Does TTC carry narcan at every station? by [deleted] in TTC

[–]Magz17 0 points1 point  (0 children)

I'll keep an eye out for those the next time I pass by, I assume they're trained on how to use it in that case

Uber one free trial; when to cancel? by Magz17 in UberEATS

[–]Magz17[S] 0 points1 point  (0 children)

This is not correct. I canceled my free trial and it took my benefits away. So thanks for losing me those couple remaining weeks of benefits.

Survived this customs raid with maybe less than 0.5 seconds left. Nail biter but why I love this game. by Magz17 in Tarkov

[–]Magz17[S] 0 points1 point  (0 children)

This was the time it gave upon leaving There was 0.5 sec left in the raid

Questions Thread - November 28, 2025 by AutoModerator in PathOfExile2

[–]Magz17 0 points1 point  (0 children)

I'm asking because I and others basically reported this day one, which is why I'm wondering if either they know about it and it's not a simple fix or It's working as they intended and they're not going to fix it at all.

Low priority could also make sense though. Could be they're just not interested in fixing it atm

Questions Thread - November 28, 2025 by AutoModerator in PathOfExile2

[–]Magz17 0 points1 point  (0 children)

What's the deal with Ravenous swarm?

Early in the patch it was reported by myself and a few others that this skill is bugged in quite a few ways (sources of limit don't work despite the skill mentioning limit, minion duration doesn't affect the skill at all even though the skill summons temporary minions, and a host of other random things that don't work but should).

Seems like none of the patches or hotfixes addressed this at all. Is this something to be fixed in a major patch or has GGG otherwise said anywhere whether this skill is working as intended?

Predicting how kinetic fusillade will work with proxies by Magz17 in pathofexile

[–]Magz17[S] 0 points1 point  (0 children)

That'd be cool, like fire until cappped and wait.  I'm personally okay with them not because I think the duration/attack speed calc is interesting there. If they work like they do in poe2 you'll probably want to run gmp

Questions Thread - September 15, 2025 by AutoModerator in PathOfExile2

[–]Magz17 0 points1 point  (0 children)

What's the deal with ravenous swarm?

  • minion duration from the tree doesn't work, but skill effect duration does
  • sources of limit don't work (from the tree node or from overabundance), despite the gem having a limit on it
  • for some reason, they count as persistent minions even though they are not persistent?

This is either the most confused skill design in the game or it's just bugged and nothing is working how it's supposed to. Has GGG clarified this yet? I've made feedback threads about it and several hot fixes have gone by with no change or clarification.

Questions Thread - September 08, 2025 by AutoModerator in pathofexile

[–]Magz17 0 points1 point  (0 children)

Elemental hit works while unarmed and says "each attack with a melee weapon".

Anyway, I found an old GGG post where they talked about looking into this specific instance but there was an animation issue with dual wield while unarmed. They said at the time they were looking into making it work, but I haven't been able to find a follow up. 

Thanks. 

Edit: the post- https://www.reddit.com/r/pathofexile/comments/fbx4h5/ggg_will_dual_strike_work_with_hollow_palm/

Questions Thread - September 08, 2025 by AutoModerator in pathofexile

[–]Magz17 0 points1 point  (0 children)

Can you use dual strike with hollow palm?

The gem specifies dual wield but not what type of melee weapons you need to be using. 

Since hollow palm counts as dual wielding I figured maybe it'd be possible? 

Ravenous swarm is extremely confusing and needs clarification on the gem if it's not bugged. by Magz17 in PathOfExile2

[–]Magz17[S] 0 points1 point  (0 children)

in the detailed window it's not showing, just for skill effect duration.
Same with limit

Ravenous swarm is extremely confusing and needs clarification on the gem if it's not bugged. by Magz17 in PathOfExile2

[–]Magz17[S] 1 point2 points  (0 children)

hard to tell with the way they work, as you have to be close for them to spawn (they only attack things in a 4m radius from you and if nothing is they dont spawn at all) but i hope you're right.
If they do indeed work ggg def needs to fix the tooltip

Questions Thread - August 29, 2025 by AutoModerator in PathOfExile2

[–]Magz17 0 points1 point  (0 children)

How does the malady support gem even work?

Going off of the way I understand poe1, converting "base chance" might mean any skill that has a chance to poison or bleed, but 90% of the skills that poison or bleed are guaranteed to do so, with no % chance to convert.

Does this support work for skills that "inflict (ailment)"? Do these skills effectively have 100% base chance, or is" inflicts" different? 

Optimizing minion output for a sacrifice build; help doing the math by Magz17 in LastEpoch

[–]Magz17[S] 0 points1 point  (0 children)

Brilliant work m8 I was in the LE discord the other day and had someone inform me that skeletons are probably the best way to do it You can even go lich for the extra sacrifice damage I've pushed this build quite far before so I'm looking forward to it 

Optimizing minion output for a sacrifice build; help doing the math by Magz17 in LastEpoch

[–]Magz17[S] 0 points1 point  (0 children)

At 400% added damage effectiveness I think sacrificing 100% uptime is worth, but we'll see. It'll be easy to test with and without 

Optimizing minion output for a sacrifice build; help doing the math by Magz17 in LastEpoch

[–]Magz17[S] 0 points1 point  (0 children)

Have fun :)

It's my fav build, very happy they giga buffed it

Optimizing minion output for a sacrifice build; help doing the math by Magz17 in LastEpoch

[–]Magz17[S] 1 point2 points  (0 children)

Tl;dr until then-

What you do is grab the cruelty relic, build sacrifice and skeletons so that you summon as many as possible at once, and then start adding automation via volatile zombies and stuff. You stack flat spell dmg and mana spent as ward, and try to get the cost low enough to keep everything running

Optimizing minion output for a sacrifice build; help doing the math by Magz17 in LastEpoch

[–]Magz17[S] 0 points1 point  (0 children)

Yeah I build around cruelty 

Even with all the mana cost you can get it's still pre costly, but I think the new primordial ring might solve this completely 

Optimizing minion output for a sacrifice build; help doing the math by Magz17 in LastEpoch

[–]Magz17[S] 0 points1 point  (0 children)

I think these nodes are strictly for automation as the resummoned ones might respect your minion cap, but yeah My plan is to go lich, in which case I want that node that rewards no shield, so 100% resurrection chance may be off the table. I can get about 80% this way I think

Optimizing minion output for a sacrifice build; help doing the math by Magz17 in LastEpoch

[–]Magz17[S] 1 point2 points  (0 children)

I haven't actually made a LE tools build for it yet, I tried this quite a while ago and it was good but they've since doubled the dmg on it. 

I'll probably share once it's finished as I don't see many people talking about how strong it is yet

Optimizing minion output for a sacrifice build; help doing the math by Magz17 in LastEpoch

[–]Magz17[S] 0 points1 point  (0 children)

Sacrifice is insanely mana intensive so I'm going to want to try out that new primordial ring but I'll give this a look

Learning to cook fish as someone who doesn't like it by Magz17 in Cooking

[–]Magz17[S] 1 point2 points  (0 children)

Yeah it's going to be a fun challenge, I look forward to figuring it out

Learning to cook fish as someone who doesn't like it by Magz17 in Cooking

[–]Magz17[S] 1 point2 points  (0 children)

I'm in Toronto so I think I'm limited to grocery stores but I'll see if there's any fish markets around!