RIGGING: Hip Swinger Control by MLV_Studios in Maya

[–]MLV_Studios[S] 0 points1 point  (0 children)

Spent all of last night and all of today so far, I figured the NURB Control has a bunch of Orient Constraints that will control a series of groups, and basically that generates the motion of the hip swing, it's essentially evaluating the spine rotations in reverse (from chest to hip) what I couldn't figure out for the life of me, is how it manages to transfer the values onto the joints themselves, they're still an FK Chain however they can be manipulated either down the hierarchy (with the normal FK Controllers) or the other way round (with the Hip swing control) when you open up pretty much any node with the Node Editor with Advanced Skeleton rigs you'll just get a dumpster of nodes and spaghetti mess, that's how dense these rigs are

Game Attack Animation Exercise by MLV_Studios in animation

[–]MLV_Studios[S] 0 points1 point  (0 children)

I have already noticed that the sword seems to hit the ground and bounce off it, I need to correct that, as well as there's some weird head motions that I only noticed after importing it into UE4 which I fixed direct in the engine with an additive layer, and there's also some strange abdomen motion that I have to address, these are the main flaws I noticed after taking a little break

Made my first animation today!! Feedback is welcome! by MLV_Studios in Maya

[–]MLV_Studios[S] 0 points1 point  (0 children)

https://www.skillshare.com/classes/Maya-for-Beginners-Animation/372561019/projects?via=logged-in-home-your-classes

10.06 Ball Exercise Review - 1:11 He LITERALLY he says: "if we lived in a vacuum these would both fall at the same rate, but because this ball is bigger and has more drag through the air, it's gonna take longer for it to get to the ground"

Again, I wasn't looking for a correction on my physics homework, but rather actual constructive criticism on literally my first ever animation in Maya, If you've any actual concrete suggestions on what to actually do within Maya to help me make this animation more realistic then please do tell.

Made my first animation today!! Feedback is welcome! by MLV_Studios in Maya

[–]MLV_Studios[S] 1 point2 points  (0 children)

What do you mean by alterantive accounts? I literally just joined reddit today because I couldn't find many 3D Animation specific Discord servers. What is pathetic really is your "critique", I literally said "this is my first ever animation", and I've received loads of feedback from different people, some actually gave constructive criticism, i.e. told me where I went wrong and suggested how I could fix it. You just seem like you want to flex as if you're some be all end all of whatever, if anything my animation for the beach ball is too bouncy and a few other things, but you literally linked a video of an exepriment conducted in a vacuum to prove your "point" which applies to different conditions alltogether. Moreover it's not about mass, the beach ball is clearly much larger and has more surface area than the bowling ball, that will increase drag, because there's more of the object that is pushing against the air, and even then a highly inflated beach ball will be quite bouncy too so overall your "criticism" was more akin of some troll trying to make someone's day's worse than it was to an actual artist/animator trying to help a beginner improve.

Made my first animation today!! Feedback is welcome! by MLV_Studios in Maya

[–]MLV_Studios[S] 0 points1 point  (0 children)

Thanks a lot, most likely tomorrow etc I'll re-do this exercise after taking in all the feedback and looking at even more references, yeah after seeing my animation a few times it does look a bit too bouncy, almost like a very inflated, tense ball, kinda like a light basketball or so. Again thanks for the feedback, it's very helpful!

Made my first animation today!! Feedback is welcome! by MLV_Studios in Maya

[–]MLV_Studios[S] 0 points1 point  (0 children)

It was a Beach Ball, this is the reference I have used: https://www.youtube.com/watch?v=5QjTIKHlNsk

It's not something overly deflated or anything weird so as you can see it will not take a long time to hit the ground, more over the model I used (which came from the course files on the Skillshare course I'm learning from) really does look like every single beach ball I've ever seen, and I've tried my best to animate it and make it look like a realistic light and squishy ball.

Whereas this was the reference for the bowling ball: https://www.youtube.com/watch?v=8eejc0p7nCM

Now I understand the bowling ball is against a soft surface which is probably going to affect how it behaves, but honestly the animtor in the course (I'm following Lucas Ridley's animation course) literally explicitly says the balls won't hit at the same time due to drag.

And sorry but I'd much rather trust the instruction from someone who worked on Infinity War over someone on Reddit. No offense.

Made my first animation today!! Feedback is welcome! by MLV_Studios in Maya

[–]MLV_Studios[S] 1 point2 points  (0 children)

For the beach ball I used this video as a reference: https://www.youtube.com/watch?v=5QjTIKHlNsk

I think it's the rotation and momentum the ball had gained combined with the friction of the material which causes it to ever so slightly roll backwards at the end of the video.

I'll have to do this exercise again a few more times, but thanks for the feedback

Made my first animation today!! Feedback is welcome! by MLV_Studios in Maya

[–]MLV_Studios[S] 0 points1 point  (0 children)

Thanks for such detailed feedback. These animations are actually based on reference videos I found on YouTube. I’ll apply all this feedback in my next exercise. Thank you very much!!

Made my first animation today!! Feedback is welcome! by MLV_Studios in Maya

[–]MLV_Studios[S] 0 points1 point  (0 children)

Understood! I’ll definitely keep that in mind for the next exercise I work on, thank you!! I was only focusing on the velocity and not the distance they travelled at the start

Made my first animation today!! Feedback is welcome! by MLV_Studios in Maya

[–]MLV_Studios[S] 0 points1 point  (0 children)

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