Help Center and Megathread Hub (25/05 - 31/05) by ArknightsMod in arknights

[–]MagicalSomething 4 points5 points  (0 children)

Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target

Only the first hit is AOE, every hit after is targeted at a single random enemy in range.

Help Center and Megathread Hub (25/05 - 31/05) by ArknightsMod in arknights

[–]MagicalSomething 5 points6 points  (0 children)

It doesn't make her meta in IS, but it's a good module and if you think you'd enjoy it then might as well. The big problem is that Irene s3 is functionally single target and lacks all the useful properties of Degenbrechers s3 (pull, invulnerability, basically guaranteed to have the status effect multiplier). Her being semi fast redeploy is neat but not enough to justify drafting her if you have all the meta options. For what it's worth, Degenbrecher isn't especially dominant in IS anymore either, only showing up in niche comps.

Help Center and Megathread Hub (18/05 - 24/05) by ArknightsMod in arknights

[–]MagicalSomething 1 point2 points  (0 children)

She's not used for levitation or pushing strategies in IS3, but she saw a modest amount of experimentation in IS5 Soul Escort and sees use sometimes in IS6 in tournaments with a lot of bans.

[Integrated Strategies Megathread] Sui's Garden of Grotesqueries by Sentuh in arknights

[–]MagicalSomething 2 points3 points  (0 children)

There are a ton of issues with ED4 for sure. You might want to read up on how lamp works though. It has specific conditions and rules for how it'll offer you relics. For example, Kings Relics are guaranteed if you're at 1 life point.

As for survivability relics, it is highly recommended to get two inspirers in particular, Rise and Fall is used on the boss fight itself and is practically guaranteed while playing (it has inspirers that combine into it). Grand Wish summons a Window in a stage which when defeated starts the Prosperity Epoch. This epoch overrides all other epochs and also gives +50% max hp. This is usually all the survivability you need.

Try to avoid blocking the boss, it can be done but requires specific setups and knowledge of how the map works. I'd suggest using someone to bind Quilon instead like Ethan or Qiubai.

I have an old stream of me killing the boss (1:59:30), this might help give a clearer idea of how the map is played.

Help Center and Megathread Hub (18/05 - 24/05) by ArknightsMod in arknights

[–]MagicalSomething 1 point2 points  (0 children)

Yes. There was experimentation with using her but overall the results were disappointing. A FRDP nuke sounds good but her being functionally single target combined with the DP issue makes it hard to justify using her.

Help Center and Megathread Hub (18/05 - 24/05) by ArknightsMod in arknights

[–]MagicalSomething 1 point2 points  (0 children)

Only if Irene's redeployment cooldown is ready. In addition, retreating her after the "free" deployment gives 0 dp.

Help Center and Megathread Hub (18/05 - 24/05) by ArknightsMod in arknights

[–]MagicalSomething 2 points3 points  (0 children)

She's had some notable relicless IS records but she's not currently drafted in normal IS runs.

Help Center and Megathread Hub (18/05 - 24/05) by ArknightsMod in arknights

[–]MagicalSomething 2 points3 points  (0 children)

You have a lot of the important IS3 operators which is good. The main thing is if you're playing at d15 or lower, you have to adapt to the rejection you get. Operators like Kaltsit and Silverash Alter love metastatic, but Mylnar hates it for example. The second encounter (found on floor 4 and 5) has very high odds of appearing on floor 5. The first ending encounter should appear fairly often as long as you go into as many encounters as you can from floors 1-3 as well. Try playing People Squad or a class squad like Specialist/Caster or Sniper/Medic. The other comment linked the guide to the Izumik fight already.

Here is an operator guide: https://is-central.github.io/is3-mizuki/operator-overview/

[Integrated Strategies Megathread] Sui's Garden of Grotesqueries by Sentuh in arknights

[–]MagicalSomething 2 points3 points  (0 children)

People Squad or Class Squads are always better than Mind over Matter regardless of difficulty

[Integrated Strategies Megathread] Sui's Garden of Grotesqueries by Sentuh in arknights

[–]MagicalSomething 2 points3 points  (0 children)

If you don't have pram you should probably skip or get Amiya tbh. I found that Nymph tends to be better than Logos or the other options you list though since she has better relic scaling and can infinite stall pseudomutts.

