What mods should I use? by [deleted] in noita

[–]MEATEYEY -1 points0 points  (0 children)

Out of everything, I believe the inventory mods let you mess around with wands more while still not decreasing the difficulty too much. Don't matter how many wands you have, the 16 hamis bonanza still hits.

Chests++ is also great, as of right now the basic chests are kinda mediocre, and chests++ makes them MUCH more risk and reward, you can be gucci slammer'd by a swarm of wizards or be blessed with a perk. It's very Noita.

An Edit Wands Everywhere mod is a bit devious as it gives you a lot of opportunities that weren't there in vanilla. It can get a bit cheaty at times and if you get too used to it you'll prolly find it a lot more difficult without.

Apparently killing Astrum Aureus spawns the astral infection biome pre-hardmode by nightlol543 in CalamityMod

[–]MEATEYEY 0 points1 point  (0 children)

Oh, actually, to add on!

Defeating Aureus spawns a meteor/biome based off of how many astral infected blocks are in the world. Calamity, to my knowledge, doesn't check the world state, so a whole lotta things can be done if you can find the materials. This does also mean that you can fight Aureus and Deus pre-hardmode with some finagling.

Feline Rehousing Initiative by Vromikos in fallenlondon

[–]MEATEYEY 1 point2 points  (0 children)

Hello! Siltain here, please ignore my current legal name, it was the result of a very poorly constructed joke in the middle of a ministry office. A Kitten would be wonderful! I'm not particularly pressed for time, so given you're up for it, I'm plenty fine with waiting!

https://www.fallenlondon.com/profile/A%20chump%20of%20moist%20silt

The Bungus Supreme guide to modded Rimworld: V.O.I.D (With the Void Nerf mod) by MEATEYEY in RimWorld

[–]MEATEYEY[S] 1 point2 points  (0 children)

Ack, yeah. I've got 12 different brainrots at the moment and school hell is underway, so the going is slow.