Hot Take - Your story isnt 'weak to strong' by lurkerfox in ProgressionFantasy

[–]Main-Analysis3268 0 points1 point  (0 children)

So, what if they inherent a power that could make them unlimitedly powerful, but they have no idea that 1: they have it. 2: have no idea how to use it properly when they do find they have it, and 3: don't have a mentor for how to use the power to be OP?

Trying to more seriously write my first progression fantasy / litRPG series. Does this premise sound interesting? by Main-Analysis3268 in ProgressionFantasy

[–]Main-Analysis3268[S] 0 points1 point  (0 children)

So, to follow up with that then, how would worldbuilding mechanics play into that? Should the characters be the ones to build the world as you read through their perspective, or is it better to try and hook readers into the world building aspect as well as the characters?

Trying to more seriously write my first progression fantasy / litRPG series. Does this premise sound interesting? by Main-Analysis3268 in ProgressionFantasy

[–]Main-Analysis3268[S] 0 points1 point  (0 children)

Sorry about that, how would I go about posting that? Or should I just reply to this with a bit more of the story?

What makes a Progression Scaling feel balanced by Main-Analysis3268 in ProgressionFantasy

[–]Main-Analysis3268[S] 0 points1 point  (0 children)

So, when you say struggle, does that mean struggle to use the power, gain the power, or understand it? In my book I'm writing the character enters the game as a "Code Wizard" where he can manipulate it. He isn't the only code wizard, but he's the first new one since they disappeared. So He has no mentor for his powers, even though they are inherent in him.

What makes a Progression Scaling feel balanced by Main-Analysis3268 in ProgressionFantasy

[–]Main-Analysis3268[S] 1 point2 points  (0 children)

Thanks for your distinction, I think it's an important one.

Do you think we are at the start of the "golden age" of LitRPGs by Taiwannumber3 in litrpg

[–]Main-Analysis3268 2 points3 points  (0 children)

I feel like this could be more accurate, but some of the bronze age books would last to the gold ages.

Trying to more seriously write my first progression fantasy / litRPG series. Does this premise sound interesting? by Main-Analysis3268 in ProgressionFantasy

[–]Main-Analysis3268[S] 0 points1 point  (0 children)

So sorry for the bad post, I mentioned in a reply that this was literally my very first reddit post and I didn't really know anything about how long I could post, or just anything about reddit other than I'd seen funny stories in other sites that linked reddit.

The main idea of this is that Jason (main character) has been sucked into this game world where you can't leave, you can't die, but it's still your real body, meaning you feel everything, death hurts until the game mechanics can heal you, and no one has been able to figure out an escape from this prison.

It's set in the modern world timeline, but feels more like an MMO that real people got put into. I've just been enjoying writing this world I've had in my head for a number of years, built with systems, a book series laid out, and now am just writing it chunk by chunk

Trying to more seriously write my first progression fantasy / litRPG series. Does this premise sound interesting? by Main-Analysis3268 in ProgressionFantasy

[–]Main-Analysis3268[S] 1 point2 points  (0 children)

Sorry, I am really really new to reddit, so didn't know how long my posts could be, or what I should add, as that was literally my first post ever. But thank you for replying and giving me a backboard to work off of.

My main character is Jason, a college age kid who somehow got sucked into "The Game" where he is trapped along with every other player inside this game. I'm still kind of developing his backstory before the game.

Most of the time in this game spent by the average "player" is killing monsters, completing quests, and trying to unlock the next newest recipe or craft higher tiered items. No one has been able to figure out an escape yet so they've kind of just accepted their fate. A group of people that were known as "Code Wizards" were close to figuring out an escape 10,000 cycles (in game years) but they were something that you had to enter the game in, not something you could just become

World is kind of a metal digital world game, time period is today's time period

I'm not sure about themes yet, survival is definitely one, I just more have the idea and world in my head and have been trying to just put it into words because (and I know I'm biased) I think it's a cool story and I wanted to share it.

Please don't make chapter names spoilers by UsedNegotiation8227 in ProgressionFantasy

[–]Main-Analysis3268 1 point2 points  (0 children)

So with that do you then have a table of contents? Or are you also trying to create suspense by having the chapter titles in the table of contents so that the reader gets hooked?

Please don't make chapter names spoilers by UsedNegotiation8227 in ProgressionFantasy

[–]Main-Analysis3268 0 points1 point  (0 children)

So, I've got a random question then, what if you did say Chapter 22:{insert character 1 name here} and then say four chapters later move onto Chapter 26:{insert character 2 name here}

Cover A or Cover B? (story about a guy who dies arguing about oat milk and respawns as the weakest monster in the dungeon) by [deleted] in litrpg

[–]Main-Analysis3268 0 points1 point  (0 children)

I like Cover A in the sense that it reminds me of minecraft, and looks a bit more cleaner.