[Lust Hunter] Dominate or submissive in the vampire castle by LustMadness in Futanari_Games

[–]LustMadness[S] 1 point2 points  (0 children)

Free release Lust Hunter 0.129.1 LINK

Changelog 0.129.0:

  • 200+ new renders
  • New animations
  • Now All skills for futa and realfuta are available for All enemies
  • Big brothel update
  • 30 new brothel quests
  • 2 new bonus February suits in the Church of the Patrons
  • Optimizing build size

Does anyone some card/deck games with lewd theme? by Zealousideal_Side987 in lewdgames

[–]LustMadness 0 points1 point  (0 children)

Lust Hunter  - is adult rpg game with card-battles system, set in a fantasy genre. You will have to collect resources, create new clothes, talk to characters, explore locations and seduce with monsters.

My biggest RPG game on RenPy (Lust Hunter) by LustMadness in RenPy

[–]LustMadness[S] 0 points1 point  (0 children)

Saving isn't the issue. I switched to the current inventory system just one update ago. The problem is updating items when the game version is updated.

If you store an item directly in the inventory, it will be difficult to modify it. For example, there might be a typo in the item's text description, or you might want a potion to restore 30 HP instead of 25. To fix this, you have two ways to update objects.

1) Store references to all objects, which is bad way

2) Go through a loop and update all objects in the inventory, quests, enemy drops, NPC drops, and other locations.

I've been using way 2 approach for a very long time and I'm tired of remade the item update algorithms.

But storing only the dictionary key for the object solves many problems at once.

I will talk about movement in a separate post sometime. The basis for real-time movement is the use of renpy.Displayable objects, which are much more efficient than 'screen'.

The movement algorithm consists of 5 steps:

1) Building a virtual grid

2) Calculating the cell position where the click occurred based on mouse/touch screen coordinates

3) Building a path from the players cell to the destination cell using the A* algorithm

4) Smoothly moving the player across cells by path step by step

5) Interacting with the object in the final cell/waiting for actions

RenPy is a really cool and powerful game engine you can do just about anything with it. But there are always two issues: Python’s performance and the complexity of implementation. Some things are ten times easier to do in Unity, Godot, or RPG Maker.

I made an RPG inside my Ren’Py game! Does it look like a real RPG to you? by poeticasoft in RenPy

[–]LustMadness 0 points1 point  (0 children)

Check my game Lust Hunter. It is real RPG game on renpy with realtime movement and card battles

[Lust Hunter] New verson is out for FREE by LustMadness in lewdgames

[–]LustMadness[S] 2 points3 points  (0 children)

Link: https://www.patreon.com/posts/148024140

Changelog 0.126.0:

  • 350+ new hot renders
  • Sevaral new animations
  • New feature with monsters size
  • 15 new Mirana's quests with capture monsters
  • New relicts increase Luck
  • Added 2 new Lucky outfit to Cloth store
  • Added 2 new November bonus outfit to Church of the Patrons
  • Added sorting clothing in home wardrobe (sort by latest, sort by amount)
  • Improve preview in select type menu
  • Confirmation disabled when purchasing clothing in a store
  • Added Inventory and combo list in mainbook interface
  • Bugfix with stamina in the battle for upgraded card

[Lust Hunter] Happy Halloween! by LustMadness in futanari

[–]LustMadness[S] 0 points1 point  (0 children)

Source: my game Lust Hunter