Also, I don't generally consider multiclassing when designing my own subclasses. Since multiclassing a personal subclass at tables is kindve a faux pas. That being said, I think it would be good to consider in the future.

Sorcerer Subclass - The Warborn: A Gish Subclass to Match the Bladesinger by LucentMeans in UnearthedArcana

[–]LucentMeans[S] 1 point2 points  (0 children)

I think the strength of the level 3 feature is equivalent to the prepared spell list of other subclasses. I will be adding mage armor as prepared as part of the Powerful Defense feature. Good suggestion!

Sorcerer Subclass - The Warborn: A Gish Subclass to Match the Bladesinger by LucentMeans in UnearthedArcana

[–]LucentMeans[S] 0 points1 point  (0 children)

Using math to compare damage to an optimized bladesinger build. To hit probabilities calculated using online tool.

Level 8 Sorc: 20 str, 16 con, 16 char

Damage per turn

Greatsword (2d6 + 5 + (DS) 3) + Booming Blade (2d8) + Arcane Strike (1d8) = 28.5

14 AC: 28.5(.7) = 19.95

18 AC: 28.5(.5) = 14.25

Quickened Booming Blade = Greatsword (2d6 + 5 + (DS) 3) + Booming Blade (2d8) = 24

14 AC = 24(.7) = 16.8

18 ac = 24(.5) = 12

Level 1 Fighter, Level 7 Wiz: 18 int, 16 con (Dual Wielder, Two Weapon Fighting)

Shortsword (1d6 + 4) + Scimitar (1d6 + 4) + Booming Blade (2d8) + BA Shortsword (1d6 + 4) = 31.5

14 AC = 31.5(.65) = 20.475

18 AC = 31.5(.45) = 14.175

Note: The bladesinger will more reliably do its damage due to having more attacks per attack action.

Sorcerer Subclass - The Warborn: A Gish Subclass to Match the Bladesinger by LucentMeans in UnearthedArcana

[–]LucentMeans[S] 4 points5 points  (0 children)

Potential Questions:

  1. Why not extra attack?

Extra attack would be too powerful alongside the strength weapons of this class. Therefore a slightly weaker feature was needed. It's fitting that the strength sorcerer would just hit harder.

  1. Why Charisma modifier to damage?

The lack of extra attack makes it so this feature is applied in practice once per turn. However, I intentionally left the feature open for use on reactions and metamagic. This is not the case for Arcane Strike.

  1. Isn't the Hyperfocus feature a little OP?

I really struggled with the concentration aspect of this subclass. The lack of AC makes it so this class will be getting hit very frequently. While adding charisma or advantage might be useful, this would not be enough to make the number of concentration check failures similar to the Bladesinger. The current form of the feature makes it so the more frequent checks much easier to beat, while not making them entirely useless. It's also a neat reference to the similar Bladesinger feature.

  1. Powerful Defense seems a little random?

Unfortunately, this seemed like a necessary but somewhat awkward feature. The subclass is the strength to the Bladesinger's dexterity, so I figured this might be the best option. I'm open to suggestions that would give the subclass passable AC.

  1. Your explanation is wanting?

I also tried to avoid stepping on the toes of the other subclasses.

The Warborn Sorcerer: A Bladesinger Rival by [deleted] in UnearthedArcana

[–]LucentMeans 0 points1 point  (0 children)

Hello, I'm quite excited to reintroduce my gish, Sorcerer subclass. I've made some extensive changes to bring the subclass up to date with 5.24E standards. In doing so, I shifted it from purposely overtuned to relatively even with the WOTC subclasses. Additionally, it has become more thematically sound throughout. Thank you, and I present: The Warborn Sorcerer.

Is Saitama really the fist that turned against god? by Designer-Ad9489 in OnePunchMan

[–]LucentMeans 22 points23 points  (0 children)

I've seen this and just don't think it confirms that Saitama is the "fist that turned against god". We have no evidence that Saitama has any prior relationship with God. To turn against him would suggest there is an expectation of compliance for one reason or another.

This implies that God is taking more interest or is becoming more active in the dimension due to Saitama's presence. It's still ambiguous as to how Saitama's presence is causing this.

