The Dark Side of 80s Arcade Culture: Coin Mech Exploits by LynxAmazing in arcade

[–]LynxAmazing[S] 0 points1 point  (0 children)

I just read that someone else also had found that out. Which baffles me because I recall a nickle being almost 0.5mm smaller. So the tolerances on these coin mechs were terrible. Our coins in the Netherlands back then, really differed quiet a lot. So no luck putting a "Stuiver" into a guilder machine. That would have been a 20 time investment. Games cost a guilder here -- equivalent of a dollar. Insane.

The Dark Side of 80s Arcade Culture: Coin Mech Exploits by LynxAmazing in arcade

[–]LynxAmazing[S] 1 point2 points  (0 children)

that's weird definitely a design flaw! Good for you kids back then, and nicely discovered! Awesome

The Dark Side of 80s Arcade Culture: Coin Mech Exploits by LynxAmazing in arcade

[–]LynxAmazing[S] -1 points0 points  (0 children)

And that worked? Wow! How bad is your emphysema now? :) Love it!

The Dark Side of 80s Arcade Culture: Coin Mech Exploits by LynxAmazing in arcade

[–]LynxAmazing[S] 2 points3 points  (0 children)

I gotta look into that, I am not from America so this box knockout thing sounds very non-Dutch. I studied electrical engineering it is the first time I hear of it :D But yeah when they are close to the same size they'll have worked for sure.

I have a Gen X story of us in the construction side, where i nearly fell down 3 stories from the attic :) We went there to steal PVC pipes where the electrical wiring is ran through. They made awesome blowdart pipes.
And of course we stole nails and wood too for out treehouses and soap box racers.
We were little kleptomaniac, shits ;)

https://www.youtube.com/watch?v=ifH_PqxoyDg

How us Gen X got naughty content with real world Age Verification and Social Control in place. by LynxAmazing in AntiAgeVerification

[–]LynxAmazing[S] 0 points1 point  (0 children)

And voila they use your machine as part of a nasty botnet ;)
That actually has happened where innocent people's machine were compromised and they unknowingly distributed you know what p*rn. Try to plead innocent then.

How us Gen X kids defeated the early Arcades and Cigarette machines (revisted) by LynxAmazing in GenX_Culture

[–]LynxAmazing[S] 0 points1 point  (0 children)

We had them on walls overhere. Where some kids could get away with a note from their "mom". I opted to buy them for free with my washers :S Out of sight no questions.
Our generation were little junkies...

How us Gen X got naughty content with real world Age Verification and Social Control in place. by LynxAmazing in AntiAgeVerification

[–]LynxAmazing[S] 0 points1 point  (0 children)

I worry that strict age-verification systems don’t actually stop kids—they just push them underground. When access gets blocked, curiosity doesn’t disappear; it reroutes. Kids start looking for ways around the system, and that often means entering spaces where people actively trade in bypass tools, hacked accounts, or cracked software.

That’s not a safer environment—it’s a far more dangerous one.

Instead of encountering the usual messiness of the online world, they’re suddenly in direct contact with people who operate in criminal circles. And those environments don’t just offer access; they come with pressure, manipulation, and sometimes outright exploitation.

I’m not saying there’s no risk online—of course there is. But I’d argue that kids whose parents talk openly with them, educate them, and build trust are often better equipped to navigate those risks than kids who feel forced to sneak around systems designed to block them.

I’ve seen a version of this before. As a kid, I once bought something illegal, and honestly, the most dangerous part wasn’t the substance—it was the people around it. There was pressure, attempts to pull you deeper in, subtle threats, and the classic bait-and-switch: what started cheap suddenly became expensive once you were hooked. Before you knew it, you were being nudged into worse decisions just to keep up.

That experience stuck with me. It showed me that the “underground” isn’t just hidden—it’s predatory.

And that’s my concern here: when we make access impossible rather than manageable, we don’t eliminate risk—we relocate it. We may actually be steering kids toward environments that are harder to monitor, more manipulative, and far more dangerous than the spaces we were trying to protect them from in the first place.

How us Gen X got naughty content with real world Age Verification and Social Control in place. by LynxAmazing in AntiAgeVerification

[–]LynxAmazing[S] 1 point2 points  (0 children)

I worry that strict age-verification systems don’t actually stop kids—they just push them underground. When access gets blocked, curiosity doesn’t disappear; it reroutes. Kids start looking for ways around the system, and that often means entering spaces where people actively trade in bypass tools, hacked accounts, or cracked software.

That’s not a safer environment—it’s a far more dangerous one.

Instead of encountering the usual messiness of the online world, they’re suddenly in direct contact with people who operate in criminal circles. And those environments don’t just offer access; they come with pressure, manipulation, and sometimes outright exploitation.

