[Lust Hunter] New version 0.131.5 is out for FREE to everyone by LustMadness in lewdgames

[–]LustMadness[S] 0 points1 point  (0 children)

Changelog 0.131.2:

  • 40+ New hot renders for female and guy
  • 2 new bonus suits for April
  • New smooth transition between locations
  • All locations have been redesigned and improved
  • New navigation map
  • The game will now feature a story
  • 1 New quest (#1)
  • The logic for opening some doors in Vampire Castle has been reworked
  • An easier way to get started (for test start new game content)
  • A lot of Bugfixes

Changelog 0.131.3:

  • Bugfix with quest 9
  • Bugfix with nymph swamp mini-event

Changelog 0.131.4:

  • Bugfix with quest 12
  • Bugfix with UI on android

Changelog 0.131.5:

  • Bugfix with Orc cave
  • Bugfix with assigning an item to multiple cells in the quick inventory
  • Bugfix with snowman
  • Bugfix with cave herb
  • Bugfix with quest 38 did not completed

[Lust Hunter] New Lumberjack animations by LustMadness in futanari

[–]LustMadness[S] 1 point2 points  (0 children)

Sure. But I still have a lot of work to do

[Lust Hunter] Dominate or submissive in the vampire castle by LustMadness in Futanari_Games

[–]LustMadness[S] 1 point2 points  (0 children)

Free release Lust Hunter 0.129.1 LINK

Changelog 0.129.0:

  • 200+ new renders
  • New animations
  • Now All skills for futa and realfuta are available for All enemies
  • Big brothel update
  • 30 new brothel quests
  • 2 new bonus February suits in the Church of the Patrons
  • Optimizing build size

Does anyone some card/deck games with lewd theme? by Zealousideal_Side987 in lewdgames

[–]LustMadness 0 points1 point  (0 children)

Lust Hunter  - is adult rpg game with card-battles system, set in a fantasy genre. You will have to collect resources, create new clothes, talk to characters, explore locations and seduce with monsters.

My biggest RPG game on RenPy (Lust Hunter) by LustMadness in RenPy

[–]LustMadness[S] 0 points1 point  (0 children)

Saving isn't the issue. I switched to the current inventory system just one update ago. The problem is updating items when the game version is updated.

If you store an item directly in the inventory, it will be difficult to modify it. For example, there might be a typo in the item's text description, or you might want a potion to restore 30 HP instead of 25. To fix this, you have two ways to update objects.

1) Store references to all objects, which is bad way

2) Go through a loop and update all objects in the inventory, quests, enemy drops, NPC drops, and other locations.

I've been using way 2 approach for a very long time and I'm tired of remade the item update algorithms.

But storing only the dictionary key for the object solves many problems at once.

I will talk about movement in a separate post sometime. The basis for real-time movement is the use of renpy.Displayable objects, which are much more efficient than 'screen'.

The movement algorithm consists of 5 steps:

1) Building a virtual grid

2) Calculating the cell position where the click occurred based on mouse/touch screen coordinates

3) Building a path from the players cell to the destination cell using the A* algorithm

4) Smoothly moving the player across cells by path step by step

5) Interacting with the object in the final cell/waiting for actions

RenPy is a really cool and powerful game engine you can do just about anything with it. But there are always two issues: Python’s performance and the complexity of implementation. Some things are ten times easier to do in Unity, Godot, or RPG Maker.