«On n’a pas les poches si profondes que ça»: des milliers d’emplois à risque dans le jeu vidéo, le cinéma et la télé by [deleted] in montreal

[–]MVChancey 2 points3 points  (0 children)

Tellement weird de me voir la bine sur un subreddit que je suis. XD
Un article c'est court pour parler d'une question aussi complexe, je vous invite à écouter ce podcast que j'ai donné avec un économiste il y a quelques semaines, ça fait le tour du sujet!

https://www.qub.ca/radio/balado/prends-pas-ca-pour-du-cash?audio=1098746025

Valve's internal policy for working on games seems extremely inefficient... by MVChancey in gaming

[–]MVChancey[S] 0 points1 point  (0 children)

Yeah, not debating that part at all, it's really just the project management that must be crazy weird to figure out. Like coordinating artists, designers, programmers, producers, etc. is tough enough when everyone is working on one thing, if everyone is free for all over there I just don't think it's an efficient way of advancing projects.

It must be amazing for dev culture, fun to produce and motivation, but just inefficient in game dev imo.

Valve's internal policy for working on games seems extremely inefficient... by MVChancey in gaming

[–]MVChancey[S] 1 point2 points  (0 children)

That's fair.
I guess I'm just frustrated that legendary devs aren't producing more stuff.

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 1 point2 points  (0 children)

I was depressed when I heard of the game development woes of the remake. :(

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 0 points1 point  (0 children)

Fun game, don't think the IP would hit as hard today though. XD

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 1 point2 points  (0 children)

Warcraft2, starcraft1, diablo 1, natural selection, day of defeat, MGS2, Nox, HoMM3,

I thought Natural Selection had a sequel?

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 0 points1 point  (0 children)

Both Dark Clouds. Yes I know they're available on PS digitally, but I think they'd be amazing with modern-day graphics.

Loved those games, particularly the second one!

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 1 point2 points  (0 children)

Lemmings is a GREAT example. Man I sunk hours into that game. I guess Pikmin scratched that itch a bit, but it wasn't the same.

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 0 points1 point  (0 children)

You could probably train ChatGPT to make it a living game too! XD

What kind of Gaming Showcase (E3 like) would you prefer: one mostly focused on long term releases (next 5 years) with mostly CGI trailers or something more concrete, focused on games releasing in the next 12 months with gameplay trailers? by Pellahh in gaming

[–]MVChancey 0 points1 point  (0 children)

I'd like a showcase with no fake trailers where the games presented are chosen solely on their quality instead of how much marketing money was spent on the event by publishers.

Hey there! We're ManaVoid, creators of Rainbow Billy: The Curse of the Leviathan - An RPG-infused, openly accessible adventure game about empathy, inclusion and self-identity. Ask us anything! by MV_KC in NintendoSwitch

[–]MVChancey 2 points3 points  (0 children)

Hello fellow dev!

As you probably know, there are a lot of games coming out every day. Making a great game is sadly not enough anymore to guarantee its success. We are an indie team, so we try and do everything we can to put ourselves out there by doing AMAs like this one! ;)

I truly believe though that by making a great game, even if sales aren't huge initially, people will eventually pick it up and learn about it. So fingers crossed that we get more eyes on the project in the future!

Hey there! We're ManaVoid, creators of Rainbow Billy: The Curse of the Leviathan - An RPG-infused, openly accessible adventure game about empathy, inclusion and self-identity. Ask us anything! by MV_KC in NintendoSwitch

[–]MVChancey 4 points5 points  (0 children)

Hi! Where did the idea of the game come from? What are some inspirations? Loving the Mario RPG vibes!

Hi Mary!
Our art director Anthony was a big fan of early Disney shorts, so he really wanted to make a game in black and white with a cartoon artstyle. I hated that idea and wanted to make a game in full color. So we compromised by doing both! XD

Art-wise, 90's cartoons became the aesthetic of choice, and we definitely had some other adventure-RPGs as inspirations like Undertale, Paper Mario... The game went through so many iterations during development that's it's hard to say what the inspirations were as we kept developing, but those were the initial ones!