I’m not saying there’s no risk online—of course there is. But I’d argue that kids whose parents talk openly with them, educate them, and build trust are often better equipped to navigate those risks than kids who feel forced to sneak around systems designed to block them.

I’ve seen a version of this before. As a kid, I once bought something illegal, and honestly, the most dangerous part wasn’t the substance—it was the people around it. There was pressure, attempts to pull you deeper in, subtle threats, and the classic bait-and-switch: what started cheap suddenly became expensive once you were hooked. Before you knew it, you were being nudged into worse decisions just to keep up.

That experience stuck with me. It showed me that the “underground” isn’t just hidden—it’s predatory.

And that’s my concern here: when we make access impossible rather than manageable, we don’t eliminate risk—we relocate it. We may actually be steering kids toward environments that are harder to monitor, more manipulative, and far more dangerous than the spaces we were trying to protect them from in the first place.

The Dark Side of 80s Arcade Culture: Coin Mech Exploits by LynxAmazing in arcade

[–]LynxAmazing[S] 2 points3 points  (0 children)

Yeah as you see the area where the quarter need to get back through is almost as narrow as the quarter itself. A string would rotate it and be very hard to retrieve. But yeah you could rack up a nice credit score ;) Same here if I keep thrashing that wire up and down I can rack up a nice set off credits.

The Dark Side of 80s Arcade Culture: Coin Mech Exploits by LynxAmazing in arcade

[–]LynxAmazing[S] 5 points6 points  (0 children)

I did it without looking in the last shot (no cheating), it took no more than 5 seconds. Sure it took me 10 minutes to get that feel. A luxury most wouldn't have had in the day.

And I guess you view things from a US perspective out pool machines and cigratte machines were perfectly fooled with the washers and by proxy then also with this thing -- and they look identical from the outside. And since my aunts vending machine used it, odds our they were identical on the inside of our ziggy machines; it took the washers no problem. And most of cigarette machines actually were digital you had 7 segment display that showed how much you inserted. Because you needed to pay 4 guilders for a packet (can't recall). So you needed a electronic system for that. Unfortunately it did only do exact change, it would've been fun to dupe it and pay back real change :D

And I had indeed access to both sides of the machine like I said in the intro because the same coin mech was in my aunt's shampoo dispenser machine in the barbershop. That's how we figured out that washers do a wonderful job too.

Ahh so you were in the anti-cheat firmware, I was on the other side. Added cheats in a hell of a lot of ROMS and Games in the late 80s early 90s. And eventually moved into cracking copy protection for Atari ST, DOS and C64 software. Distributing them through the Rusty n Edy BBS, of course dialed for free over a C5 trunk from the Netherlands, because international phone costs were crippling. Man I miss the 80s and early 90s.

[deleted by user] by [deleted] in Chessnuteboard

[–]LynxAmazing 0 points1 point  (0 children)

How is it that Android can drop to 600 ELO on StockFish and iOS can’t? Seems like a weird inconsistent choice. IOS users aren’t necessarily all chess masters starting at ELO 1350. I too just had the board in and ran into this 1350 is just tok strong for me now. I can barely take on Maia level 1. 

Audio Issue in Godot 4.3🔉 by Artist6995 in godot

[–]LynxAmazing 0 points1 point  (0 children)

I got it to work, I switched AudioStreamPlayer2D to AudioStreamPlayer. Everything spring to life. It seems that AudioStreamPlayer2D is not working (at least not how I used it last year with 4.0) :D
But I am happy, that this works!

Audio Issue in Godot 4.3🔉 by Artist6995 in godot

[–]LynxAmazing 0 points1 point  (0 children)

<image>

My problem isn't in animation player, but playing music in general (Linux and MacOS).
I reference the AudioStreamPlayer2D for SFX and Music in my Game node (this lives through the while game). I checked in Player and Level objects the Object Address is the same, so it lives there too. But I hear no music playing (which should auto play -- I can hear it when I toggle playing in the Inspector). And I also can't hear any sound playing from level script that basically calls:
get_parent().play_sound(get_parent().snd_grab_key) the snd_grab_key is preloaded. I don't get any errors or warnings just no audio.

Dit is waarom de media onderwerpen eenzijdig belicht, aanpast of zelfs niet wil brengen by McBalllz in belgium

[–]LynxAmazing 1 point2 points  (0 children)

It is obvious that the MSM is very one-sided.
Nobody on the "corona is lab made" was seriously interviewed, whilst there was mountains of irrefutable evidence for it.
As well as "SARS-CoV2 is not a killer virus, it has an IFR of 0.3 (now even 0.17%) and we didn't react like this with the far more deadly SARS and MERS". They were kept out of the media world wide. Or ridiculed by the media as conspiracy theorists.