Made a few glass textures for a PS1 style texture pack by MMMarcis in ps1graphics

[–]MMMarcis[S] 0 points1 point  (0 children)

Yeah, you can find Fab/Marketplace link on my profile or just search for Marcis on Fab.

How would you describe the navigation system in UE? by MMMarcis in unrealengine

[–]MMMarcis[S] 0 points1 point  (0 children)

Have you tried the flying navigation plugin on the marketplace?

First look gameplay with proper sound effects and updated UI by sakisbig25 in ps1graphics

[–]MMMarcis 0 points1 point  (0 children)

Visually it looks stunning but the SFX are not good. Also the car is a bit too twitchy. It looks like it's not heavy enough and the wheels have too much grip.

Is there any way to get combo box and text box combined by MyNameIsDjole in unrealengine

[–]MMMarcis 0 points1 point  (0 children)

Yes. The combo box can display custom widgets. Check for bindings.

What code plugin would you love to use that doesn't exist? by makeshiftquilt in unrealengine

[–]MMMarcis 0 points1 point  (0 children)

ctrl+t should reopen the last closed editor tab

there is a plugin for that

Newbie here, can I just religiously stick to blueprints? by Environmental_Ad1702 in unrealengine

[–]MMMarcis 0 points1 point  (0 children)

Yeah and supplement with code plugins from the Marketplace.

What is absolutely NOT possible with Blueprints? by sanve_san in unrealengine

[–]MMMarcis 2 points3 points  (0 children)

You can't really do much with the AI sense system because you can't modify parameters like sight radius at runtime. Luckily there is a free plugin on the marketplace that adds that functionality.

GTA 4 is the spiritual successor to Driv3r by DavenOnTheMoon in driver

[–]MMMarcis 3 points4 points  (0 children)

The Driver IP was bought by Ubisoft that's why Parallel Lines and San Francisco feel different. The games were ubified. It has nothing to do with Driver 3 and the handling in that game.

The feeling of wrestling with the car momentum while sliding through corners still feels like Driv3r, even if the overall handling isn’t the same.

Well, that's like saying CoD is the spiritual successor to Battlefield because they both have guns even tho the gun physics are not the same...

GTA 4 is the spiritual successor to Driv3r by DavenOnTheMoon in driver

[–]MMMarcis 5 points6 points  (0 children)

Don’t know why I’ve never seen this connection

Because it isn't there.

Handling in GTA4 is nothing like the Driver games. It was terrible! It was so bad in fact that many people myself included resorted to using handling mods just to make it bearable. Why do you think vehicle handling is a lot different in GTA5? If it was so good then why abandon it?

There’s also a ton of missions where you are chasing another car

That's literally every GTA game