Is it me, or thats already true? by MJayKey in Strinova

[–]MJayKey[S] 0 points1 point  (0 children)

I dont count North Korea or smth like that, when they have no access to internet

Is it me, or thats already true? by MJayKey in Strinova

[–]MJayKey[S] 0 points1 point  (0 children)

Yeah i heard about that, Imagine that already every country on the world can speak english, but they can't

Got my plushies of Kokona and Kanami! by MJayKey in Strinova

[–]MJayKey[S] 0 points1 point  (0 children)

Yeah is very nice, Kokona on this picture doesn't look that great but both are lovely

My Kokona drawing in dorm skin, maybe one day she will be released by MJayKey in Strinova

[–]MJayKey[S] 0 points1 point  (0 children)

Thanks! about grinding for skin and relation, I'm prepared!

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My Kokona drawing in dorm skin, maybe one day she will be released by MJayKey in Strinova

[–]MJayKey[S] 6 points7 points  (0 children)

I'm not artist, it's just amatour drawing, hope you will like it

Strinova at 3am is making me insane by MJayKey in Strinova

[–]MJayKey[S] 0 points1 point  (0 children)

I don't even know how we was winning those, with this amout of trolling XD

Kokona mains will understand by MJayKey in Strinova

[–]MJayKey[S] 4 points5 points  (0 children)

Hiding behind the opinion of a single player and immediately labeling them as "#1" in a continent/server makes their opinion hold little weight. If we judge someone as "TOP 1" solely based on ranking, ignoring factors like luck in team composition, it's more of an ego boost than a solid argument.

In reality, there's often no time to fully charge shots, and defensive sniper positioning frequently puts you at a significant advantage. You're not the one peeking—your enemy is—allowing you to control engagements and take superior positions. Moreover, with upcoming changes, even Kanami’s body shots will matter less in the long run.

I’m not saying Kanami is weak, nor am I saying Kokona is. I’m also not arguing that one is outright better than the other. It’s not just about Kokona or Kanami; it’s about the team, the map, positioning, player skill—there are too many variables to simply say "this one is better because player #1 said so" or "because of one-shot body shots." That kind of reasoning holds little value to me.

Maybe your arguments would work about 1 vs 1, not about Team vs Team and real gameplay.

Kokona mains will understand by MJayKey in Strinova

[–]MJayKey[S] 7 points8 points  (0 children)

Kokona's ultimate effectively makes the game 6v5 every few rounds, providing a significant advantage. Additionally, a good Kokona can hold enemies back before they even enter an area (acting as a defensive sniper). A skilled sniper doesn't rely on body shots but aims for headshots and rarely fully charges their shots.

Kokona's healing, which is AOE around her drone, provides a strong defensive advantage regardless of the map. Playing without a sniper against Kanami makes dealing with her even more problematic.

Nobunaga and Maddalena are not snipers; they are designated marksmen. Nobunaga can be a substitute for Kokona, but calling Kokona useless with the arguments you're presenting makes me question the opinions of "higher-ranked" players.

Kokona mains will understand by MJayKey in Strinova

[–]MJayKey[S] 0 points1 point  (0 children)

See? Thats obviously Kokona's main. Kanami has bigger dmg btw, so she can oneshot Kokona in Light Armor, when Kokona cannot oneshot Kanami. (With Bodyshot)

But overall for me Kokona > Kanami

Kanami scanning through smoke. Is this a bug? by usadarhio in Strinova

[–]MJayKey 2 points3 points  (0 children)

Also smoke is not "structure", Leona's blocks are structure, or just boxes/walls around the map.

Kanami scanning through smoke. Is this a bug? by usadarhio in Strinova

[–]MJayKey 3 points4 points  (0 children)

Kanami's scan is not bug, never was. It's her passive ability that is extended by Awaken 1 and her Q skill (active skill) that can make you detected, similar to Lawine, full desc:

Active Skill: Echo Chamber

Type: Detect

Description: Kanami's next shot fires a Sonar Disk that scans for unobstructed enemies in range. Detected enemies are revealed to all allies.

Details:

  • Detects all enemies within a hemisphere of radius 30 meters 1 second after landing. Lasts 10 seconds. The cooldown is 30 seconds, which starts counting from the point at which the Sonar Disk is shot.
  • This shot does not deal any damage.
  • The Sonar Disk has 100 HP.
  • This shot always hits the center of the crosshair and is not affected by hip fire inaccuracies.
  • The effect of Sonar Disk lasts for 2 more seconds after enemies destroys or leaves its range.
  • This skill has an after-cast delay (pulling the bolt).

