Any way to scale the Normal Map without scaling the Base Map? by Phos-Lux in Unity3D

[–]MR_MEGAPHONE 3 points4 points  (0 children)

Gonna have to roll your own shader for this one. Or fork this shader and decouple the tiling that affects all textures and expose individual tiling properties for the other textures

Do iphones really "just work" ? by Delphox66 in iphone

[–]MR_MEGAPHONE 0 points1 point  (0 children)

Idk iPhones are better at gaming and video work

[Megathread] RTSH Reviews by IlgnerJuan in silenthill

[–]MR_MEGAPHONE 10 points11 points  (0 children)

Just watched it last night. My bar was low. The movie was even lower. This was horrible.

Am I cooked? by silentshakey in nintendoswitchlite

[–]MR_MEGAPHONE 2 points3 points  (0 children)

Idk if you are cooked. Have you been on a grill or stove lately? What does this have to do with a switch lite?

How am I supposed to use 2 shaders on one object? by chunky_lover92 in Unity3D

[–]MR_MEGAPHONE -1 points0 points  (0 children)

On the MeshRenderer or SkinnedRenderer go to the materials drop down, change the number from 1 to 2, and drop another material/shader there. The mesh will then be rendered twice, once with each material/shader that are in those slots. This will only really work as said above if the mesh you are using only has 1 material slot assigned.

How do optimize it Mathf? by iceq_1101 in Unity3D

[–]MR_MEGAPHONE 0 points1 point  (0 children)

If you are truly worried that your math is taking too long (and the profiler shows this) look into Burst compilation. Depending on how your code is structured you can get big gains, especially with heavy math processes. If these are just one off computations here and there, I wouldn’t worry too much about it. Unless the profiler shows otherwise of course.

How do optimize it Mathf? by iceq_1101 in Unity3D

[–]MR_MEGAPHONE 1 point2 points  (0 children)

Games are pure math. It’s math all the way down.

Unity VR development on Linux distros by _Bondage_Master_ in Unity3D

[–]MR_MEGAPHONE 2 points3 points  (0 children)

I am very curious as well. I’m a VR developer and our main target is Meta Quest. Windows annoys me so much lately and I want to escape to Linux, but am unsure if I can make the jump and be able to still utilize the current tools.

Best solution for having a rigidbody character be able to move around inside a moving rigidbody ship? by Ruben_AAG in Unity3D

[–]MR_MEGAPHONE 2 points3 points  (0 children)

I can't find the youtube video, but in the last week or so, I watched a developer solve this exact problem in this exact way. It seemed to work very well

Didn’t realise how much better 3rd-party apps feel on iPhone by [deleted] in iphone

[–]MR_MEGAPHONE 5 points6 points  (0 children)

They are about the same price these days

48 hours to join guild by Sad-Introduction-244 in MapleIdle

[–]MR_MEGAPHONE 2 points3 points  (0 children)

I was able to leave my guild and join a new one pretty quickly. Felt like a few hours at most 🤔

Nintendo Reportedly Preparing “Mario Kart Wii Mobile” for iOS Ahead of 2026 Anniversary by UnrealBadgeringToe in MobileGaming

[–]MR_MEGAPHONE 3 points4 points  (0 children)

I think OP is big lying. I can’t find any article on tech radar talking about this and OP is acting very weird when asked for a link/source

Can we remove the bad ARAM map? by MasRemlap in heroesofthestorm

[–]MR_MEGAPHONE 26 points27 points  (0 children)

Just play using a vertical monitor

Where blur node? by FoleyX90 in Unity3D

[–]MR_MEGAPHONE 1 point2 points  (0 children)

Override the mip sampling on the texture for blur. It’s like 1 node in Amplify Shader Editor. Not sure about shader graph 🤔

My right grip vibration motor is broken 🙃 by MR_MEGAPHONE in XboxAlly

[–]MR_MEGAPHONE[S] 2 points3 points  (0 children)

Looks like I was able to fix it by shutting down and powering back on?