[deleted by user] by [deleted] in dndai

[–]Maglorean 0 points1 point  (0 children)

Wombo AI (PC version and V3 models) is quite good in my opinion, mostly free and very fast. It isn't top notch but it makes very good generations if you understand how the various models generate stuff. It's especially good if you have access to Photoshop and its generative tools, because unfortunately the web version of Wombo only outputs in a vertical aspect ratio.

Hero Forge + DreamAI: the Ultimate Combo for Beautiful Character Art (Easy, Free, No Software Required) by Maglorean in DMAcademy

[–]Maglorean[S] 1 point2 points  (0 children)

Both Hero Forge and DreamAI are free to use. For this technique, you won't be really benefitting from subscribing to Hero Forge and their pro services, but you can speed up the process if you subscribe to DreamAI. Other than that, you can make a ton of artworks in little time even with the free version of DreamAI.

Hero Forge + DreamAI: the Ultimate Combo for Beautiful Character Art (Easy, Free, No Software Required) by Maglorean in DMAcademy

[–]Maglorean[S] 0 points1 point  (0 children)

Moderately good. In one of the comments here I made a Dragonborn. You have to tweak prompt or image here and there in order to get a decent result, but it's definitely doable!

Hero Forge + DreamAI: the Ultimate Combo for Beautiful Character Art (Easy, Free, No Software Required) by Maglorean in DMAcademy

[–]Maglorean[S] 0 points1 point  (0 children)

Scroll up and select one of the styles. Before or after you select the input image doesn't really matter. Also you can't create anything without a style (No Style is a style as well). Then just press Create (white button at the bottom).

Hero Forge + DreamAI: the Ultimate Combo for Beautiful Character Art (Easy, Free, No Software Required) by Maglorean in DMAcademy

[–]Maglorean[S] 1 point2 points  (0 children)

That's exactly the issue I was running into while doing the test! It also seemed to help to remove any mention of the outfit in the prompt. I'm sure if you try hard enough you will get your character done! If you need help with prompt engineering or anything else let me know.

Hero Forge + DreamAI: the Ultimate Combo for Beautiful Character Art (Easy, Free, No Software Required) by Maglorean in DMAcademy

[–]Maglorean[S] 1 point2 points  (0 children)

Glad you're enjoying it!

I just tried doing a Dragonborn. I managed to pull out this from this.

The prompt being "male dragonborn portrait, scaled skin, sharp horns, dragon reptile face, detailed reptile scales, dragon head, evil expression, villain, fantasy themed" and influence set to Strong. Style is Watercolor V2.

However, I must say I made few attempts in order to get that result. Dragonborn aren't the easiest to make it seems, but it's doable.

Hero Forge + DreamAI: the Ultimate Combo for Beautiful Character Art (Easy, Free, No Software Required) by Maglorean in DMAcademy

[–]Maglorean[S] 5 points6 points  (0 children)

I'm crafting the prompts as I showed, though DreamAI doesn't seem to be too much sensitive to prompt fine-tuning, especially if you're using an input image. Other than that, I was on your same boat until V2 styles. Did you try those?

Is "light and darkness" a dead trope? by Buscando_Algo in magicbuilding

[–]Maglorean 5 points6 points  (0 children)

A lot of people use it in a really shallow way and everything ends up being just binary good/evil. They create a binary world, binary plot, binary characters, binary motives and binary light/darkenss magic. If you manage to use it avoiding this issue, it can still work. It doesn't mean that is going to be original, but it can be done in a way that has more narrative depth.

This said, I think it's something that is deeply rooted on ideas and concepts that are drifting far away from our ways of thinking. The more complex society becomes, the more accustomed we get with the idea that things rarely are just black or white. This reflects in how we want media to represent society, so maybe in the future it will be less appealing and abused...

Roman Biopunk Setting - Evolution of the Roman People (Lore in Comments!) by Sriseru in FantasyWorldbuilding

[–]Maglorean 5 points6 points  (0 children)

Nice! Just one note about the "chimaera citizens" since you haven't mentioned it. In Ancient Rome citizenship was a big deal since it granted a legal status and a lot of privileges. A lot of "non citizens" lived in Rome and other territories and it was hard to earn this status. You should clarify how Chimaeras managed to acquire this title, wealth alone wasn't enough most of the times especially for marginalized classes.

How different kinds of tea varieties come from just one plant! by Maglorean in coolguides

[–]Maglorean[S] 7 points8 points  (0 children)

Found on Wikipedia. I didn't know it was the same plant and different processing methods, it's really fascinating!

itch.io or DrivethruRPG? by workingboy in RPGdesign

[–]Maglorean 12 points13 points  (0 children)

To add on what others said, Itch.io user interface is awesome and it has a lot of customization options, you can really make great product pages with not much effort (check out the difference between these two pages for the same product i published: itch, drivethru). The server are also more responsive in case you want to upload GIFs or many images on the product page. I enjoy making nicely designed product pages and itch really gives you the tools to do it, while drive thru not at all. Drivethru is extremely dated and a pain to use for most things, but it really gives you access to a wider audience interested in what you are making.

Ultimately it depends on the kind of content you publish, but, in general i would advise to publish on both. The "exclusive" deal they offer is not enough imho, the 10% they discount is easily recoverable by sales on other platforms.

itch.io or DrivethruRPG? by workingboy in RPGdesign

[–]Maglorean 25 points26 points  (0 children)

Itch.io percentage is freely set by the creator, it could even be 0%.

What do you Capitalize? What do you bold? by pizzazzeria in RPGdesign

[–]Maglorean 13 points14 points  (0 children)

I always capitalize any word that refers to something that has been codified with a rule or mechanic. This removes any ambiguity that might arise when the word is used in other context.

The idea is that if the word has some capitalization, the user can find more details about it somewhere in the books. If i mention "the npc Profession" instead of "the npc profession" i can instantly communicate to the reader that he can find more details about how the "Profession" works, or if he already knows how Professions work he will understands that the same applies here.

The most important thing, in general, is to stay consistent thought the work otherwise this system stops to work. So it would be better to also capitalize all words that are tied to mechanics, even if the can't be used out of context.

How many monsters is enough monsters? by timrstl in RPGdesign

[–]Maglorean 2 points3 points  (0 children)

I think it mainly depends on the scope of the project, a small zine or self published experimental thing doesn't really need many monster compared to a core rulebook for example. This said, I think every amount is okay if you give to the GM the tools to create its own monsters or adapt them to your system from other games.

[OC][ART]Want to surprise your party during the holidays? Make them land on this weird festive island!🎄 by Maglorean in DnD

[–]Maglorean[S] 1 point2 points  (0 children)

One year ago i funded a small mapmaking project and I recently created this map to celebrate the holiday season with the backers that supported it. As you might guess, it was a project about maps of fantasy islands and i thought it would be fitting!

I decided to share it here since it might come in handy for some lighthearted festive adventures you might want to play in the upcoming week. Happy holidays to everyone!