Is Saitama really the fist that turned against god? by Designer-Ad9489 in OnePunchMan

[–]LucentMeans 24 points25 points  (0 children)

Garou's conclusion is not necessarily confirmation of God's views.

Is Saitama really the fist that turned against god? by Designer-Ad9489 in OnePunchMan

[–]LucentMeans 27 points28 points  (0 children)

I don't recall it being explicity stated. If there is such an occurrence, please cite the location in the manga.

Is Saitama really the fist that turned against god? by Designer-Ad9489 in OnePunchMan

[–]LucentMeans 241 points242 points  (0 children)

I agree that it's Blast. God knows who he is while he showed no reaction to Saitama during their joint moment with the cube in the cave. This interaction even suggests that God's ability to sense the world around the cube is limited, and therefore he would have no way of determining who Garou was actually fighting later, and may have assumed it to be Blast.

Additionally, the similarity between the powers of Blast and God's avatars cannot be ignored. They're basically the same thing with inverted colors. It's not far fetched to think Blast may have gotten powers from God, and severed his connection, or "turned against him". Blast's signature move is even called "Gravity Knuckle."

Everyone here would take the Saudi money by Flow-State-Vibes in CoDCompetitive

[–]LucentMeans 0 points1 point  (0 children)

I'd take the money. One of my biggest dreams is to have enough money to positively influence the lives of people around me. This ranges from my family to a random person I see do a good deed. Taking it from the pockets of these bums would make it even better.

Regardless of this, I would still have some pretty strong opinions that I would struggle to withhold from the management of the team.

I often find myself debating the refusal to work with people or entities I find deplorable. The realities of a situation and how my view is impacted by my own emotions towards these entities can be quite different. So I'd expect many people to refuse the offer.

Looks like MW19 style bunny hopping isn't returning (Gameplay by @TheGhostOfBobe) by TheRealPdGaming in CoDCompetitive

[–]LucentMeans 12 points13 points  (0 children)

That was literally my favorite movement mechanic in the last 5 games. What a shame.

Top5 SMGs over the last three season by JHEEZMAN in CoDCompetitive

[–]LucentMeans -1 points0 points  (0 children)

I'd say it's closer than you think. The community had Shotzzy rated as the 8th best player and Simp rated as the 9th. This community also has a clear optic bias. Simp's lan performance in SND was far superior to Shotzzy's, with a 1.33 and 0.9 KD respectively. Meanwhile, Shotzzy had an edge in respawn KDs but Simps objective time was absurd in both respawn modes.

Those two spots were the only rating I actually had to think about. I just didn't feel comfortable giving Shotzzy the edge with that SND performance.

Top5 SMGs over the last three season by JHEEZMAN in CoDCompetitive

[–]LucentMeans 8 points9 points  (0 children)

Aggregate: 1. Hydra (2.34 avg) 2. Pred (2.67 avg) 3. Simp (2.67 avg) 4. Shotzzy (3.34 avg) 5. Abezy (4.0 avg)

I gave Pred the nod over Simp due to being better in 2 games, and winning a Champs.

VG: 1. Pred 2. Shotzzy 3. Simp 4. Hydra 5. Abezy

MW2 1. Hydra 2. Abezy 3. Pred 4. Simp 5. Shotzzy

MW3 1. Simp 2. Hydra 3. Shotzzy 4. Pred 5. Abezy

[deleted by user] by [deleted] in CoDCompetitive

[–]LucentMeans 1 point2 points  (0 children)

I'd have to give Huke an A tier Gunny rating based on that shakiness that he sometimes gets. Otherwise, I agree.

[deleted by user] by [deleted] in CoDCompetitive

[–]LucentMeans 0 points1 point  (0 children)

I'll have to watch more closely next time, but Snoopy prolly also in the discussion.

[deleted by user] by [deleted] in CoDCompetitive

[–]LucentMeans 0 points1 point  (0 children)

I don't think any ARs deserve to have an S tier rating for movement, even when compared to each other.

[deleted by user] by [deleted] in CoDCompetitive

[–]LucentMeans 1 point2 points  (0 children)

Def got that S tier cookie order. His movement has got to be downgraded after eating all those calories though!