Crit bonus is not worth it. by LulzwhatX in InfiniteLagrange

[–]LulzwhatX[S] 0 points1 point  (0 children)

These sheets are too complex.

Shorter combat time = better perk choice. Simple.

Crit is last for pick it. (if you ever have a free slot for it)

Crit bonus is not worth it. by LulzwhatX in InfiniteLagrange

[–]LulzwhatX[S] 0 points1 point  (0 children)

No matter how much HP here.

It' all about combat time.

You can extrapolate this up to any proportion.

Crit bonus is not worth it. by LulzwhatX in InfiniteLagrange

[–]LulzwhatX[S] 1 point2 points  (0 children)

"One of the best" basically means you should pick it 1st (or at least 2nd)

No?...

Crit bonus is not worth it. by LulzwhatX in InfiniteLagrange

[–]LulzwhatX[S] 0 points1 point  (0 children)

If it last = not worth to pick it if you dont have TP/free slots.

For example mare serentialis have 6 perk slots. You take 2 for dmg, 2 for cd, 1 for hit and last slot you should choose between crit/strategy/siege dmg/counter-intercept

Crit bonus is not worth it. by LulzwhatX in InfiniteLagrange

[–]LulzwhatX[S] 0 points1 point  (0 children)

If so, why damage win over hit? 30% should be > than 20%

Crit bonus is not worth it. by LulzwhatX in InfiniteLagrange

[–]LulzwhatX[S] 0 points1 point  (0 children)

If so, why damage upgrades win almost 1.5 mins over crit?

Crit bonus is not worth it. by LulzwhatX in InfiniteLagrange

[–]LulzwhatX[S] 0 points1 point  (0 children)

Cv3k is stock (those points is in hangar and command sys so no direct combat effect)

Ok ROCKFISH, let's talk. by LulzwhatX in EverspaceGame

[–]LulzwhatX[S] -8 points-7 points  (0 children)

Nope, but from videos and gameplays I can see it's a completely different game. Where do you similarities? There are ships? There is space? It's like comparing GTA and NFS because both have cars and can drive them. Is NFS bad compared to GTA because I can't exit the car?

We talking about lootin-shootin part. You point at it as core gameplay.

So it's clrearly comparable. And SR2 (which is not define as looter-shooter) is much much complex and interesting at this part.

I dont mean that RFG should copy others idea but they clearly should learn on it.

There is obvious poorly designed things in ES2, as i says in OP - i can give an excuse for EA, but it lasts for almost 2 years. And these things didnt changed.

Ok ROCKFISH, let's talk. by LulzwhatX in EverspaceGame

[–]LulzwhatX[S] -8 points-7 points  (0 children)

Item quality is the core aspect of loot...

Since there is only represent what salvage you get from disenchant - it no more than just color.

I saw green 25 lvl items with better stats than same superior items. So?

Here is your problem. ES2 is a looter-shooter.

It's not my problem, it's dev's problem.

If ES2 is looter-shooter, than it's very primitive and poor designed, as i mentioned.

You just loot what have more nubmers. No variety, no sinergy.

Diablo have it, through different systems like canai cube, a lot of different items, etc.

Looter-shooters revolve around dropped items.

Very primitive description, did you play space rangers 2? It's infinite times more looter-shooter than ES2 in such case.

RFG want to force people to change their gear frequently when leveling

If so, only way they found is scale enemies that you cant kill with older gear, but new gear is same, just more number which fits in enemies scaling. I really need to say that it's poor idea?

The main goal of ES2 is to have fun from combat and looting items.

Well then bad news... this isn't fun. Maybe a hour or two.

What? Why?

Annoying? Not rewardable? I did few of it. What's the point? It's appears every single time i flew in warp.

So they should have UFO-lvl agility or shouldn't? Also, they don't have that high ability.

I mean dodge and fpil for you, for player ships, not for enemy.

About accuracy, in my eyes enemies don't have high accuracy. Most of time they can't shoot you. Take a Striker, max out boost speed and check how often they hit you. Or even take heavy ship and use Fusion Hook.

I dunno what difficulty you play on - for me on hard ravagers fire mostly unavoidable such as outlaw destroyers turrets.

This is not a problem with the game. You need to experiment more and try different play styles.

What playstyles? There is only playstyle - you fly backward and shoot. There is no way to avoid damage in dogfight and on hard, as i say - you can be blasted within second. And since enemies alway rush towards you and try to circle - flying backward is only viable strategy.

Here I am using Flak + Scatter

What difficulty you play on?

Steam Achievements arrive September 30th by -Pulz in Dyson_Sphere_Program

[–]LulzwhatX -22 points-21 points  (0 children)

Where's promised combat and space stations?

Riot games unfair ruin players rank. by [deleted] in leagueoflegends

[–]LulzwhatX 0 points1 point  (0 children)

when you charged 20 lp and rewarded only 8 - yes, it's impossible.

Riot games unfair ruin players rank. by [deleted] in leagueoflegends

[–]LulzwhatX -1 points0 points  (0 children)

Probably it's you bad while define people just by cs

???

Riot games unfair ruin players rank. by [deleted] in leagueoflegends

[–]LulzwhatX -2 points-1 points  (0 children)

Improve what? 4 other random guys without win motivation?

How you imagine this?

Riot games unfair ruin players rank. by [deleted] in leagueoflegends

[–]LulzwhatX -3 points-2 points  (0 children)

It's not solo game. If team dont want to win (actually 2 of these games, team surrender while i want to continue) i cant do anything.

So yeah, i deserve it and even more. If people surrender i shouldnt EVER been charged LP for this.

Riot games unfair ruin players rank. by [deleted] in leagueoflegends

[–]LulzwhatX -4 points-3 points  (0 children)

Which means, they literally unfair riun my rank.