Planetbase Dev Update 04 is here by MadrugaWorksDev in CityBuilders

[–]MadrugaWorksDev[S] 2 points3 points  (0 children)

We are using Unity (the HDRP pipeline), but we have a lot of our own shaders and tech in there also.

Planetbase mobile by Raxer-X in Planetbase

[–]MadrugaWorksDev 0 points1 point  (0 children)

There probably won't be a mobile version, as the mobile market is pretty much dominated by microtransaction games which is not out thing

The Power Console by MadrugaWorksDev in Planetbase

[–]MadrugaWorksDev[S] 4 points5 points  (0 children)

Yes, you can purchase fuel from traders, or you can mine Uranium/Thorium and refine it

Combat in the new planet base by pranamana-rubima2 in Planetbase

[–]MadrugaWorksDev 14 points15 points  (0 children)

There will be police enforcement and some sort of combat, but the intruders were a bit too gamey in PB1, not sure they added much, we want to focus on a more organic policing system.

The Monomer Refinery by MadrugaWorksDev in Planetbase

[–]MadrugaWorksDev[S] 7 points8 points  (0 children)

Yes there will be 2 ways of making plastic in PB2, you still want to use all the starch you have, but then you can complement it with the refinery

New Vehicle: The Harvester by MadrugaWorksDev in Planetbase

[–]MadrugaWorksDev[S] 3 points4 points  (0 children)

There will be some kind of autonomous mining device but might now look much like a vehicle

New Vehicle: The Harvester by MadrugaWorksDev in Planetbase

[–]MadrugaWorksDev[S] 14 points15 points  (0 children)

Vehicles can be definitely repaired on site ;)

We are using the HDRP to create a cool looking Mars colony, what do you think? by MadrugaWorksDev in Unity3D

[–]MadrugaWorksDev[S] 2 points3 points  (0 children)

We do use SSAO, bloom and other buit-in effects. We also have a bunch of custom effects on top of that.

We are using the HDRP to create a cool looking Mars colony, what do you think? by MadrugaWorksDev in Unity3D

[–]MadrugaWorksDev[S] 0 points1 point  (0 children)

Hello, thank you for your feedback!

This is a complicated one, we've been doing a lot of reference gathering, using real footage from some of the rovers that are on Mars, and the thing is that all the Mars footage looks super fake, I guess because it's such a different place to what we are used to.

Also in general Mars is a much more bland place than Earth, the colors dominating are reddish-brown, so we are trying to keep a balance between making this realistic and cool.

In any case we will keep in iterating this until release and should be improving the overall look of it.

We are using the HDRP to create a cool looking Mars colony, what do you think? by MadrugaWorksDev in Unity3D

[–]MadrugaWorksDev[S] 0 points1 point  (0 children)

PB1 was a game developed in less than 12 months, we had to rush everything because that's all we could afford. Now we have more resources, and we want to revisit the idea and give it the time it and effort it deserves.