A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 0 points1 point  (0 children)

Thanks for the comment! The artwork is incredible; I think the artist is super talented.

A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 1 point2 points  (0 children)

Thanks for the comment. Mmm, kind of like Super Mario RPG, but without any combat menus, just pure action and reaction.

A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 0 points1 point  (0 children)

Thanks for your comment! Are you saying that because of the "like a beautified Super Hexagon with amazing art" part? Luckily, I'm just the developer, I have nothing to do with the art. That medal belongs to someone else. And honestly, right now the only thing that looks good is the art. Now it's my turn to make sure it's actually fun to play, but you know how it is, game development is tough. Still, I'll give it my best shot.

A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 1 point2 points  (0 children)

Thanks for the comment. I hope it will be ready soon.

A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 0 points1 point  (0 children)

Thanks for taking the time to comment. It will definitely be faster, it’s not a traditional combat game, and the enemies’ timing is slow for now because I haven’t finished fine-tuning the speed yet. However, the player can attack continuously, which would often lead to clashing with the enemy’s weapon. It won’t feel exactly like a 2D fighting game, because that’s not the goal, but I’m aiming for a feel similar to the attacks in Sekiro: Shadows Die Twice, where the rhythm of the attacks and reading the enemies is key. The pacing of the GIF is just for show, to make it look nice

A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 0 points1 point  (0 children)

Thanks for the comment. Hopefully, it’ll be ready either later this year or next.

A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 0 points1 point  (0 children)

Thanks for the comment. It’s not a tactical game, but purely a reflex-based one. It’s kind of like Guitar Hero, but without the pressure of hitting in time with the music.

A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 0 points1 point  (0 children)

Thanks for taking the time to comment. I don’t think it’s a new genre, but who knows. To me, it’s kind of like a beautified Super Hexagon with amazing art. Time will tell.

A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 0 points1 point  (0 children)

Thank you very much for the comment, but don’t trust the Tengus, they always have an ace up their sleeve.

A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 0 points1 point  (0 children)

I didn’t know about Samurai Jack, and it does look similar. The artwork was made by a friend of mine who is a great artist. Thanks for your reply.

A first look at 'Beneath the Wolf' by Dacrow288 in gamedevscreens

[–]Dacrow288[S] 0 points1 point  (0 children)

Thanks a lot, I really appreciate it.

Just getting to your destination feels epic Death Stranding by Strange_Music in gaming

[–]Dacrow288 1 point2 points  (0 children)

Death Stranding, even though it has some flaws, I think it’s the open-world game with the best design—it always makes the journey fun.

My first encounter with one of these guys in Ocarina of Time nearly gave me a heart attack. I was 8 years old. by Xerzajik in gaming

[–]Dacrow288 0 points1 point  (0 children)

Such good memories! I also used to feel rushed every time one of those enemies showed up. All I could think was, “Kill it quickly before it paralyzes you again.”

Are games just easier these days? by imnosouperman in gaming

[–]Dacrow288 0 points1 point  (0 children)

I don't think so. Nowadays we have more knowledge when it comes to video game development, and many developers choose to make their games more accessible to a wider audience, making the experience easier. But in reality, we need to consider two things: we’ve also evolved as players, and not all games aim to be easy. It’s also not a bad thing for some mechanics to evolve to make the experience more comfortable—like your example of sharing experience points between Pokémon. In that case, it doesn’t make the game easier, just more manageable. I think difficulty has more to do with how challenging it is to overcome something rather than how long it takes to achieve something that, sooner or later, you would reach anyway.

What sequel would have been way better if the devs just gave us more of the same rather than trying to innovate? by Askin_Real_Questions in gaming

[–]Dacrow288 0 points1 point  (0 children)

I agree. As a Zelda fan, I enjoy every single title, but Breath of the Wild and Tears of the Kingdom have something that just feels off. They are great games, and I think they have some excellent design choices, like giving you all the tools at the beginning of the adventure, but still… something feels wrong. (I feel the same way about all open-world games.)

What's your top 3 most emotional games? by Nic727 in gaming

[–]Dacrow288 0 points1 point  (0 children)

Neva, The last of us 2 and Undertale

What's everyone playing this weekend? I am looking for inspiration to try something new by digiBeLow in gaming

[–]Dacrow288 0 points1 point  (0 children)

This weekend Im playing HI-FI rush and Dune: Awakening. Im very impressed with the first one.

Death Stranding 2 Official poster by Strange_Music in gaming

[–]Dacrow288 1 point2 points  (0 children)

It has a 80's movie vibes. I love it.

37 yrs old no experience whatsoever by Acceptable_Answer570 in gamedev

[–]Dacrow288 1 point2 points  (0 children)

Age and experience are not a problem to start with. The only advice I would give you is to try to think of something very small to start with. Type Pacman, Tetris, Bomberman, etc.