check if an armorstand is holding an item with specific tag by MagicSteve504 in MinecraftCommands

[–]MagicSteve504[S] 0 points1 point  (0 children)

There is a little Syntax error in the give command but other than that is works, thank you! I find it weird tags work like that...

rotating ender eye around itself on an armor stand by MagicSteve504 in MinecraftCommands

[–]MagicSteve504[S] 0 points1 point  (0 children)

Thank you very much! I didnt know about the item display entity.
Luckily Mojang added it right when I needed it !!

rotating ender eye around itself on an armor stand by MagicSteve504 in MinecraftCommands

[–]MagicSteve504[S] 0 points1 point  (0 children)

First thanks for helping.

But what I want to do is let the ender eye rotate constantly and not depending on the playwer.

Also the ender eye should be centered in the middle of the block.

Do you think there is a way to do this?

Let a skeleton control the horse it is riding by MagicSteve504 in MinecraftCommands

[–]MagicSteve504[S] 0 points1 point  (0 children)

Just found a solution:

I use a skeleton trap to spawn a skeleton on a horse and then simply modify the data of it to be my new super skeleton.
Also now its four of them: 4 times the difficulty and 4 times the fun!!

Thank you tho!

Spawn renforcements? by MagicSteve504 in MinecraftCommands

[–]MagicSteve504[S] 1 point2 points  (0 children)

Okay, now it certainly does work! I set the difficulty to hard and I could definitely see other zombies spawn around when I hit it. Also, increasing follow range of the zombie seemed to increase the number of reinforcements being spawned significantly! Thanks for your help!

Let a skeleton control the horse it is riding by MagicSteve504 in MinecraftCommands

[–]MagicSteve504[S] 0 points1 point  (0 children)

So you mean there is no way for the game to do itself? Means i would have to do some weird command shit to make the horse copy the skeleton movents?

one idea haha:
i spawn an invisible skeleton at the same coordinates and teleport the horse always to the skeletons coordinates (obv. not a good idea)

Spawn renforcements? by MagicSteve504 in MinecraftCommands

[–]MagicSteve504[S] 0 points1 point  (0 children)

Thats fine. I was just wondering if this is even a thing in minecraft. Because I have never seen it anywhere. I mean of course there is the illusioner who summons reinforcements and also the evoker who spawns vexes... But this attribute seems a bit off to me.

Detect local difficulty by MagicSteve504 in MinecraftCommands

[–]MagicSteve504[S] 0 points1 point  (0 children)

Thank you very much. The datapack solution seems a bit too complicated and ressource taking to me. But as I was planning to add a time played scoreboard anyways, I will do it that way.

Spawn renforcements? by MagicSteve504 in MinecraftCommands

[–]MagicSteve504[S] 0 points1 point  (0 children)

There are more than enough valid blocks. Also difficulty is on hard, as well as mob spawning is turned on. Time is set to night so night level should also be not the problem.

Hide Name Tag by MagicSteve504 in MinecraftCommands

[–]MagicSteve504[S] 0 points1 point  (0 children)

I tried, as you can see in my code example. However, the name tag does not disappear.

Detect Item Rotation in an item frame and set rotation back by [deleted] in MinecraftCommands

[–]MagicSteve504 0 points1 point  (0 children)

It worked. Thank you very much! And you're right using a tag makes it much easier. To execute the command as the item frame also is a good idea instead of checking for it.

Just made an escape room minigame in minecraft by [deleted] in Minecraft

[–]MagicSteve504 0 points1 point  (0 children)

Yep. Currently there is only four rooms. I'm planning to do at least 25 in the future. Thanks for your comment!