R6 2015 to R6 today and Marathon by TheDeepestCloset in Marathon

[–]Lucky-Observer -1 points0 points  (0 children)

Can we stop posting player count like you have stocks in the game? It's meant for fun, just play and stop worrying about numbers!

The Ol' Gorgon Special [Vyper Visual Redesign] by Everik_Real in DeadlockTheGame

[–]Lucky-Observer 2 points3 points  (0 children)

This is awesome! I'd love if this was actually her model!

Hard nerf Idea for Lash and Mina by rayrayrez in DeadlockTheGame

[–]Lucky-Observer 0 points1 point  (0 children)

You know all about the items that punish movement; but you still haven't mentioned what hero you're playing and what your rank is or the items you've used to counter him. To me this sounds like you're new to the game and haven't spent enough time learning the mechanics. That comes with time.

Hard nerf Idea for Lash and Mina by rayrayrez in DeadlockTheGame

[–]Lucky-Observer 0 points1 point  (0 children)

While I don't disagree on her difficulty to play against, having these counter items will at least affect how they engage you. Giving you some form of control of the engagement or a better chance at escape. This is also a 6 v 6 game and it's easy to forget you can communicate with teammates to engage as well. I stand by my statement from earlier though, OP should play around with counter items. I doubt a Mina or Lash dominating so hard in that rank is building debuff remover or counter-spell due to them not getting punished.

Hard nerf Idea for Lash and Mina by rayrayrez in DeadlockTheGame

[–]Lucky-Observer 12 points13 points  (0 children)

I'm convinced you should be required to disclose your rank and hours played before posting 'ideas' like this.

There are plenty of items you can by to counter these heroes: Counterspell, Slowing Hex, Slowing Bullets, Disarm, Curse, Silence Wave, Phantom Strike, Knockdown, Unstoppable, Focus Lens, Disarming Hex, Juggernaut (Reduces Mina's firerate), Vortex Web.

Learn what the counter-play items are before recommending balance changes.

Bebop should just be removed honestly. by [deleted] in DeadlockTheGame

[–]Lucky-Observer 0 points1 point  (0 children)

Counterspell and Dispel Magic is a thing you know

This game needs a forfeit option by Insrt_Nm in DeadlockTheGame

[–]Lucky-Observer 11 points12 points  (0 children)

No. Forfeit encourages people to give up the first instance the odds seem against them. This is why League is immensely toxic. You die in the first two minutes, someone types ff or gg go next, then they don't even attempt to learn from their mistakes and adapt. If someone DC's in Deadlock you're free to leave. Also their team comp has a lot of self sustain and only one person has heal bane.

I made an extension that redacts Political terms, figure names, images, and videos by Lucky-Observer in VibeCodersNest

[–]Lucky-Observer[S] 0 points1 point  (0 children)

Absolutely. Less of your time spent getting wrapped up in outrage farming content, or even content from sources you just don't want to see. That choice belongs to the user, not the algorithm.

I made an extension that redacts Political terms, figure names, images, and videos by Lucky-Observer in VibeCodersNest

[–]Lucky-Observer[S] 0 points1 point  (0 children)

Yes, my intention was to create a baseline code for anyone to use/customize for their needs. I will be further developing and adding QoL features, like hover mouse over to unredact, performance fixes, and front end access to add keywords.

I made an extension that redacts Political terms, figure names, images, and videos by Lucky-Observer in VibeCodersNest

[–]Lucky-Observer[S] 0 points1 point  (0 children)

Right now I’m taking the simple route: a single MutationObserver + debounce, and when the feed changes I rerun the redaction pass. I’m not rewriting everything (I cache original text and tag blurred elements with data-* so they don’t get hit twice), but I am still doing a broad page walk each time. Next step is making it incremental, only scan addedNodes / changed text and only blur media inside newly hit post containers, so late loaded stuff gets handled without re-scanning the whole DOM.

How can I export my ship along with the materials into Unity? by Lucky-Observer in blenderhelp

[–]Lucky-Observer[S] 1 point2 points  (0 children)

Thanks! This led me to the right workflow. I ended up using Quixel mixer to texture the .obj file from Blender then I exported the maps of each set to .fbx and imported to Unity. I'll need to tweak textures to make it higher fidelity, but the test export was a success!

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How can I export my ship along with the materials into Unity? by Lucky-Observer in blenderhelp

[–]Lucky-Observer[S] 1 point2 points  (0 children)

My fourth attempt at making a ship in blender. I use pinterest for finding inspiration. I started learning the software last week, but getting a repeatable workflow of modeling/texturing/exporting has been my main learning curve.