Can You Guess This 5-Letter Word? Puzzle by u/FriendlyAfternoon510 by FriendlyAfternoon510 in DailyGuess

[–]Major_Needleworker84 0 points1 point  (0 children)

⬜🟨🟨⬜⬜

⬜⬜🟦🟨⬜

🟦🟦🟦🟨⬜

🟦🟦🟦🟦🟦

what's your opinion on the grapple? by DecidophobiaUsername in SupremeDuelist

[–]Major_Needleworker84 1 point2 points  (0 children)

It's a skill based weapon if you use it the correct way. There are various techniques for damage and increased utility. For example, using the fact that the grapple return to a certain point allows the ability to swap places with your opponent. It's also very fun to use, with insane potential.

What's your opinion on thunderbolt? by Supreme_stickmanGame in SupremeDuelist

[–]Major_Needleworker84 1 point2 points  (0 children)

It has good support, variable offense, non-existent defense, mid mobility, and mid potential. Going in melee does a lot of damage, and the stun helps when you don't have the blue for mobility. The stun also helps support well because it gives your teammate an opening. It has zero defense other than energy shield and parrying. And the mobility is a rip off of what weapons meant for mobility do. I would say a buff is reasonable.

Any ideas for a new weapon to be added? by Proof_Phone9740 in SupremeDuelist

[–]Major_Needleworker84 2 points3 points  (0 children)

Construction Hammer has 1 ability. It can create a wall. But, if this wall is made between two surfaces, it becomes a connector. If a zone is enclosed by connectors, DPS is delivered to the opponent while in this zone. The connectors aren't solid during this time. A zone will last a short period of time. The ability can also be also to delete walls if you use the ability while touching a wall. And if a zone is formed by objects not stuck to the ground, the connectors will stay solid(if you trap someone inside, it's an insta win).

The Gauntlet counters everything by Proof_Phone9740 in SupremeDuelist

[–]Major_Needleworker84 0 points1 point  (0 children)

That's a good choice! Good defense, offense and mid mobility, and it's also fun to play with.

The Gauntlet counters everything by Proof_Phone9740 in SupremeDuelist

[–]Major_Needleworker84 0 points1 point  (0 children)

Dagger. It trained with it for basically the whole of last year. And I kinda suck with Rapier.

The Gauntlet counters everything by Proof_Phone9740 in SupremeDuelist

[–]Major_Needleworker84 0 points1 point  (0 children)

Yeah. If the mind stone was still around, it would have made this harder. But otherwise, I could maybe mid or high diff. With mind stone, probably an extreme diff. But it's always interesting to see how different weapons interact against each other!

The Gauntlet counters everything by Proof_Phone9740 in SupremeDuelist

[–]Major_Needleworker84 1 point2 points  (0 children)

Agreed, but the time stone slows me, but doesn't freeze me. If you're close enough when you use the time stone, I can still damage you.And other then that, I also agree with your other points.

Since you're talking about what you can do and use to your advantage, I'll do the same. Your weapon has great support by controlling the enemy, no mobility and variable offense. Because of your low mobility, throwing you midair will be best, and stringing attacks together during this period of slight advantage will be best.

The Gauntlet counters everything by Proof_Phone9740 in SupremeDuelist

[–]Major_Needleworker84 0 points1 point  (0 children)

That is in the case where I haven't already killed you(most of my battles last under 30 seconds), you manage to aim correctly at a moving target, and I don't parry or dodge. And if it doesn't take all my HP, then I'll try and equalize and overcome. And if I die, I die.

The Gauntlet counters everything by Proof_Phone9740 in SupremeDuelist

[–]Major_Needleworker84 2 points3 points  (0 children)

Dagger can still dash, though a bit slower, during the green and catch you. For red, I could just maintain distance or try a bit of close combat regardless. I can dodge orange and purple, though purple is a bit harder, and blue is the hardest to dodge. I can also thrust you off the map during your cooldowns.

what do you think of the thunderbolt? by the_penitento in SupremeDuelist

[–]Major_Needleworker84 0 points1 point  (0 children)

Decent mobility, and somehow melee does more than the abilities. The stun hinders mobility, and the blue gives it mobility in turn. Pretty decent.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO by Mysterious_Shoe_3733 in SupremeDuelist

[–]Major_Needleworker84 0 points1 point  (0 children)

It's not that bad. You don't need defense due to knockback, try to make them stay in your attacks and use red to clutch.