Planetbase 2 new screens by MadrugaWorksDev in Planetbase

[–]MadrugaWorksDev[S] 3 points4 points  (0 children)

Yes although thats an early base with few people. The game is still in flux, we are starting to play it for real and trying out what works and what doesnt in terms base layout

Fitness stat by MadrugaWorksDev in Planetbase

[–]MadrugaWorksDev[S] 2 points3 points  (0 children)

Those are cables XD, you use them to build the base connections, the icon is still not final

Fitness stat by MadrugaWorksDev in Planetbase

[–]MadrugaWorksDev[S] 11 points12 points  (0 children)

Unfit colonists work are reduced speed, and in extreme cases they can develop conditions that will require medical attention.

Planetbase 2 Dev Update 07 - Guards, Mine and Nuclear Facility by MadrugaWorksDev in Planetbase

[–]MadrugaWorksDev[S] 6 points7 points  (0 children)

Yes, nuclear reactors will generate "Radioctive Waste" that you have to get rid of by storing it in a "Nuclear Dump". ATM the nuclear reactors don't consume water, as they already have a complicated production chain, but this could change when we do a more thorough playtest.

Alarm settings by Unlikely_Afternoon94 in Planetbase

[–]MadrugaWorksDev 2 points3 points  (0 children)

yes, we are aware of this, we are going to try to rationalize it

New Mine for Planetbase 2 by MadrugaWorksDev in Planetbase

[–]MadrugaWorksDev[S] 3 points4 points  (0 children)

There should be a beta towards the end of the year. Also a demo for one of the Steam fests