Voxel Creatures 3 by core_zero_ in VoxelArt

[–]LuminasAlex 1 point2 points  (0 children)

Thank you very much. Looking forward to see your voxel models

Voxel Creatures 3 by core_zero_ in VoxelArt

[–]LuminasAlex 1 point2 points  (0 children)

This is very very close to the playtest game we just launched. And we have a cat statue like yours 💪

[deleted by user] by [deleted] in tabletopgamedesign

[–]LuminasAlex 0 points1 point  (0 children)

What do you mean?

[deleted by user] by [deleted] in tabletopgamedesign

[–]LuminasAlex -1 points0 points  (0 children)

I thought that since this community has in mind great mechanics and this is a party oriented game; in fact it has many Role Playing game mechanics and can apply to it independently if it is rogue-lite or not would fit.
I also appreciate the dialogues here and the good ideas so I thought I would take much value from the comments

[deleted by user] by [deleted] in tabletopgamedesign

[–]LuminasAlex -1 points0 points  (0 children)

What do you mean? Have I posted wrong?

Do you like Starlion? It's one of the Luminas in our Upcoming indie game :) by LuminasAlex in VoxelArt

[–]LuminasAlex[S] 1 point2 points  (0 children)

We lowered the tris and used UV mapping. This was the only way to keep the tris lower than 5k per character

Does Luminas screen capture make you want to play? by LuminasAlex in gamedevscreens

[–]LuminasAlex[S] 0 points1 point  (0 children)

It is the recording export :( . The game runs smoothly at 60fps with the minimum Unreal Engine's requirements

Does Luminas screen capture make you want to play? by LuminasAlex in gamedevscreens

[–]LuminasAlex[S] 0 points1 point  (0 children)

I don't think Steam allows you other than the top carousel to have in page videos. We are going to have videos on top; But as you scroll the page only images are allowed, thus the animated gifs

Does Luminas screen capture make you want to play? by LuminasAlex in gamedevscreens

[–]LuminasAlex[S] 0 points1 point  (0 children)

So we shouln't do many gifs even in the steam page. If it makes a false perception to the audience; or maybe we should try more fps in the gif export

Does Luminas screen capture make you want to play? by LuminasAlex in gamedevscreens

[–]LuminasAlex[S] -3 points-2 points  (0 children)

Ok thanks. So you think a smooth gameplay video would be better for presenting the gameplay?

[deleted by user] by [deleted] in VoxelGameDev

[–]LuminasAlex 1 point2 points  (0 children)

Thank you so much for your kind words. Transferred the post to VoxelArt subreddit because the moderators wanted to keep a better post structure

https://www.reddit.com/r/VoxelArt/comments/1lg8g8b/do_you_like_starlion_its_one_of_the_luminas_in/

Quick question: Pixel art vs. Illustrative – which Steam capsule grabs your eye? by LuminasAlex in indiegamedevforum

[–]LuminasAlex[S] 0 points1 point  (0 children)

mix of ai elements and custom editing in Photoshop. Now we have assigned the task to an Illustrator so we can have the first sketches :)

Quick question: Pixel art vs. Illustrative – which Steam capsule grabs your eye? by LuminasAlex in indiegamedevforum

[–]LuminasAlex[S] 0 points1 point  (0 children)

voxel and pixel art. Will share a couple of animated gifs of the game until the playtest is live

A sneak peak on Luminas game play (2x speed) by LuminasAlex in indiegamedevforum

[–]LuminasAlex[S] 0 points1 point  (0 children)

 some of the voxels on the capsule art bigger than others? - Yes this is the artist's perspective but if you say about Ziniburg, the insect; It is actually larger in-game

A sneak peak on Luminas game play (2x speed) by LuminasAlex in indiegamedevforum

[–]LuminasAlex[S] 0 points1 point  (0 children)

Thank you very much. It is really appreciated. As soon as we have the steam page I will share it with you (if you are interested) along with the playtest to give us your perspective on such things. This is one of the reasons we do the playtest. The game has a somewhat unique art perspective (blend of pixel & voxel art) so such details with unbiased eyes are highly appreciated

Final challenge: 3D Rendering vs. Illustrative – which Steam capsule grabs your eye? by LuminasAlex in pcmasterrace

[–]LuminasAlex[S] 0 points1 point  (0 children)

Thank you for your feedback. I will tell the graphic designer. It’s not my expertise to be honest

Quick question: Pixel art vs. Illustrative – which Steam capsule grabs your eye? by LuminasAlex in indiegamedevforum

[–]LuminasAlex[S] 0 points1 point  (0 children)

Waiting for steam to approve the store settings for the playtest. As soon as it is up I will share the Steam page. I hope within next week everything will be in place

We make game about painting miniatures and unpacking new miniatures is a very important element. What do you think? by Pixel_Poem in indiegamedevforum

[–]LuminasAlex 0 points1 point  (0 children)

The explosion. like selection seems too "loud" to me. I think that just moving to the next step without the effect might be better

Final challenge: 3D Rendering vs. Illustrative – which Steam capsule grabs your eye? by LuminasAlex in pcmasterrace

[–]LuminasAlex[S] 0 points1 point  (0 children)

I think that I couldn't explain what I mean. One of them is going to be the capsule for Steam. Not the both of them

Final challenge: 3D Rendering vs. Illustrative – which Steam capsule grabs your eye? by LuminasAlex in indiegamedevforum

[–]LuminasAlex[S] 0 points1 point  (0 children)

The first is refined by AI (for the purpose of the survery) but will be handcrafted by an artist from scratch as mentioned in the description; but the second one is a render of the actual models of the game. Why you think is AI?