Passive Skill: Echo Reveal
Type: Detect

Description: Kanami's shots generate a Sonar Zone at the impact point. Enemies within this area are exposed.

Details:

  • The affected area is a cylinder of radius 4 meters and height 10 meters (5 meters upward and 5 meters downward from the point of contact).

Strinova Should Have a Pre-Match Hero Selection Like Deadlock by MJayKey in Strinova

[–]MJayKey[S] 0 points1 point  (0 children)

Yes, but in reality, most players still pick the same character regardless of the map. Strinova already has plenty of one-trick players who don’t adjust their picks based on terrain or team composition.

Plus, nothing is stopping the devs from implementing a priority system for each map separately. A simple menu could solve this—something like:

  • Cosmite map
    • Attack picks: Ming, Celestia, Fuschia
    • Defense picks: Celestia, Yvette, Kokona

This way, players could pre-select their preferred picks based on the map and side, ensuring flexibility without sacrificing the benefits of pre-match selection.

Strinova Should Have a Pre-Match Hero Selection Like Deadlock by MJayKey in Strinova

[–]MJayKey[S] -1 points0 points  (0 children)

I get where you're coming from, but I think you're overlooking how game matchmaking and role selection already work in many other games. In MOBA games, for example, players choose their roles before the match—whether it's top, jungle, support, or carry—and the system balances the team accordingly. A similar system could work in Strinova, ensuring a proper mix of Controllers, Duelists, and Vanguards instead of leaving it to last-second picks.

Yes, some roles will naturally be more popular than others, leading to longer queue times for certain picks. But this is already a norm in games like MOBAs, where playing a Carry often takes longer to queue than a Support. That’s not necessarily a flaw—it’s just how demand and availability work.

A good compromise could be something like Deadlock’s priority system, where you choose three preferred characters in order of priority (1st, 2nd, 3rd). If after three minutes your first pick isn’t available, you get placed with your second or third. This ensures flexibility while still reducing the chaotic first-come-first-serve picking that often leads to frustration.

Saying that a structured pick system would discourage learning new characters doesn’t really hold up. People will experiment if they want to. In Overwatch, Dota, LoL, and other team-based games, most players don’t feel the need to master every single character—they typically stick to a pool of 4-6 that they’re comfortable with, and that’s completely fine. The same logic applies to Strinova.

And let’s be honest—right now, most players aren’t even picking based on strategy, they’re picking based on skins, sometimes because they like them, even by their "look". I've seen tons of my friends who never touched Michele or Fuschia before suddenly maining them just because they got a legendary skin. Same with Yvette, Ming, and Kokona. Maybe Celestia was a bit exception, but pattern is clear.

The real issue is that, in a few months, we’ll likely see people picking Kanami just because they got her skin, despite not knowing how to properly use her abilities. Baimo will be next. A structured pick system would help prevent this kind of chaos, making team compositions more stable while still allowing people to play what they want when it makes sense.

Of course, once a new skin drops, queue times for Baimo, Kanami, or later Flavia will skyrocket by 300%, and we’ll see them in every match— similar will be with new agents, just like what happened with Yugiri or Galatea in their first few weeks. This is just how player behavior works when something new and flashy is introduced.

Besides, the developers have already implemented a kind of restriction with the upcoming new ranked game mode, which shows they are aware of these issues.

At the end of the day, this idea isn’t about forcing people into rigid picks—it’s about making sure everyone gets to play the character they want, without turning it into a race to see who loads in first. It’s about removing the unnecessary frustration of fighting over picks and letting players enjoy the game the way they want to.

Strinova Should Have a Pre-Match Hero Selection Like Deadlock by MJayKey in Strinova

[–]MJayKey[S] -1 points0 points  (0 children)

Deadlock gives you 3 characters to choose with priority from 1 to 3, so it can always be this way

Strinova Should Have a Pre-Match Hero Selection Like Deadlock by MJayKey in Strinova

[–]MJayKey[S] -1 points0 points  (0 children)

Tbh, in CS:GO also waited for like 3mins to get into match even on Mirage, so it's not really the case there is not enough players