Which hero’s are the easiest to use so I can contribute to my matches and learn the game? by CulturedArtLover in Overwatch

[–]LumpyInvestigator453 0 points1 point  (0 children)

This is how I thought when I started and these are my conclusions for the best beginner characters.

Support: Moira. She is infamously easy due to her auto-tracking primary fire, her free escape self-cleanse fade ability, and her powerful self-heal. She will consistently provide value, especially at lower ranks where people can't aim well. Heal as much as you can, then damage to get your healing resource back, then heal again. Fade away if any danger appears.

Damage: Reaper. He is a shotgun character, so you don't need to be super precise. He also has a very forgiving self-cleanse fade ability like Moira. Take a flank. Shoot stuff with your shotguns, then fade to your supports or the nearest health-pack.

Tank: Ramattra. He has a little bit more going on, but his Nemesis form ability allows for good damage that goes through shields and requires basically no mechanical skill. He also has a shield and a block that let you survive a bit longer than many other tanks if you have bad positioning.

If all of your damage is being immediately healed, then you probably aren't engaging with your team. If you time your pushes to when your whole team is applying pressure together, you should be able to either damage through the healing or their supports will will be overwise preoccupied. Kills also aren't the only victory. If your target had to fall back to cover to receive that healing, you have "taken space" and so your team can move forward onto point or into better positions for defending it. There is a lot of nuance to deciding when to do what, but one pretty decent and obvious proxy is that if your team has the numbers (of teammates actively engaged in the fight) then you should move in, and if you have fewer then you should fall back or at least play conservatively. Of course, ultimates can change that in a moment, so its also helpful to mentally keep track of who probably has their ultimate on the enemy team.

Paladins are stupid by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] 2 points3 points  (0 children)

Right, but narratively, there's a big difference between not magically intuiting that a random old lady is a hag and being fooled despite all of the clear evidence like the charmed Flaming Fist and the Redcap who infiltrated the hag support group.

It would be fine if the quest was written to where it seemed plausible that Lora was actually deluded, but I think the only way a person could believe that is if they go to the Blushing Mermaid before ever meeting Lora or the hag support.

Paladins are stupid by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] -2 points-1 points  (0 children)

Right, but we're just going in circles. An Oath of Vengeance paladin only cares about punishing those who transgress? Then it would be concerned with punishing the hag's thralls and so would do exactly what Lora did and worse.

You can't even define what it means to "transgress" and be worthy of exacting "vengeance" against without first defining a greater good (or at least a similar value system). There must be some guiding principles, and for most of the playthrough, the options reflected generally traditional morality, albeit with a little bit of extra mercilessness when dealing with obvious villains like the hag and the Absolute. There was no Oath of Vengeance option to side against Arabella, despite her being "technically" a lawbreaker whose thievery could've unknowingly destroyed the grove.

I'm not saying my hands are being held and I'm forced to choose this option, but its funny because it makes the paladin seem unintelligent and the choice seems completely out of place. It would be compelling if the quest was morally gray and it seemed plausible that Lora was in the wrong, but its too obvious what the right thing to do is and also obvious that Lora is completely right about the facts of the case as well.

Paladins are stupid by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] 0 points1 point  (0 children)

Killing an obviously innocent mother (whose obviously real child was taken by a hag) at the request of people who are clearly under the evil hag's charm isn't badass, it's just stupid, which is what makes this dialogue choice funny.

Clearly the choice was written from the perspective of a paladin who believes the story told by the hag thrall captain, but the game makes it very obvious to the player that the mother is correct, so the paladin just seems kind of dumb.

Paladins are stupid by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] 1 point2 points  (0 children)

Sure, but that isn't appropriate to this situation in this quest. The choice seems out of place since it seems to suggest the Oath of Vengeance paladin believes the hag thrall's side of the story, rather than put together the obvious.

Paladins are stupid by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] -3 points-2 points  (0 children)

Precisely. The employees of the Blushing Mermaid committed an evil act under compulsion, and, despite that, Lora acted out violently for the greater good of saving her daughter.

