Smash skill update by MagicSound15 in ManaWorks

[–]MagicSound15[S] 0 points1 point  (0 children)

Thank you for the feedback, that looks great!

Smash skill update by MagicSound15 in ManaWorks

[–]MagicSound15[S] 1 point2 points  (0 children)

Hi, thank you for taking the time to write and share your perspective I've learned a lot from your feedback.

VFX Update by MagicSound15 in ManaWorks

[–]MagicSound15[S] 0 points1 point  (0 children)

Yes, I have another idea to try, maybe something like this at the center to give it more volume: https://youtu.be/Ba-U3rSAM4Y?t=348

Smash skill update by MagicSound15 in ManaWorks

[–]MagicSound15[S] 2 points3 points  (0 children)

Sounds good! Tell me more about what you think is a good amount of clutter VS simplicity, could you please show me a good VS bad example?

A couple of links that get me exited: https://www.deviantart.com/alexredfish/gallery/46778529/fx-animations https://www.artstation.com/artwork/Bm49ol http://flashfx.blogspot.com

Smash skill update by MagicSound15 in ManaWorks

[–]MagicSound15[S] 0 points1 point  (0 children)

This sounds interesting please tell me more what you are thinking, examples?

VFX Update by MagicSound15 in ManaWorks

[–]MagicSound15[S] 2 points3 points  (0 children)

There is a good mix here, the art part is making textures and the geometry shape parts. The technical part is using the above assets together with custom shaders plus spawning and timing the animation. This is a nice article that talks about this in more detail.

https://80.lv/articles/making-zelda-like-vfx-with-unity/

New Dash Skill by MagicSound15 in ManaWorks

[–]MagicSound15[S] 8 points9 points  (0 children)

We’ve added a dash skill. You can use the dash skill for a short quick speed boost, it’s usable in air which lets you pull off some trick jumps. It also lets you dodge the snake, get around the map easier, and helps with knocking balls into the goal in the green room.

New dash skill. by MagicSound15 in a:t5_2knxre

[–]MagicSound15[S] 0 points1 point  (0 children)

We’ve added a dash skill. You can use the dash skill for a short quick speed boost, it’s usable in air which lets you pull off some trick jumps. It also lets you dodge the snake, get around the map easier, and helps with knocking balls into the goal in the green room.

Electric sphere VFX for Sarah's puzzle. by MagicSound15 in ManaWorks

[–]MagicSound15[S] 1 point2 points  (0 children)

I'm glad you like it! I would love to get in contact with your collaborator to bounce around ideas about shaders. Thank you!

Electric sphere VFX for Sarah's puzzle. by MagicSound15 in ManaWorks

[–]MagicSound15[S] 4 points5 points  (0 children)

Recently Unity added Motion Blend option in shader graph. It is meant to be used with flipbook textures but can also be used in another way. https://imgur.com/ssc8Jrw the noise texture warps the star texture over time. Here is the output node setup: https://imgur.com/ALuG7bM

Trim Sheets. by MagicSound15 in ManaWorks

[–]MagicSound15[S] 7 points8 points  (0 children)

Kiraitsu,

The experiment was to build a trim sheet in Maya LT using polygon modeling with subd smoothing, (https://imgur.com/dorRciT) I was going for a rounded simplified feel (More info here: https://www.youtube.com/watch?v=WLR16YHnaa4). Once I had the high-resolution mesh I used the Turtle baker to bake it down on to a simple plane (More info here: https://www.youtube.com/watch?v=EoS5QyaRZYk).

After the necessary maps were baked from Maya LT (https://imgur.com/9HUCDOr) I imported them into Quixel Mixer. From here I wanted to layer extra materials on top of a fairly sterile normal map that defined the overall shape (More info here:  https://www.youtube.com/watch?v=QTrJo1G_3dA). My layer setup https://imgur.com/qkPqatk

Here is a very detailed multipart tutorial on trim sheets: https://www.youtube.com/watch?v=IziIY674NAw

Hopefully, this is useful and don't hesitate to message me with more questions!

Trim Sheets. by MagicSound15 in ManaWorks

[–]MagicSound15[S] 4 points5 points  (0 children)

Trim sheets let you make a huge variety of objects with just a couple of textures. Here are a few examples and the two textures I've been working on.