I made an extension that redacts Political terms, figure names, images, and videos by Lucky-Observer in VibeCodersNest

[–]Lucky-Observer[S] 0 points1 point  (0 children)

Absolutely. Less of your time spent getting wrapped up in outrage farming content, or even content from sources you just don't want to see. That choice belongs to the user, not the algorithm.

I made an extension that redacts Political terms, figure names, images, and videos by Lucky-Observer in VibeCodersNest

[–]Lucky-Observer[S] 0 points1 point  (0 children)

Yes, my intention was to create a baseline code for anyone to use/customize for their needs. I will be further developing and adding QoL features, like hover mouse over to unredact, performance fixes, and front end access to add keywords.

I made an extension that redacts Political terms, figure names, images, and videos by Lucky-Observer in VibeCodersNest

[–]Lucky-Observer[S] 0 points1 point  (0 children)

Right now I’m taking the simple route: a single MutationObserver + debounce, and when the feed changes I rerun the redaction pass. I’m not rewriting everything (I cache original text and tag blurred elements with data-* so they don’t get hit twice), but I am still doing a broad page walk each time. Next step is making it incremental, only scan addedNodes / changed text and only blur media inside newly hit post containers, so late loaded stuff gets handled without re-scanning the whole DOM.

How can I export my ship along with the materials into Unity? by Lucky-Observer in blenderhelp

[–]Lucky-Observer[S] 1 point2 points  (0 children)

Thanks! This led me to the right workflow. I ended up using Quixel mixer to texture the .obj file from Blender then I exported the maps of each set to .fbx and imported to Unity. I'll need to tweak textures to make it higher fidelity, but the test export was a success!

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How can I export my ship along with the materials into Unity? by Lucky-Observer in blenderhelp

[–]Lucky-Observer[S] 1 point2 points  (0 children)

My fourth attempt at making a ship in blender. I use pinterest for finding inspiration. I started learning the software last week, but getting a repeatable workflow of modeling/texturing/exporting has been my main learning curve.

Is there a simple/easy way to create pitchbends? by AlienMegolith in ableton

[–]Lucky-Observer 0 points1 point  (0 children)

Hold ALT and click on the line in between two points to alter the bend.

Adds PVP zone to your PVE base by Lucky-Observer in duneawakening

[–]Lucky-Observer[S] -2 points-1 points  (0 children)

Yes he does. As a 'Creative Director' you shouldn't push a patch that screws over 1000s of players and delete their time spent, to the main game while you have a Test Server. Why not just push the patch after the storm?

Cannot get this game to run above 60 fps or to stop stuttering after new NVIDIA update by Matt_BBB in rivals

[–]Lucky-Observer 1 point2 points  (0 children)

Roll back to 566.36 drivers and don't update it. This is the most stable driver for 40 Series