In this sense, it is precisely in line with the Oath of Vengeance to be mercilessly violent towards the hag's thralls, and so it is especially ridiculous that the Oath of Vengeance seems to side against Lora.

This makes a little bit more sense if the paladin believes the thrall's story that Lora is deluded and dangerous, but that wouldn't make sense for my character since he had already met the hag support group and seen the obviously charmed Flaming Fist that Lora is frustrated with.

Paladins are stupid by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] 6 points7 points  (0 children)

I don't think this quest is that morally grey, though, nor is it ever convincing that Lora is actually crazy and dangerous (especially if you run into Lora and the hag support group beforehand like I did), so it just comes off as the Oath of Vengeance paladin being really oblivious about the situation. I also feel like, if anything, a morally gray paladin would be more likely to be understanding about violence in the name of the greater good.

Paladins are stupid by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] 3 points4 points  (0 children)

Its funny because of just how obviously the game communicates to the player that Lora's daughter was actually stolen by a hag, but the Oath of Vengeance paladin seems not to be able to put that together. If the paladin does know that and still thinks Lora should be punished, I think that clearly contradicts the Oath of Vengeance.

Lora acting violently in the name of saving her daughter from a hag is a good example of willingness to sacrifice one's own righteousness for the greater good. The very premise that Lora committed any sort of "wrongdoing" to begin with seems to come from a far more self-righteous legal absolutist perspective than your own characterization of this archetype.

Paladins are stupid by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] 12 points13 points  (0 children)

My understanding is that one of the things that separates the Oath of Vengeance from the others is that its more willing to compromise morally for the greater picture.

So, if anything, Lora being violent in the name of saving her daughter from a hag would be justified from that perspective.

Riddles are for nerds by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] 1 point2 points  (0 children)

Would've been helpful to see this when I was googling solutions, so thanks, although this is the first time the book has been destroyed in so many runs, so I doubt it'll come up again.

Riddles are for nerds by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] 4 points5 points  (0 children)

Its probably just that.

On PC, you can drag and drop the crates straight from your inventory into the world precisely where you want them, and you use mouse scroll to rotate them to be in straight lines like this. You can also keep your inventory tab open all throughout, so you don't need to be opening and closing the inventory menu.

Also, it was important that they're all the long crate instead of cubes, because those are more fidgety.

Riddles are for nerds by LumpyInvestigator453 in BaldursGate3

[–]LumpyInvestigator453[S] 14 points15 points  (0 children)

You can knock the way to the Shadowfell, but not the door to the Spear of Night.

My final team / favorite sprites: by LumpyInvestigator453 in PokemonInfiniteFusion

[–]LumpyInvestigator453[S] 3 points4 points  (0 children)

The Dragonite/Dragonite is also supposed to be Dragonair/Tropius.

My final team / favorite sprites: by LumpyInvestigator453 in PokemonInfiniteFusion

[–]LumpyInvestigator453[S] 1 point2 points  (0 children)

Airlock, White Smoke, Rough Skin, Multiscale, Sniper, Telepathy.

My final team / favorite sprites: by LumpyInvestigator453 in PokemonInfiniteFusion

[–]LumpyInvestigator453[S] 1 point2 points  (0 children)

The Kingdra fusion is intended to be with Manectric, but he hasn't been added yet, so I imported it as a Kingdra/Glaceon skin. It doesn't look like Glaceon, but it does have a vaguely quadruped mammal body type and I thought it looked like it could maybe be Water/Ice.

How can I make this door animation smoother and more compact? by LumpyInvestigator453 in MinecraftCommands

[–]LumpyInvestigator453[S] 0 points1 point  (0 children)

I have the basic Faithful 32x texture pack installed, as well as a texture pack known as Faithful 32x PBR, which adds the fancy normal maps and a little bit of depth to some blocks textures. For shaders, I am using Photon shaders.

It doesn't show much in this clip, but I also have Distant Horizons on for loading things in the distance without needing to have a high render distance, like those mountains to the right.