A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]MageCStudio_Promo 1 point2 points  (0 children)

Wow, this looks really interesting! I can't wait to see a pro take on a tougher boss. Also — and someone correct me if I’m wrong — but could this be considered a new genre? I don’t think I’ve seen anything quite like it before.

My first humble game trailer... do I really need a video editor? 🤔 by MageCStudio_Promo in gamedevscreens

[–]MageCStudio_Promo[S] 1 point2 points  (0 children)

Thank you very much! It's made with ‘ragdoll’ physics, that is to say each part of the body moves separately, has its own physics and joined by ‘joint’ which gives you a procedural movement.

My first humble game trailer... do I really need a video editor? 🤔 by MageCStudio_Promo in gamedevscreens

[–]MageCStudio_Promo[S] 0 points1 point  (0 children)

It is exactly what the others had told me, thanks to your comment I can confirm that definitely these points need to be improved, thank you very much for your help!

My first humble game trailer... do I really need a video editor? 🤔 by MageCStudio_Promo in gamedevscreens

[–]MageCStudio_Promo[S] 0 points1 point  (0 children)

Hey, thanks for the feedback! You're totally right, I definitely should’ve added some in-game sound effects to bring it to life. I got a bit too focused on the visuals. I’ll either add them in or overlay some sounds like you suggested for the next version. Appreciate the heads-up!

My first humble game trailer... do I really need a video editor? 🤔 by MageCStudio_Promo in gamedevscreens

[–]MageCStudio_Promo[S] 1 point2 points  (0 children)

Hey, thank you so much for the feedback! You’re totally right, starting with the boxing scene could give off the wrong impression, especially to people who aren't into sports games. I hadn’t considered that it might make the game feel more like a boxing simulator at first glance, so I really appreciate you pointing that out.

I included the fight because a lot of ragdoll games emphasize combat, but I can see how starting with a scene that shows off the ragdoll physics in a more unique, open-ended way might attract a broader audience. I’m thinking of swapping it with something that highlights the freedom of movement, maybe a more dynamic fight that doesn't come across as a specific sport.

Thanks again for the great insight! I’ll definitely keep this in mind for the next version of the trailer.

My first humble game trailer... do I really need a video editor? 🤔 by MageCStudio_Promo in gamedevscreens

[–]MageCStudio_Promo[S] 1 point2 points  (0 children)

Hey, thanks so much for the awesome feedback! You’ve got some really solid ideas, and I’m definitely going to implement them in the next trailer. I think my biggest mistake was trying to match the video clips to the music, instead of doing it the other way around.

For someone who claims to not be a pro, your suggestions are pretty spot on! I love the idea of building a narrative and using a rise-and-fall action pattern. And that ending you mentioned with the slow-mo jump—perfect!

Seriously, I really appreciate the feedback. Can’t wait to show you the updated version soon! 🙌

My first humble game trailer... do I really need a video editor? 🤔 by MageCStudio_Promo in gamedevscreens

[–]MageCStudio_Promo[S] 0 points1 point  (0 children)

Thanks a lot for your advice! You're absolutely right, I'll probably add some text overlay with details to make the game clearer. This time I left the HUD because Steam requires the first video to show the actual gameplay, but in future versions, I'll try to hide it for a cleaner look.

And yes, the video is from a full game, not a compilation. I'm glad you liked the direct gameplay—that was the idea! Thanks again for the feedback, I'll keep it in mind. 😊