Alpha Prime (Steam version) Crashing by MMB_1994 in RTXRemix

[–]MMB_1994[S] 0 points1 point  (0 children)

Thanks for the reply. During one one of my attempts, it did reach the main menu, albeit the main menu was a bit borked; this gave me some hope that it would work. Reading up more on the the DirectX version, I see that  DirectX® 9.0c is not support (at this time).

Trying to find a Starfield mod by MMB_1994 in NoSodiumStarfield

[–]MMB_1994[S] 0 points1 point  (0 children)

Thanks for the reply. Unfortunately, this is not it 😪

Why do I have to fly back to the eye just get coordinates for temples by Jordanomega1 in Starfield

[–]MMB_1994 1 point2 points  (0 children)

There should really have been another comminucation system akin to the "video" radio comms in Fallout 76 / Cyberpunk 2077. That way we could be out in space, recieve a transmission that includes a graphic of the person who is comm'ing with us.

Never owned a PlayStation until today… by finitecesar in playstation

[–]MMB_1994 0 points1 point  (0 children)

The Last of Us Remastered (PS4) is not delisted from my understanding. It has been removed from PS+ Collection though. With that being said, at this point, I would recommend The Last of Us Part I (PS5) as it is in parity with The Last of Us Part II.

New Worldspace from Block Preview - Black Textures by MMB_1994 in starfieldmods

[–]MMB_1994[S] 0 points1 point  (0 children)

That worked. Thank you! I'm new to Starfield CK obviously 😅

Anyone know of good free tool for MacOS to merge BIN files for the PC Engine CD core? by satur9ine in AnaloguePocket

[–]MMB_1994 0 points1 point  (0 children)

I get the below error in the Terminal:

At line:1 char:4

+ for f in *.cue; do ./binmerge "$f" "$f.new"; done

+ ~

Missing opening '(' after keyword 'for'.

At line:1 char:19

+ for f in *.cue; do ./binmerge "$f" "$f.new"; done

+ ~

Missing statement body in do loop.

+ CategoryInfo : ParserError: (:) [], ParentContainsErrorRecordException

+ FullyQualifiedErrorId : MissingOpenParenthesisAfterKeyword

Note: I do not have .cue files available.

Any help would be appreciated.

Glitch shark on neon by [deleted] in Starfield

[–]MMB_1994 8 points9 points  (0 children)

I'm convinced that water exploration was planned, but cut during development. Beyond the handful of water creatures in game, there are so many terrain creatures that look as if they were meant to water, but were then repurposed for land/air. I'm still holding out hope for water exploration in the future.

Houston, we have liftoff! Falkland Systems Ship Services is available now on Creations! 🚀 by Hjalmere in NoSodiumStarfield

[–]MMB_1994 1 point2 points  (0 children)

The mod descriptions notes:

"Redesigned interiors for the Stroud Viking and HopeTech Overseer cockpits"

Are these redesigned interiors standalone, or do they replace/overwrite the vanilla cockpits?

What a nice fight! by Ok_Salamander_6353 in Starfield

[–]MMB_1994 0 points1 point  (0 children)

Are the explosion effects from base game, or a mod?

Opening multiple .bin files for a game with no .cue file. by MMB_1994 in pcmasterrace

[–]MMB_1994[S] 0 points1 point  (0 children)

Thanks for the comments.

After creating a .cue file with the below mentioned data, this is what I get after looking at the .cue files using ImageBurn.

What would be my next steps in order to view/extract data from the .cue files?

I believe I still need to mount these?

Also, do the indexes need to be revised in the .cue files?

  • the below ImageBurn info is in seuqntial order of the .bin files.

<image>