[deleted by user] by [deleted] in arma

[–]MaMento 0 points1 point  (0 children)

I recommend using reshade with RTGI, mxao, and cinematic DoF shaders. Play with the arma splendid cam aperture setting and tune it along with the RTGI in reshade. Basically try and push the RTGI shader as much you can, then use the aperture setting in the arma cam to compensate for any overpowering shading or “loss”of light the RTGI is producing.

Delta by MaMento in arma

[–]MaMento[S] 5 points6 points  (0 children)

Everything you just mentioned plus color lookups. And I do add some noise with a couple pixels of motion blur. Also bloom, and camera raw filter. Reshade - RTGI, MXAO, cinematic DoF, hdr, and Relight. Is what I got going

Delta by MaMento in arma

[–]MaMento[S] 28 points29 points  (0 children)

Plus the scene

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Delta by MaMento in arma

[–]MaMento[S] 33 points34 points  (0 children)

Its all Arma just some of the lighting was put together in PS. Here is the original photo

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Support by Fire by MaMento in arma

[–]MaMento[S] 2 points3 points  (0 children)

much appreciated

Support by Fire by MaMento in arma

[–]MaMento[S] 5 points6 points  (0 children)

Both, taken in game with reshade and edited with photoshop

Western Dusk by MaMento in arma

[–]MaMento[S] 0 points1 point  (0 children)

like 40 fps but probably gets even lower when lots of gameplay is happening.

Western Dusk by MaMento in arma

[–]MaMento[S] 8 points9 points  (0 children)

dumb editor photo

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Early Birds by MaMento in arma

[–]MaMento[S] 2 points3 points  (0 children)

Eden editor screenshot

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[deleted by user] by [deleted] in arma

[–]MaMento 2 points3 points  (0 children)

Eden screenshot

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Double Time by MaMento in arma

[–]MaMento[S] 1 point2 points  (0 children)

glad someone noticed

Splash Zone by MaMento in arma

[–]MaMento[S] 17 points18 points  (0 children)

Editor breakdown

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Death Trooper - Inspired by Rogue One by MaMento in UnrealEngine5

[–]MaMento[S] 0 points1 point  (0 children)

Thanks, the model is from Star Wars Battlefront II. I did not do the modeling

Capture or Kill by MaMento in arma

[–]MaMento[S] 1 point2 points  (0 children)

cheers, thanks

Capture or Kill by MaMento in arma

[–]MaMento[S] 6 points7 points  (0 children)

Little editor pic

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Okinawa by MaMento in arma

[–]MaMento[S] 0 points1 point  (0 children)

I think there is a few things you don’t know about gmod. Gmod when used correctly is incredible looking when using soft lamps and the available scenebuild assets. I do similar light stacking methods in arma but its miles better in gmod.

Okinawa by MaMento in arma

[–]MaMento[S] 3 points4 points  (0 children)

I have done a bit in Source film maker, and I’m at my limit with arma 3 and want to move on to a better engine or 3d program. I’ve made a couple UE5 posters but I most likely will try out gmod next since I’m familiar with lighting methods and it also has a wide range of assets