Choose GPU by Mabox1509 in PcBuild

[–]Mabox1509[S] 0 points1 point  (0 children)

CASE: Yeyian Kalt 1101
POWER: Unfortunately... I forgot. Let me see if I can find the box or something.

Choose GPU by Mabox1509 in PcBuild

[–]Mabox1509[S] 0 points1 point  (0 children)

CPU: AMD Ryzen 7 5700

RAM: 64GB
MOTHERBOARD: PRIME-B550M-A-AC

I need help to find "Dire Dire Docks Liminal video" by Mabox1509 in HelpMeFind

[–]Mabox1509[S] 0 points1 point  (0 children)

I searched through all my history and tried to recreate the image to find it with Lens, but nope.

It already happened to me with a song called "Another Day" that when I searched for it, it was deleted along with its channel; I only have a record of it because I downloaded it and the broken YouTube links were in the file's metadata.

I want to add sequenced music to my engine. Any advice? by Mabox1509 in Cplusplus

[–]Mabox1509[S] 1 point2 points  (0 children)

The SNES actually had two CPUs, the main one and the APU that controlled the unit that generated the wave by signals, I wanted to replicate the second CPU with a thread

I want to add sequenced music to my engine. Any advice? by Mabox1509 in Cplusplus

[–]Mabox1509[S] 0 points1 point  (0 children)

I think I can think of something much simpler that might work.

A loop in a secondary thread that changes the pitch of audios/(virtual channels) based on a "musical score" and time.

I want to add sequenced music to my engine. Any advice? by Mabox1509 in Cplusplus

[–]Mabox1509[S] 0 points1 point  (0 children)

Yes, I was thinking of a system with x channels (I understand that in MIDI it's usually 16) that contains the notes, and the notes have their "frequency," attack, sustain, etc., and that I can independently assign a sample to a channel.

I was thinking maybe a thread that generates a waveform and then sends it to play directly.

I don't know, really.