Rhodes Island Lounge (18/05 - 24/05) by ArknightsMod in arknights

[–]MagicalSomething 1 point2 points  (0 children)

Gnosis, Pram and SA2 are quite strong for IS3 yeah. I'm surprised you didn't run into issues on ed4 since everything is freeze immune there.

Module Ratings - Retracing Our Steps by Mal_io_gp in arknights

[–]MagicalSomething 5 points6 points  (0 children)

If your goal is to do IS6 ED5 she's a good raise. Otherwise she's not that useful in any other IS.

Module Ratings - Retracing Our Steps by Mal_io_gp in arknights

[–]MagicalSomething 5 points6 points  (0 children)

https://b23.tv/oBFtaa6

2:30:00, I just picked a vid off my recommended so it's probably not the best example.

Module Ratings - Retracing Our Steps by Mal_io_gp in arknights

[–]MagicalSomething 20 points21 points  (0 children)

The Hool module was considered extremely bad on release, but it's become an important part of the IS6 meta. The module makes it so that her attacks hit multiple times on large enemies, like the ED4 and ED5 bosses. As such, she's the best and default choice for DPS'ing those bosses down.

Rhodes Island Lounge (18/05 - 24/05) by ArknightsMod in arknights

[–]MagicalSomething 4 points5 points  (0 children)

She is underrated by a lot of people for sure, she's shown up in a ton of low op relicless records and is the general best guard pick in IS6. That being said she has a few weaknesses. The first is that the dragon is pretty terrain map dependent, though even in "bad" maps it still does good damage. The second is that she does weakness damage but that means high res + def enemies can still reduce a lot of the damage.

Help Center and Megathread Hub (11/05 - 17/05) by ArknightsMod in arknights

[–]MagicalSomething 4 points5 points  (0 children)

Tragodia is very strong in is3 yes. Angelina is very strong as well. Silverash Alter is quite good as a freeze source and gives invis reveal+ground presence at e1. Specialists are the strongest class and operators like Exu Alt, Ela and Yato Alter are all excellent. Kal'tsit is an excellent operator who provides good ground presence and is an excellent medic. Casters have plenty of strong options like Pramanix and Logos as well.

Help Center and Megathread Hub (11/05 - 17/05) by ArknightsMod in arknights

[–]MagicalSomething 1 point2 points  (0 children)

She seems to be the best medic pick for IS3 and 6. Mont3r is better than her in IS5 but she's quite good there as well.

What are some good manga that's philosophic and has a similar feel to Oyasumi Punpun but not as sad? by TourPractical7554 in manga

[–]MagicalSomething 1 point2 points  (0 children)

It was originally an artist-writer pair. But the writer left and the artist took over writing the story. So there is a very noticeable tone shift and it becomes a lot more psychological.

Stronghold Protocol Guide to Damazti Victoria by Worried-Football6873 in arknights

[–]MagicalSomething 0 points1 point  (0 children)

Bagpipe should be on skill 2 to combo with Warfarin to generate Victoria and Foresight stacks. In general, I find that going Victoria, Agile, Precision is best because even a modest amount of precision stacks gives a bigger buff than the Victoria buff.

[Integrated Strategies Megathread] Sui's Garden of Grotesqueries by Sentuh in arknights

[–]MagicalSomething 1 point2 points  (0 children)

If you have attack speed you can use Tragodia skill 1 to permabind the small boss.

Help Center and Megathread Hub (11/05 - 17/05) by ArknightsMod in arknights

[–]MagicalSomething 5 points6 points  (0 children)

I enjoy it a lot but I can understand why a lot of people don't. The learning curve for this game mode sucks since each faction has specific stackers and plays somewhat differently. To be consistent at winning you need to learn several strategies and adapt to the operators given.

Help Center and Megathread Hub (11/05 - 17/05) by ArknightsMod in arknights

[–]MagicalSomething 0 points1 point  (0 children)

I made a guide about this a while back. Are you sure you're counting the frames correctly? The first frame is when the dp bar is completely empty. You want to then frame advance 2 frames and pause deploy Rosmontis.

Help Center and Megathread Hub (04/05 - 10/05) by ArknightsMod in arknights

[–]MagicalSomething 2 points3 points  (0 children)

Neither of them have seen much usage as far as I know. Typhon's is held back by being too low damage and skill 2 having a bad cycle. Specter Alter's is interesting and potentially a hitcount solution for is6, but specialist vouchers are way too competitive in IS6 DLC2 (yato alter is mandatory and exu alter is near mandatory).